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Home-Grown League (HGL) Season 4 Official Thread

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From: Wagner

This Post:
00
329501.232 in reply to 329501.196
Date: 4/12/2026 9:38:44 AM
Wagner College
II.2
Overall Posts Rated:
434434
HGL Season 4 Medals have now started to being delivered to deserved players and managers, and home teams once again ruled, so "just another day at the office" so to speak!

Congratulations to Virtus Portici (VPO; manager SventraCanestri) for winning Gold medal once again, to Rajdersi (RAJ; manager Paul George) for Silver medals, and also to KK Stihija (KKS; manager Pihija) for Bronze medals!



Both of the Medal matches had one similarity at least: home team was dominant on 1st quarter, and then rest of the match was more even, but that wasn't good enough for away teams, in terms of being able to fight for a win:


In VPO vs. RAJ:
1st quarter ||||| rest of the game (quarters 2-4)
VPO +12 ||||| VPO +2


In KKS vs. LMS:
1st quarter ||||| rest of the game (quarters 2-4)
KKS +16 ||||| KKS +7

In final, RAJ was able to restrict the number 1 three point shooting team (in success-%), VPO, to only 10% success (1/10).
However, due to big rebounding night by VPO's Frosini and Favaro, who grabbed almost 70% of VPO's rebounds - 34 rebounds in total (Rajdersi's whole team 37 rebounds in total!) - RAJ had hard time really making this game a nail biter, after VPO started the match in such a strong manner. This 12 rebounds advantage to VPO certainly helped them in today's match. Frosini also blocked 7 shots (VPO in total 10), while RAJ's whole team achieved total of 5 blocks in the Final match.


In Bronze match, free throws were attempted no less than 57 times, and as both teams were sinking combined 54 of those shots, this match wasn't at least decided by failed free throws.
KKS's fantastic assist to turnover-ratio (5 to 1, vs. LMS's 1,5 to 1) in this match benefited KKS, and 35 of their 46 field goals were assisted ones (vs. LMS's 18 out of 39).
KKS's defense were able to post a bit more impressive numbers (steals 8 to 4, blocks 7 to 2) than LMS's defense, and the final nail to the coffin so to speak was that LMS's 3p shooting % was about 6% below their HGL Regular Season 4 average, while KKS was able to shoot threes at 46,7%, so about 10% above their HGL Regular Season 4 average.

From: Wagner

This Post:
00
329501.233 in reply to 329501.232
Date: 4/12/2026 10:29:29 AM
Wagner College
II.2
Overall Posts Rated:
434434
I made some transfer checks on end of Season 3 (off-season, starting from 11th of January) and during Season 4 (starting of January 26th, 2026), and unfortunately I once again noticed some unannounced transfers by several teams.

So @all:
Always remember to inform me of your trades, or if you fire your player(s) - it's necessary nowadays.
Please inform me of trades/firings, even if player is not one of your Top8-salary earners.

Total of unannounced transfers since last check, January 11th:

- VPO 6 transfers (2 on Season 3 and 4 or Season 4)
- KKS 2 transfers (on Season 3)
- TRO 1 transfer (on S3)
- ALA 1 uninformed transfer (on S4)

In addition to that, my 21 fired players (all outside of my top8 salary envelope, though) are still "unspecified" and only total amount and combined $-wage is mentioned in transfers-post, but I will provide the full list of names, ages and salaries, if anyone feels it's best/necessary to do so (if you do, please let me know; as mentioned, I have so far prioritized much more important tasks).

Please accept my apology if you have informed of these transfers and you're on the above list; in that case it's my bad as I haven't been able to update transfer post in real time.

I'm glad none of these transfers since January 11, 2026 haven't been "HGL ineligible transfers", so in that sense it's all good and no penalties will be dealt to teams.

However, I don't like it at all that "no penalty threat causes no action", as I'd want to keep updating transfers- and salary benefit posts without having to rely on manual checks. This would be made possible with everyone complying with the announcement-practice when trading/firing players.

Player transfers (selling, buying) probably can't be informed during player is on sale (your message will be banned by BB Staff, as it's thought to be a player advertisement), but it's possible to send such message right after player sales has taken place. Or sending me BBMail is always (also during player is on sale) possible too.

With these roster checks, combined Season 2&3 transfers-post is now complete and final, found from here:
(328546.14).

As for Season 4 transfers post, I have now also updated that one, based on my afore mentioned findings. Season 4 transfers-post can be found from here, as you all know: (329501.5).

Last edited by Wagner at 4/12/2026 11:32:53 AM

From: Wagner

This Post:
11
329501.234 in reply to 329501.233
Date: 4/12/2026 3:36:41 PM
Wagner College
II.2
Overall Posts Rated:
434434
Like has been the tradition, I've again created a thorough team salary benefits and transfers-post for HGL Season 4, which can be found from here: (329501.4).



As for someone who might be TLDR-type of person, here's a quicker recap of it though:


Teams receiving salary benefit on HGL Season 4, in the order of teams benefiting most:

Note:'Plus' means that team has gained salary advantage by purchasing back own previous players, 'minus' means they do not benefit from such purchases currently.


