I fundamentally disagree with your opinion that players should be allowed to improve while injured. Kobe did not become a better basketball player while he was rehabbing his Achilles. He was already an all time great. Players rarely, if ever, immediately come back better after returning from injury. The only exception I can think of is AP in ‘12. In reality they rehab, and THEN continue training, which is the system we have now.
You can call it what you like, but that’s fair game IMO. Sometimes prospects get ruined by injuries. There are numerous examples of that happening in real life. Greg Oden, Penny Hardaway, Zion, Grant Hill, etc. What you’re arguing for is Derrick Rose to tear his ACL, rehab, and then come back and not only win another MVP, but be better than he was pre injury. That’s not realistic in the slightest. If anything is realistic, injuries should result in player skill drops. I’m not arguing for that here in Buzzerbeater, but just stating that is more realistic than player improvement during injury.
I don’t think we are going to find common ground on this. I reject your proposal.
My counter-proposal: add a Physical Therapy staff member to the game. This staff further reduces the duration of injury (~2-10%), and also reduces the gameshape drops while injured (-20-50%). Reward = lower the impact of injuries / risk = need to pay additional staff
Last edited by Ragzzy42 at 5/21/2026 9:34:32 AM