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Injuries

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This Post:
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331237.36 in reply to 331237.35
Date: 5/21/2026 8:23:02 AM
Classics
IV.6
Overall Posts Rated:
5252
Hello.

Your misunderstanding &adding your own gatekeeping narrative.

Injury rehab is not training in the sense actual player training. Its substantive. Player get hurt. His stamina should never be touched , maybe his game shape. Player come back rusty not lack of cardio.. But I have to go with what given. Slightly drop his stamina&game shales not destroy them . 1-2 levels drops & no further. Which is fair .

Once more doctor levels with his vast levels ,do not stop injuries., you use mass money (revenue)&trade time for time. even that time is subjective not definite.

That's right, you've put up a million dollar for a trainer over a season and bid cost and time to heal your player healing time is not definite. For the sake of realism . And you say deal with it . It's not frustrations ,it's about gatekeeping bad game design . For the sake of realism there should be rehabilitation.

Your last paragraph is shameful. It shows you never trained a player in the game nor cares for player health and training long term or care about small nations future...Many U21 and NT would disagree with your assessment . Top Managers as well with(your heart should drop) . Getting an "all great player "which is very hard.to.do. Many countries are on forums screaming about unfairness with how it distributed., From how I understand it. A player targeted get injured , his game shape drops stamina drops.ruin the player. Ruins NT. Ruin u21. For small nations there is no next player only 5 real life years l!!. What manager has paid 1-3 million for the youth on rare player . You say it ok . That's shameful.!! You expect that nation of managers wants to stay around after something like that occurs.The evidence shows they haven't. Why?. They have no true way to mitigate injury to salvage the country future in talents.Btw many of those small nation managers where better than me and you combines..So the good manager argument is shameful to use in this instances.

Give managers a way to sustain the player in better fashion.. This is not a tough competition. It's a basketball training game. Rehabilitation is not double training nor faster. I don't know were your getting that from..it's training of the injury in better fashion..more definite...Bring them back faster . Sustain them

They will never be super man.. they lost real life training. 48 minutes a week will always be better..and should be .

Last edited by Big city at 5/21/2026 9:08:04 AM

This Post:
00
331237.37 in reply to 331237.36
Date: 5/21/2026 9:32:29 AM
Tampa Tampons
III.4
Overall Posts Rated:
3232
Second Team:
Broken Lifters
I fundamentally disagree with your opinion that players should be allowed to improve while injured. Kobe did not become a better basketball player while he was rehabbing his Achilles. He was already an all time great. Players rarely, if ever, immediately come back better after returning from injury. The only exception I can think of is AP in ‘12. In reality they rehab, and THEN continue training, which is the system we have now.

You can call it what you like, but that’s fair game IMO. Sometimes prospects get ruined by injuries. There are numerous examples of that happening in real life. Greg Oden, Penny Hardaway, Zion, Grant Hill, etc. What you’re arguing for is Derrick Rose to tear his ACL, rehab, and then come back and not only win another MVP, but be better than he was pre injury. That’s not realistic in the slightest. If anything is realistic, injuries should result in player skill drops. I’m not arguing for that here in Buzzerbeater, but just stating that is more realistic than player improvement during injury.

I don’t think we are going to find common ground on this. I reject your proposal.

My counter-proposal: add a Physical Therapy staff member to the game. This staff further reduces the duration of injury (~2-10%), and also reduces the gameshape drops while injured (-20-50%). Reward = lower the impact of injuries / risk = need to pay additional staff

Last edited by Ragzzy42 at 5/21/2026 9:34:32 AM

This Post:
00
331237.38 in reply to 331237.37
Date: 5/21/2026 9:54:58 AM
Classics
IV.6
Overall Posts Rated:
5252
Hello

You’re right. This isn’t about disagreement anymore. It’s about who the game is for. It for Gatekeeping



*1. Small nations are already dead*

Guyana, Nigeria, Malta. One 3-week injury to their U21 big = program set back 2 seasons. Stamina nuking to 1 means that trainee is useless for 6 weeks after he heals. That’s not “yin and yang.” That’s a delete button for entire countries and manager future

*2. Gatekeeping bad design ≠ realism*

“Kobe didn’t train on the bench” is true. But Kobe also didn’t lose the ability to jog because of a sprained ankle. BB says: missed games + missed training + stamina wiped + game shape tanked. That’s 4 punishments for 1 injury.

Kicking a player and manager while they are down doesn’t make the game deep. It makes the community small.

*3. Your fix is marketplace. Mines It’s in-house!!


That costs BB nothing. No new art, no new staff. Just a math tweak so Lithuania doesn’t quit when their only trainee rolls a 3-week.


"Raggzy, we both want injuries to matter. You want pain, I want survival. Right now the pain kills small nations before they ever compete. My idea keeps the pain, just aims it at game shape instead of deleting 3 seasons of stamina work. That’s not easier. That’s fairer."