1. Virtus Portici: total salary benefit plus $270722 during Season 4 (team top8 salaries: $460K)
21 players/Purchased players (own draftees): 11
(52,4% of all players; re-purchased players take up 58,9% of VPO's total top8 salaries)


2. Lielupes Melnas Sirdis: total plus $107612 during Season 4 (team top8 salaries: $526K)
12 players/Purchased players (own draftees): 1
(8,3% of all players; re-purchased player take up 21,7% of LMS's total top8 salaries)


3. BC Eos: total benefit plus $43524 during Season 4 (team top8 salaries: $432K)
11 players/Purchased players (own draftees): 1
(9,1% of all players; re-purchased players take up 11,5% of EOS's total top8 salaries)


4. Homegrown Kings: total benefit plus $39164 during Season 4 (team top8: $174K)
14 players/Purchased players (own draftees): 1
(7,1% of all players; re-purchased players take up 24,2% of HGK's total top8 salaries)


5. Rajdersi: total salary benefit plus $269 during Season 4 (team top8 salaries: $447K)
12 players/Purchased players (own draftees): 1
(8,3% of all players; re-purchased player take up 3,7% of RAJ's total top8 salaries)


6. Wagner College: total salary benefit minus $6520 during Season 4
77 players/Purchased players (own draftees): 1
(1,3% of all players; re-purchased players take up 0,07% of WAG's total top8 salaries, however, repurchased player is not among top8 salary earners)


7. Elan Demars: total salary benefit minus $115999 during Season 4
18 players/Purchased players (own draftees): 1
(5,6% of all players; re-purchased players take up 0,07% of ED's total top8 salaries, however, repurchased player is not among top8 salary earners)


If teams name (which is currently playing in HGL) is unavailable in the list above, that mean team hasn't got any re-purchased own draftees in their current roster (or has not ever purchased players - there are some teams like that as well in HGL).

Please remember: if you buy players (HGL eligible players only, of course), it is your duty to inform HGL Commissioner of such purchases so that posts about HGL rosters and trades/purchases can be updated in the future as well!

Last edited by Wagner at 4/13/2026 6:44:53 AM

From: Wagner

This Post:
00
329501.236 in reply to 329501.235
Date: 4/13/2026 6:10:06 AM
Wagner College
II.2
Overall Posts Rated:
434434

I think you missed my team, Wagner. I bought back the X-Man (Xavier Tsattalios) this season.

Indeed, sorry for that. I will correct that. While checking out HGL transfers and making notes, I had things written down in so many places, that it wasn't transferred to the post from the one location I had made a note of it.

This is exactly what I wish everyone would do, because eventually I will make (and of course already have, during all these HGL Seasons) mistakes here and there, so please if you note any mistake, don't hesitate to contact me..


EDIT: Both posts (actual post, which is 4th post on this thread, and condensed form of Salary benefit-post, which can be found just few posts above this post, here: (329501.234)) have now been edited, and should be free of any errors.

I'd encourage everyone to check their own teams' information though, and let me know if there are any errors so that I can correct them if there is something that needs to be corrected.


Last edited by Wagner at 4/13/2026 6:52:39 AM

From: Pihija

This Post:
00
329501.239 in reply to 329501.236
Date: 4/14/2026 3:27:31 AM
KK Stihija
II.4
Overall Posts Rated:
149149
I didn't report my team's outgoing transfers because I didn't know I needed to

I suggest, if that's important to you, to make separate forum thread for transfers where each team can have it's post (like regular season schedule post) where we could edit every transfer, and you would have it all easily accesible.

It's not a lot of work since we make almost no transfers at all, everyone would know it should be done because of the separate thread.

Sometimes info gets lost in a lot of text, it's easy to miss. I have no time to read long responses on forum, so let's keep important stuff as short as possible.

Other soultion is to have separate thread where there would be only important info, in short sentences, easy to read and accessible at every time, where you could write when you need some info.

From: Wagner

This Post:
00
329501.240 in reply to 329501.239
Date: 4/14/2026 9:38:07 AM
Wagner College
II.2
Overall Posts Rated:
434434
I didn't report my team's outgoing transfers because I didn't know I needed to :)

I suggest, if that's important to you, to make separate forum thread for transfers where each team can have it's post (like regular season schedule post) where we could edit every transfer, and you would have it all easily accesible.

It's not a lot of work since we make almost no transfers at all, everyone would know it should be done because of the separate thread.

Sometimes info gets lost in a lot of text, it's easy to miss. I have no time to read long responses on forum, so let's keep important stuff as short as possible.

Other soultion is to have separate thread where there would be only important info, in short sentences, easy to read and accessible at every time, where you could write when you need some info.

This message wasn't written in a spirit of trying to throw anyone under the bus by trying to say you're no good as you didn't do it, so all please remember that. It's just necessary to remind everyone of it now.

