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FD - The BuzzerBeater "Fed"

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112434.3 in reply to 112434.2
Date: 09/19/2009 15:18:27
Overall Posts Rated:
506506
we've chosen to tune things so that most teams will earn a profit not including transfers, so that teams generally feel they have options.


Doesn't this contradict with the attempt to get somewhat fixed transfer prices?

It seems to me that currently way more money is flowing into the game than going out. Merchandise rose, tv money rose, arena revenue rose.
Salary costs rose a bit as well, but less than the income.

This Post:
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112434.4 in reply to 112434.3
Date: 09/19/2009 15:25:18
1986 Celtics
IV.10
Overall Posts Rated:
88
this is why the player salary sliding scale will be an important final component of our plan, part of where we tend to tune the scale is to keep net revenues where they need to be. Most teams can earn a profit as long as enough money is being siphoned out of the economy through various mechanisms.

edit, and I don't think charles meant most teams can earn a profit exactly, he meant that most teams have enough money to have options, obviously if everyone decided to take on 2x the roster size, we wouldn't feel the need to increase revenue to accommodate.

Last edited by BB-Forrest at 09/19/2009 15:26:51

This Post:
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112434.5 in reply to 112434.4
Date: 09/19/2009 15:45:38
Overall Posts Rated:
506506
Ok sounds fair.
Then something about merchandise. With the first update to the new formula, an announcement was made that you guys waited untill wednesday to get the new revenue, since otherwise away teams would be at a disadvantage since the chance of losing is bigger. (correct me if this wasn't in the announcement, since I'm not 100% sure anymore).

Isn't this always the problem at monday updates? I expect merchandise is calculated somewhat based at the fan surveys. When I lost saturdays games in the old system, my merch would be 10k less than when I won it. Fan surveys relay heavingly at the last game, instead of the last week. Is there any chance merchandise and / or fan surveys will be calculated over the last 2 games, instead of just the last one, to get a more accurate result? (1 win and 1 loss would mean f.e 5k less than 1 saturday win, thus 5k more than 1 saturday loss, thus equal amount of merchandise, but just spread out in another way)


From: Azariah
This Post:
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112434.7 in reply to 112434.3
Date: 09/19/2009 16:06:55
Overall Posts Rated:
103103

Doesn't this contradict with the attempt to get somewhat fixed transfer prices?


Patje > To get fixed transfer prices, there has to be a positive cash flow to the economy excluding transfers, since there is a minimum of 3% agent fee for every transfer made. As a result (using made up numbers), if $100M worth of transfers occurs in a season and every single transfer was at the 3% agent fee, the global money supply would shrink by $3M. Thus, if player/staff salaries and merch/TV/gate/cup revenues were exactly balanced, there would be a monetary contraction for the season and overall deflationary pressure in the market.

Charles or Forrest > I guess my concern with the self-adjusting system is, are you targeting it primarily at the player market, or overall cash flows? From my admittedly limited point of view, the players that I've been selling and researching to buy have almost universally exceeded their TPE in the past two weeks. Considering the announced Season 11 changes from an economist's perspective, this makes sense to me, as my reading of the current and pending changes is that large & continuing investments in arena size have been deprecated. As there are only three main investment areas for a club (arena, staff, and players), any sudden decrease in demand for one investment will, by necessity, be offset by an increase somewhere else.

So, hypothetically, let's say that the announced changes cause a player-investment boom, and transfer prices are, on average, up 15% for any given quality level of player throughout the season and at season end. Is the auto-tuning mechanism going to see that inflationary pressure and constrict the money supply to compensate? Is it going to only look at cash-on-hand balance sheets and revenue streams and tune the money supply for the targeted profit excluding transfers?

Would you consider periodically releasing some macro-level economic statistics about the game, to give players a better sense of where things have been and where things are going, as a way to foster trust in the BB central bank, in order to give credibility and stability to the economic system?

This Post:
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112434.8 in reply to 112434.7
Date: 09/22/2009 17:11:12
Overall Posts Rated:
224224
I guess my concern with the self-adjusting system is, are you targeting it primarily at the player market, or overall cash flows?

From a point of view of the overall game economy, the player market is not a cash flow, but a transfer of wealth. A transfer is not creating money -- if anything, it's destroying money, via the 3-19% transfer fee.


Also, to make the long story short, inflationary pressures are something that's being created by an increasing money supply -- and given that BB has no borrowing or a system of commercial banks, the way money behaves in BB is different.

