Great to hear you'd be willing to participate with your main roster!
As for other topics you introduced (training/drafting specifically), I'd need to take more time to give a proper reply (should I decide to try to write about them more - many more skilled managers than me have discussed about these matters in forums before, so I'd basically only possibly add couple of observations I've had about their writings/theories/training tables etc.).
It seems that your team is relatively new to BB, so may I ask if you have any previous experience in BB?
And more importantly, how much time and effort would you be willing to put in to ultimately be able to create a team that you want?
Also I think, to create a lasting strategy, it'd be beneficial to know what kind of person(ality) you are, are you geared towards more methodical/analytical/stick with the plan-style, or towards intuitive/reactive/adapting style (or something in between)?
There are so many ways how you could approach drafting and training (and again, those should be discussed in length if more/most used approaches would be tried to be presented in such post), and also so many functioning strategies (I'm sure).
But to scratch the surface, and to state the obvious, it's definitely beneficial if you have a chance to:
- hire good enough coach (personally I think that for HG teams coach special ability of "extending careers" is especially valuable). Many well respected/successful managers say that level 4/5 is good enough, so I'd go with at least either of these (unless you have cash to spend for level 6 coach, but at least in some post it was estimated that each level would bring 3% more effectiveness in training so difference is not huge if that estimate stands)
- buy maximum amount draft points each week (6 per week)
- in terms of drafting positions (league position at the end of regular season), unless it's not economically viable option, it would be beneficial to be one of the least successful teams in the league for many seasons in row to acquire an optimal drafting positions. (Of course at the same time it's best to win at least 1 game (3 in season) in every third of the season or your fans will vote with their legs and you will lose money). For me this hasn't been an option (as I can't afford to be relegated, or I have to change certain things in my playing strategy/philosophy, which I try to avoid at all costs) so I've lost so many good players that could've been my cornerstones in the future, when having had draft positions about 5-9 recently.
- in terms of drafts, I think for homegrown teams it's especially important to be able to have even some control over what kind of players (skill wise) you'd receive to begin with. So therefore I find it a good strategy to reveal all player skills in draft... There are some skills that are dreadfully slow to get raised from level 1 to a preferable level, and also consider that even if you'd be able to do that (train someone from skill 1 to 10 for instance in a single skill, or 2 skills from 1-5 or 6), it could screw all of other training plans you had for the coming seasons. So knowing skills of players that you will get is important in my opinion - not necessary necessarily, but beneficial for sure. Also consider, that if your player has for example skill 1 OD or ID (or I could continue the list, level 1 IS gives you horrible shooting percentages, etc.) and if you'd want to train 2 or 3 positions on each game while at the same time being successful enough in the league (should it be necessary to avoid relegation at all cost for instance), it would make you more "vulnerable"/weak if you didn't have any control on players skills that you're going to get from a draft
- buy a gym (from Arena designer-page) if you can afford it (3 levels to choose from)
- buy a doctor that´s decent enough - you don't want to give away any unnecessary training weeks AND your league success could take hit in the case of long injuries