I appreciate your detailed analysis of your assessment of a current system.
You raise a valid point,However, I'd like to suggest that the existing 3-slot system for roster management already provides a high degree of flexibility and control over game shape and stamina.
By carefully managing minutes played, managers can optimize their team's performance and balance the trade-offs between game shape and stamina. This nuanced approach to roster management is a key aspect of what makes Buzzer Beater so engaging and challenging. Don't you agree 😃
While I did suggest sitting a player out can indeed provide a stamina boost, for free also bring tactical awareness ,it's essential to consider the potential impact on game shape. As you've noted, what I was hinting at was capped players don't require training, but they still need to maintain optimal game shape to perform well. So I Thank you for the kind correction.
The current system now, allows managers to prioritize game shape and stamina for individual players, taking into account their specific needs and characteristics. By leveraging this flexibility, managers can develop effective strategies for managing their team's performance and achieving their goals.
In light of this, I'm not convinced that a new system would provide significant benefits over the existing approach yours ,mines or anyone elses at this time
.. Instead, I think we could and should focus on refining and optimizing the current system to provide an even more engaging and realistic gameplay experience.
Last edited by Big city at 4/22/2025 11:50:53 AM