Your interpretation is also an odd way to implement this. The BBs would have to keep a separate injury speed for newly injured players (X league games missed) and old injured players (X weeks). This is harder to program and illogical.
I give up. I don't know if it's because of my bad english or you not trying to understand.
- ALL injuries are still expressed in weeks (I already wrote that).
- Injury probability reduced by a factor of 2 (in terms of: a +6 before as likely to happen as a +3 now).
- Injuries occurred before the modification divided by two in length.
It truly seems logical and easy to program to me. You just reduce by a factor of two every single injury probability, divide by a factor of two all old injury lengths and keep the same unit (weeks).
Why should the injury of your player be divided by two (from 7 to 3) and then by two again (from weeks to games)? that's illogical for me.
Edit: Small corrections
Last edited by Newton07 at 3/27/2008 11:17:54 AM