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Suggestions > Stamina / Minutes

Stamina / Minutes

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This Post:
11
323403.2 in reply to 323403.1
Date: 5/28/2024 2:59:10 PM
Overall Posts Rated:
140140
Completely agree with you friend. But they are not going to listen to us.

This Post:
00
323403.3 in reply to 323403.2
Date: 5/29/2024 11:31:56 PM
Phantom 56xers
MBBA
Overall Posts Rated:
22
Second Team:
Seirin Mavericks
Definitely need to raise more attentions and voices to be hear by the GM

This Post:
22
323403.5 in reply to 323403.4
Date: 5/30/2024 2:13:30 PM
Overall Posts Rated:
140140
2. Ability to dictate how frequently, or in-frequently, 1st/2nd/3rd choice players play.
> Pre-defined %: 65/25/10, 45/45/10, etc.
> Optional stamina modifier: Unless lower than X% stamina
Currently, the Substitution Pattern includes: Follow Depth Chart, Let Coach Decide, Coach Picks from Depth Chart, and Depth Chart until 4th.
I think this is good without complicated settings.
So I don't see why there is a need for change.

I understand that what our friend is requesting is to be able to change the distribution of minutes between the starters, substitutes and reserves.
It is currently set at approximately 36-10-2 minutes for each.

I would like to be able to change this distribution with a dial, for example:
Starters 28, Substitutes 18, reserves 1.
Being able to make your substitutes play more minutes than now.

Or in another case:
Starters 32, Substitutes 10, Reserves 6

This change would not entail much complexity but it would allow a player who fouled out in his training match to play at least 6 minutes in one position to complete his weekly training. Now he could only play about 10 as a substitute "stealing" minutes from another player or only 2 as a reserve, being insufficient to reach the optimal level.

In my opinion this would allow managers much more variety of tactical options.

This Post:
00
323403.7 in reply to 323403.6
Date: 5/31/2024 1:35:54 PM
Overall Posts Rated:
140140
I oppose adding a training-specific substitution pattern just for training purposes because it feels very boring.
This game require us to observe the behavior patterns of the computer coach on the field and then find ways to master it to achieve our goals.

As far as I know, the distribution of minutes between the starters, backups and reserves varies depending on the game situation (such as whether it enters garbage time).
Also, using a substitution pattern such as Coach Picks from Depth Chart, if the starters are significantly weaker than the backups, the backups will have noticeably more playing time.
Besides, no one said, for example, that backups for different positions can't be the same player.
There are different arrangements to try, which might produce different results.


Please explain to me how I can make one of my players play approximately 28 minutes with the current game configuration.

I still haven't managed to do it, except once when I injured a prop.