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Stamina / Minutes

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This Post:
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323403.13 in reply to 323403.10
Date: 6/10/2024 10:59:27 AM
QQguest
I.1
Overall Posts Rated:
321321
I disagree that this is good or sufficient. The total minutes played by my listed starter will depend on his stamina level, skills related to the backup, and score of the game. In other words, 3 things out of my control in that specific moment. If I want to have roughly 50% split between my starter and sub then the only option is to blow out my opponent. Which depends on the skill level of my opponent and available players.
OK

In basketball games, when the scores are close, the playing time for the starters is usually longer because the coach wants the most experienced and skilled players on the court to help secure the victory for the team.
Generally, the playing time for starters ranges from about 30 to 40 minutes in a 48-minute game.
It is rare for the playing time of starters and bench players to be nearly equal.

If you say this is a special strategy aimed at preserving players' stamina for more important games, then I can accept it.

This Post:
00
323403.15 in reply to 323403.11
Date: 4/21/2025 5:46:41 PM
Classics
III.8
Overall Posts Rated:
1818
Hello, I know this very delayed in replay I wanted to join the conversation, I wasn't member of the game when conversation was taking place so forgive. Me for my replying .

I'd like to propose an alternative solution that might address some of the issues you've raised.

Consider implementing a system where players can gain stamina by sitting out games, rather than relying solely on dedicated training weeks. This approach could have several benefits:

- *Reduced roster management complexity*: By allowing players to gain stamina through inactivity, you might not need to maintain a large roster to manage player fatigue. This could simplify roster management and reduce the strain on smaller teams.
- *More realistic simulation*: Players often improve their endurance through rest and recovery in real-life sports. Simulating this aspect could add depth to the game.
- *Tournament strategy*: This system could introduce new strategic considerations for tournament play. Coaches might need to balance player rest and activity to optimize performance.

Regarding your points about the current system, I understand that the binary nature of stamina training can be limiting. However, the proposed system could offer more flexibility in managing player stamina.

Some potential benefits of this approach include:

- *More nuanced roster management*: By giving coaches more control over player stamina through game participation, you might create more opportunities for strategic decision-making.
- *Increased realism*: Simulating the impact of rest and activity on player stamina could make the game more immersive and realistic.

I'd love to hear your thoughts on this alternative approach in your respective insight view to the game . Do you think it could address some of the concerns you've raised about the current system?

This Post:
00
323403.17 in reply to 323403.16
Date: 4/22/2025 11:48:07 AM
Classics
III.8
Overall Posts Rated:
1818
I appreciate your detailed analysis of your assessment of a current system.

You raise a valid point,However, I'd like to suggest that the existing 3-slot system for roster management already provides a high degree of flexibility and control over game shape and stamina.

By carefully managing minutes played, managers can optimize their team's performance and balance the trade-offs between game shape and stamina. This nuanced approach to roster management is a key aspect of what makes Buzzer Beater so engaging and challenging. Don't you agree 😃

While I did suggest sitting a player out can indeed provide a stamina boost, for free also bring tactical awareness ,it's essential to consider the potential impact on game shape. As you've noted, what I was hinting at was capped players don't require training, but they still need to maintain optimal game shape to perform well. So I Thank you for the kind correction.

The current system now, allows managers to prioritize game shape and stamina for individual players, taking into account their specific needs and characteristics. By leveraging this flexibility, managers can develop effective strategies for managing their team's performance and achieving their goals.

In light of this, I'm not convinced that a new system would provide significant benefits over the existing approach yours ,mines or anyone elses at this time

.. Instead, I think we could and should focus on refining and optimizing the current system to provide an even more engaging and realistic gameplay experience.

Last edited by Big city at 4/22/2025 11:50:53 AM