And I also said it because I wouldn't want to start enforcing penalties on this, if possible. On these "absolutely non-critical" things, it's often times good to with softer route to begin with, and give managers chance to correct their habits. (Like you mentioned, you didn't even know of this though).

And yes, I know that's a challenge that there is lots of information, and no way to easily distinguish extra important information from "basic" information/guides. (On the other hand, what is basic information anyway, and what's important? I guess most of the rules are important, because that's what keeps running HGL as it is - everything affects everything to some extent, and I've tried to not create rules/practices that have 0% reason/meaning behind them).

It is unfortunate that we have to deal with handling everything through forum and BBMails. ((If it would be on a separate website, then it would be easier to make it more user friendly (given that one would know how to create such site)).

Neither of these are especially user friendly, either to "owner" of the thread (there is 0 WYSIWYG-type of editing possibilities where you could just easily change locations, not to mention by doing that by dragging and dropping, etc.) or to user.

However, while I understand you and actually agree with your reasoning and point, I'm very hesitant creating even more HGL threads, especially for something that isn't requiring lots of entries.
And informing of transers is just one small part of HGL, so with the same logic we would have to have several extra threads (and based on some feedback, already two separate threads are sometimes thought to be too much - I don't think so though)...

I think we can follow the same procedure as until now; when you do get rid of player (fire, sell) or buy back one of your previous players, you just simply send message on either of two Official HGL Threads, Scores or Main Thread.
That way, it will be easily enough accessible, if everyone would for example start their message with *HGL player transfer announcement*, or somewhat similar statement like that.

I believe this "informing of transfers"-requirement will be mostly solved as soon as managers know about it. However, I do remember that some manager(s) haven't done this on earlier season(s) either, so let's assume this reminder given again corrects the issue for good.

I'm working on keeping important stuff as short as possible, but on the other hand, I want to be comprehensive enough so that things don't get delayed (or that I'd have to login to BB constantly to see if someone has presented questions due to my inadequate quide on doing something) because guide hasn't been comprehensive enough.

But problem is also, how to distinguish "important" stuff from less important stuff, as I'll keep also writing long, not "essential" posts. Using forums, no easy solution in sight...

From: Wagner

This Post:
11
329501.242 in reply to 329501.240
Date: 4/15/2026 6:27:17 AM
Wagner College
II.2
Overall Posts Rated:
434434
@all HGL managers:

We will be running HGL Season 5 with same teams (18), and now that the creation of schedule has been under work, I based it on something I found from official off-season schedule post by BB. It says:

"May 2 (Sa): First league game day of the new season."

So traditionally HGL has started on following Monday, and I don't see why that should be changed.

Based on that I created a list of game days for Season 5, which I copied below.
It'd be great if at least some/someone of you guys would like to double check that schedule below for errors.
It's again 17 Round RS schedule, as there aren't team additions for S5.


Here's the schedule, that will be used for Season 5 if there aren't any faults found from it:

Regular Season (RS)

RS Round 1: Monday, May 4th, 2026
RS Round 2: Friday, May 8th, 2026

RS Round 3: Monday, May 11th, 2026
RS Round 4: Friday, May 15th, 2026
RS Round 5: Sunday, May 17th, 2026

RS Round 6: Monday, May 18th, 2026
RS Round 7: Friday, May 22nd, 2026
RS Round 8: Sunday, May 24th, 2026

RS Round 9: Monday, May 25th, 2026
RS Round 10: Friday, May 29th, 2026

RS Round 11: Monday, June 1st, 2026
RS Round 12: Friday, June 5th, 2026

RS Round 13: Monday, June 8th, 2026
RS Round 14: Friday, June 12th, 2026

RS Round 15: Monday, June 15th, 2026
RS Round 16:Friday, June 19th, 2026

RS Round 17: Monday, June 22nd, 2026

***

Playoffs (PO):

PO First Round (teams #5-12 play) Sunday, June 28th, 2026

PO Second Round (Quarterfinals) Sunday, July 5th, 2026

PO Third Round (Semifinals) Sunday, July 12th, 2026

PO Fourth Round (Final&Bronze): Sunday, July 19th, 2026



*******************

As far as challenging responsibilities on Regular Season are concerned, LA-LennuK. (BC Eos) assigned those to teams for our Season 4 schedule (thanks LennuK.!).

In the list below there are at least approximate numbers of challenges per team (I can't recall if some single change has happened after writing these down, but it should be pretty much on point).

If you have any difficulties using as many challenges also on Season 5 RS, please let me know immediately and we can see what we can do. Here's the list of current challenge responsibilities, that will also most likely be used for Season 5 if nobody objects:

WAG: 17
EOS: 16
WMO: 11
VPO: 11
ED: 11
HAD: 11
LGM: 11
RAJ: 10
LMS: 10
TRO: 9
FRE: 5
ALA: 5
KKS: 5
VDT: 5
VIV: 4
MAD: 4
HB: 4
HGK: 4


*****************

PS. Everybody remember to follow this HGL Thread, because we will start organizing new HGL Season 5 soon, and like you all know, everybody needs to do some work with match organizing during pre-season!

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