Disagreeing is fine. Defending a mechanic that wipes out new/old managers and small countries alike is gatekeeping for the transfer market.

You don't see that. They want use to training, not buying. Also D.Rose body didn't forget how run . It forgot how to be mvp.after his injury. But without rehab his career was over 2012.. with rehab he played to 2024.!! Same as all the other Nba personnel you mentioned , it sustained their respective careers.



Last edited by Big city at 5/21/2026 10:11:55 AM

This Post:
22
331237.39 in reply to 331237.38
Date: 5/21/2026 10:18:19 AM
Tampa Tampons
III.4
Overall Posts Rated:
3232
Second Team:
Broken Lifters
Again, you’re using straw man arguments to justify your overhaul. Never once have I had an injury drop a players stamina to 1. That takes years to happen. Doesn’t happen. 5 week injuries are exceedingly rare. Most are a few days up to 2 weeks. Gameshape can be corrected within a few weeks of proper minutes management, and shouldn’t really matter anyways for a training prospect. Most injuries to a prospect result in 1-2 lost pops. Those pops matter, but they don’t decimate a manager to the brink of hopelessness as you suggest.

An injured prospect that doesn’t make the NT is still a great player. It’s not a hopeless catastrophe. It’s a “dang, wish I hired a better doctor; at least I still have a great player on my team” type of situation.

I promise you, Kobe was not jogging on a ruptured Achilles. His stamina 100% did drop. His gameshape did suffer. His skills did decline. Once he was cleared for basketball activity is when he corrected those lost stamina/gameshape drops. He then trained in the gym once his injury was corrected. Now if you want to argue for a training system that doesn’t rely on minutes played, I’m open to that discussion. But yes, those 4 consequences of injury exist in real life and should exist here in BB.

Your fix is diminishing an aspect of the game. Mine is adding complexity. I’m for more options and more viable strategies, not less.

The cost isn’t so much on BB (except all the testing that goes with making changes like that $$$), but on the managers that you’re now forcing this requirement to have a HR center down their throat. It will be on the managers who want to buy a level 5 or 6 trainer but can’t because the already high prices for them is now higher because you made training less risky and therefore increased demand.

Injuries should matter and they should be painful. That I agree with. If you want to argue the HR center helps reduce gameshape drops marginally, then that I can get on board with. But there should be no effect on skill pops.

This Post:
00
331237.40 in reply to 331237.39
Date: 5/21/2026 4:00:19 PM
Classics
IV.6
Overall Posts Rated:
5252



*1. "Never once have I had an injury drop a player's stamina to 1... 5 week injuries are exceedingly rare"*

*My Reply:*
You’re Tampa Jampions. I’m talking about the other 99% of BB.

*Fact:* BB Manual + injury table confirms 3+ week injuries _can_ drop stamina multiple levels, sometimes to 1. It’s RNG. Just because it never hit you doesn’t mean it isn’t coded. Ask Guyana U21, Malta http://D.IV, or any micronation with one real trainee. For them, a 3-week injury _is_ years of work gone.

Rare for you isn’t rare for the game. That’s the definition of privilege bias.

---

*2. "Gameshape can be corrected within a few weeks... Most injuries to a prospect result in 1-2 lost pops"*

*My Reply:*
“Weeks” costs seasons. Do the math.

*Fact:* 2-week injury = 2 weeks out + 2-3 weeks to fix game shape + stamina drop + lost training. That’s 5-6 weeks total. That’s 35-40% of a 14-week season. For a 19yo trainee, 1-2 lost pops _is_ the difference between U21 NT and scrub. You can absorb it. D.V teams can’t.

“Doesn’t decimate” is easy to say when you have 5 trainees. Try it with 1.

---

*3. "An injured prospect that doesn't make the NT is still a great player... 'dang, wish I hired a better doctor'"*

*My Reply:*
No. In real life, teams _do_ hire better doctors. That’s literally what PT staffs are.

*Fact:* Spurs had their medical team shorten Kawhi’s timeline. Suns’ training staff kept Nash playing at 38. Real GMs say “we need better rehab” and spend millions to get it. BB says “tough luck.”

Your argument is “suffering builds character.” My argument is “let managers choose to invest in reducing suffering.” One is a game. The other is a punishment simulator.

---

*4. "Kobe was not jogging on a ruptured Achilles. His stamina 100% did drop... Once he was cleared he corrected those drops"*

*My Reply:*
Exactly. You just proved my point.

*Fact:* Kobe’s cardio didn’t vanish _after_ he was cleared. BB drops stamina _when the injury ends_. That’s backwards. Real rehab means players maintain cardio on bikes, pools, treadmills _during_ injury. Paul George broke his leg in 2014, was running full court in 8 months because Pacers had staff. Derrick Rose tore his ACL and his cardio was fine — his knee wasn’t.

BB’s model: Player heals → Stamina 1 → Now you jog.
Reality: Player injured → Rehab cardio daily → Heals with conditioning intact.

You admitted the 4 consequences exist. I’m saying BB coded them wrong.

