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(S70) Future: disable garbage time for better results?

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329095.24 in reply to 329095.23
Date: 12/29/2025 10:31:39 PM
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IV.6
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5050
What about penalties to small roster ..Do you think the game has become too cross complicated

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329095.26 in reply to 329095.25
Date: 1/4/2026 5:53:07 PM
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IV.6
Overall Posts Rated:
5050
What do mean by survivor bais.?


I feel ,the game can be quite complex and sometimes feels unnecessarily complicated. It seems like some decisions are made impulsively, and certain issues are difficult to resolve, requiring patience and time to address. For instance, training a pure shooting guard is a significant challenge, and acquiring one through the draft is even more daunting.

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329095.29 in reply to 329095.27
Date: 1/7/2026 2:55:23 AM
Classics
IV.6
Overall Posts Rated:
5050


"Thank you for your reply.

A lot of what you're saying is what I'm getting at. Too many important things are overlapping, and it's confusing. It's hard to create a solid strategy. Training a pure shooting guard is a challenge because one mistake and he changes positions. It also complicates the game because you can barely build it, and there aren't many in the game. The starter skills of the player and the potential needed are very hard to come by... I assume it's harder to get than all-time great potential. It's basically a lot of shooting point guards."

Also price to to do.,it basically the most expensive type of player in the game.

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329095.31 in reply to 329095.30
Date: 1/10/2026 6:51:11 PM
Classics
IV.6
Overall Posts Rated:
5050
Ok. Thank you for the reply

,ok particularly when it comes to position-specific skills. Training a pure SG and a pure Point Guard simultaneously is tough because they're totally different. You need to focus on handling or passing one week, and jump shot or inside shooting the next. It's gotta be done individually for each player. Players with specialized skills are the most expensive, except for Centers, which are easiest to train.

Building a team takes time, and homegrown players can take years to develop and attain. Buying established players is faster, but you have to consider their quality and stamina. Slowing down the training pace isn't ideal, but maybe introducing a youth team at 13-14 years old could help with development and costs.

This would benefit everyone from.nba to level 5. This would help you have better players. This would help with player cost.

This Post:
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329095.33 in reply to 329095.32
Date: 1/11/2026 1:22:39 PM
Classics
IV.6
Overall Posts Rated:
5050
I understand garbage time and etc. I think that training should not be included in games as the factor to receive it .

I feel there's a missing link in the discussion in that discourse of environments. I have been reading on look-inside players and guards.Alot where saying the easiest to create. this leads me to believe there some kind of experience/skill to the tactics..

As for me studying training to find the best solution for training.. I don't think 48+ a game should or week should be out right solution . How did they look in practice .and your trainer game shape, stamina Etc. I don't assume garbage time removal is the antidote either . It help but at same time. I honest feel training should be outside of games.. if anything based on performance give more pops

Now what that you could see the progress in games with that tactic better . You could see what kind of player your developing.,like look inside ..Blind training is no good.

Last edited by Big city at 1/11/2026 1:27:04 PM

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