Hello
Look, man, I get where you're coming from on the salary formula, but I think we're talking past each other on what "free" or "cheap" actually means here. Nobody is saying OD spikes a Center’s weekly paycheck. We all know the salary formula is generous to point guard position OD.
The real cost isn't salary—it's **time and potential cap space**.
Even with the 1v1 elastic boost, sinking two or four full seasons into single-position OD on a 206 cm guy eats up a massive chunk of his training life. Those are prime years where his Inside Defense, Inside Scoring, Rebounding, and Passing are completely sitting on ice. So agin not free. Plus trainer level 5 cost will 50-65k a week by then.
Bringing up a 206 cm NT prospect being trained at PG/SF actually kind of proves my point. That’s an extreme, hyper-specialized build where an NT manager is intentionally sacrificing years of team production to force-feed off-position skills. You can't really apply that to standard, efficient roster building for 95% of managers.
Also, you completely glossed over the Shot Blocking point. If a big man isn't stacking high OD, **Shot Blocking has to be the natural threat that contests and alters those mid-range and stretch attempts.** Expecting bigs to stack high OD *and* high SB on top of their core interior primaries is asking for a super-player that takes 8 seasons to build and maxes out their potential ceiling before they're even well-rounded.
And look, pointing at the Game Engine and saying *"well, that's just how 3-2 zone is coded"* doesn't address whether the design actually makes sense for game balance. Mid-range defense sits right at the high post—it's the middle ground. Forcing a mid-range contest to rely so heavily on OD creates a weird disconnect where traditional bigs with solid ID and SB get penalized for just playing like big men. My point. a lot want Od to more expensive it already is. But the fact to matter things, how thing work are kinda a disadvantage to big men
At the end of the day, forcing bigs to choose between sacrificing years of interior development or getting burned on basic mid-range space just doesn't feel like balanced game design..
Last edited by Big city at 10/12/2026 5:13:55 PM