So for prices to rise by 15%, one of the following has to be true: either an increased amount of players remains unsold, or teams have deep pockets and have decided to spend some of their funds. Given that the game is organized in a way which penalizes savings, then any such price increase is strictly something to be solved by managers revising their training/sales behavior.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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112434.9 in reply to 112434.8
Date: 09/22/2009 17:52:41
Overall Posts Rated:
103103
But there was a strong incentive to save, up until this season. We refer to it as arena building. Now with the "large arena penalties", however strong they really are, there appears to me to be a noticeable run-up in the transfer prices, which I would theorize should be expected if the system has suddenly introduced a sharp disincentive to arena building. As you've pointed out, the money has to go somewhere - staff, arena, or transferred around in loops in the player market and slowly drawn off through agent fees. If one leg of that tripod collapses, the other two will be greatly effected.

My primary concern is, what happens if some non-monetary factor, such as a change in the relative value of arena/staff, effects the transfer market? Is the auto-tuning mechanism set up to see a sudden transfer price inflation and say "oh, we must have too much money floating around, let's dial it back some"? If the auto-tuning mechanism is set that way, and if there is in fact (either now or in the future) a sharp non-monetary inflation in the transfer market, then the auto-tuning mechanism would actually INCREASE the volatility of transfer prices, by whipsawing the money supply back and forth trying to correct for external stimuli in the transfer market.

I can lay out a more specific hypothetical if you want, but I've tried to make my point as clearly as I can.

This Post:
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112434.10 in reply to 112434.9
Date: 09/22/2009 20:39:42
Overall Posts Rated:
224224
The run-up in transfer prices comes from the increased income overall, which is obviously caused by the new merchandise and TV contract money -- so it's intentional. It will level out eventually, since teams are now able to pay more salary, and will have to do so in order to be able to stay level with the competition.

I understand perfectly well where you're coming from. And given that BB is different from your regular run-of-the-mill economy by the fact that there is no lending, so controlling the money supply is relatively easy. In a well-calibrated BB economy, non-transfer-market spending should be pretty predictable, so there shouldn't be shocks of the type "transfer prices go up 15% across the board", i.e. monetary inflation should not occur.

Non-monetary inflation, as you suggest, should be pretty easy to predict based on the fact that some sort of a shock will be needed in order to cause a change in preference spending, and I am sure adjustments will be made, if necessary. At this point, the game is undergoing a consistent reform which includes changing how much salary teams will be able to pay for players, thereby affecting how far you want to train your players (an effect strengthened by the upcoming salary reform).

What I expect is that this will stimulate people to create elite, as opposed to very good player, and that these will trade at a premium, which will pretty much absorb the created cash excess. And don't forget that as the spread of skill level expands, the spread of marked prices should, as well.

Last edited by GM-kozlodoev at 09/22/2009 20:44:31

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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112434.11 in reply to 112434.9
Date: 09/23/2009 00:30:09
1986 Celtics
IV.10
Overall Posts Rated:
88
we don't need to look at transfer prices because we can look directly at the expenses and incomes of every team and see how much free money they have to spend on the transfer market. Ideally we have the economy setup so that the net amount of money in the BB universe stays relatively constant, and the total expenses in the BB economy are relatively constant, then the challenge is to be more economically efficent than your neighbor so that you can horde more of the available money supply and use that money to spend larger than your opponent amounts on things like staff/transfer markets etc.

Now we haven't come close to that equilibrium point yet, so things get complicated by the fact that costs are rising etc and teams need some cash reserves to pay for those rising costs. The point is we have put in all the mechanisms neccesary to control the money supply and keep prices in relative equilibrium once costs reach equilibrium, which they should coming up in the next few seasons.. especially after we implement the change to the salaries at the start of next season.

From: Azariah
This Post:
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112434.12 in reply to 112434.11
Date: 09/23/2009 20:10:40
Overall Posts Rated:
103103
I guess I'm concerned that there are structural things in the current model that have the potential to create a self-reinforcing transfer price inflation, especially given the external shock of this season's arena changes and next season's changes in player salaries.

At the same time, I don't want to stand here on a soap-box shouting doomsday prophecies if those that have more complete data aren't concerned about it. If asked, I'll be happy to lay out my theory either on or off forums. Otherwise, I'll leave the topic be and wait to see how things play out like everyone else.

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