---

*5. "Your fix is diminishing... Mine is adding complexity. I'm for more options"*

*My Reply:*
No, your fix is adding a paywall. Mine is adding a choice.

*Fact:* “Complexity” already exists — 48-60 minute management, scrimmage GS, cross-training. Your PT staff at 50k/week doesn’t add complexity. It adds a credit check. Complexity is tactical. Your idea is financial gatekeeping.

My fix: Build a 5M building, pay 8k/week, get rehab. That’s an _option_ you can choose.

Your fix: Spend 5M + 50k/week or eat dirt. That’s a _requirement_ for the rich.

More options means affordable options. 50k/week isn’t an option for 80% of BB.

---

*6. "Cost isn’t so much on BB... but on managers... level 5 trainer prices higher because demand"*

*My Reply:*
You just admitted the core problem. Read your own words back.

*Fact:* You said: “It will be on the managers who want to buy a level 5 trainer but can’t because prices are higher because I made training less risky.”

Translation: You _want_ injuries to be risky so your trainees sell higher. You’re protecting your TL market, not game balance. You’re arguing that new managers should suffer so veteran sellers profit. That’s the quiet part out loud.

If affordable rehab raises trainee value, that helps Guyana, Malta, and Peru keep their assets. You just told everyone your real objection is economics, not gameplay.

---



Last edited by Big city at 5/21/2026 4:04:23 PM

This Post:
00
331237.41 in reply to 331237.39
Date: 5/21/2026 4:09:42 PM
Classics
IV.6
Overall Posts Rated:
5252
*7. "Injuries should matter and they should be painful... if HR center helps reduce gameshape drops marginally then I can get on board"*

*My Reply:*
We agree on pain. We disagree on amputation.

*Fact:* Pain = gameshape hits, minutes restrictions, missed training, rhythm loss. That’s real and I never said remove it.
Amputation = stamina nuked to 1, skill pops deleted, 6 weeks to recover from a 2-week ankle sprain. That’s not pain. That’s deleting seasons.

You’ll get on board with “marginal” GS help? Cool. Meet at 8k/week, not 50k.

At 8k: Every single Bb team can choose rehab. NT programs in small nations survive.
At 50k: Only Utopia and USA D.I care. That’s not “more options.” That’s a “more for me.” mentality.

*Injuries should hurt. They shouldn’t delete. 8k/week says “compete.” 50k/week says “quit.” Which BB do you want?*

Last edited by Big city at 5/21/2026 4:13:08 PM

This Post:
00
331237.43 in reply to 331237.42
Date: 5/21/2026 5:56:21 PM
Tampa Tampons
III.4
Overall Posts Rated:
3232
Second Team:
Broken Lifters
Yea, bit of a lost cause. Hard to argue against flawed logic, false claims, and victim mentality. Your theory track’s unsettling well.

This Post:
00
331237.44 in reply to 331237.42
Date: 5/22/2026 9:05:26 AM
Classics
IV.6
Overall Posts Rated:
5252
Hello

It’s easy to discredit being abusive to others.

SO let try this again. Your love gatekeeping just say that.? Are you ashamed of it. Why you made your name in the game doing so.

Im bringing thoughts you can’t think of to better the game, In fair way. Read the post. You refuse to do that, Its shameful, and it disrespectful to the merit and spirit of the game. We want fairness on these injuries issues,. The likes of you do not.

The game doesn’t get better with “sit back and shut up attitudes “ your bring forth. The like your kind, bring up new users excuses all the time , SO when do new user grow up to better the game, with your negative opinion of them? This game has no right be only your opinion your way or my way but only in the spirit of the game. If a spirit can’t grow it not sprit at all. It old dust. Inhale it all , if you like.

Change need to come and it will, disagree all you all like. I don’t care how you guys like you feel with the stuck in past ways

.That gate of proper change is going to open! It doesn’t to be my idea ,but it going to open! So prepare yourself for that..

Last edited by Big city at 5/22/2026 9:09:04 AM

This Post:
00
331237.45 in reply to 331237.42
Date: 5/23/2026 1:26:15 AM
Tampa Tampons
III.4
Overall Posts Rated:
3232
Second Team:
Broken Lifters
Anyways; question related to injuries: has anyone found that injuries are related to a certain play style? In my experience, most of the injuries I see come after a shooting foul, but not sure how common that is. Are players with high drive rates more prone to injuries? Anyone notice any correlation to position, starter/bench status, etc?

Quick snapshot of a few of the top USA leagues after reviewing their game logs:
15 total players reviewed:
- 5 non-shooting foul
- 3 jump shot foul
- 7 driving/inside shot foul
- 0 injured, but not fouled

I’d suggest to model a good chunk of the injury RNG after NBA data, which shows:
- ~1/4 of injury designations are illness = average 3 days missed
- ~1/3 of injury designations are ankle sprains = average 10 days missed
- ~1/6 of injury designations are sore knees = average 6 days missed

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