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Bankruptcy danger/avoiding players being transfer listed

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This Post:
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331303.8 in reply to 331303.6
Date: 4/4/2026 9:04:49 AM
Wagner College
II.2
Overall Posts Rated:
388388
At some point aren't your players automatically put on the transfer list before final bankruptcy to try to raise some funds? So if you don't see that happen you are in the clear... I think...

Yes, this would be the process. I have zero risk of going to bankruptcy as for now, due to having valuable enough players to not go to bankruptcy.

But not even my best players are notvaluable enough so that I'd be willing to sell them if not absolutely necessary - that would have some serious negative effects, such as:
- likely causing me relegation on next BB season, which would not allow me to keep my goal of keeping/having a very certain kind of (yes, due to this goal of mine also simultaneously extensive) roster due to my certain playing strategy/goals, and
- making me lose a lot more HGL games next season than I'd like to, and
- making me lose most motivation towards BB due to ruining my team completely (as mentioned, as a Home-Grown team it's extremely arduous to train a team as you "can't" buy players),
- and so on.

However, going to bankruptcy isn't actually the point here. The point is on the latter part of the thread title, "avoiding players being transfer listed".

In other words, I have to do all I need to do now before next Monday's economic update to avoid situation, where my players would be forced into the transfer list on next Monday's economic update.

And for that I'm asking for advice, from anyone who knows for sure. So far I've received only one reply concerning my questions on the first post, which was "I'm almost certain"-category answer...

The "funny" thing here is that I don't know if I need to do something or not, due to BB game manual and BB Commissioner's "Bankruptcy warning"-BBMail being less than comprehensive (and also, as mentioned, messages from BB-Staff, GM and LA, have been somewhat contradictory on these certain critical details concerning bankruptcy process).

So I'm still listening.


Like mentioned, I'm now at -$527 and today's gome game is projected to take that around -200K mark.

On last week the economic update caused me to go -375K below than was the account balance before the economic update started.

So for instance I absolutely need to know if I need to sell 150-400K worth of infrastructure now, to avoid player listing on next Monday.

Because if the account balance is absolutely certainly taken into consideration before economic update begins, I should be fine, right (being at around -$200K mark before it starts)?

On the other hand, if the account balance after the economic update is finished is the decisive moment, then I'd drop from about -200K to about -575K after update has finished, so that would be worse than -500K limit.

Do or don't I need to sell infrastructure now.
So that's the issue here, formed in other way (than in previous messages, which probably are more thorough than this one though).

Last edited by Wagner at 4/4/2026 9:19:53 AM

This Post:
00
331303.9 in reply to 331303.4
Date: 4/4/2026 11:16:43 AM
La WestVirginia
IV.13
Overall Posts Rated:
77
Second Team:
Nc Dean Dome Cuse Boys
77-80 or 800 players equals auto chip or page all

This Post:
11
331303.11 in reply to 331303.10
Date: 4/4/2026 1:45:30 PM
Wagner College
II.2
Overall Posts Rated:
388388

To simplify this is the process
- 1st week before economy update -500k or more - first warning
- 2nd week before economy update still -500k or more - second warning
- 3rd week before economy update still -500k or more - bankruptcy is activated.
If any time before the economy update between 1st and 3rd week you have -499k or less the process resets.


BB-Justin wrote:
This is the correct answer.

Since you didn’t receive your second warning (2nd week). Your bankruptcy process was reset/removed. If you go below -500k before a future economy update you will receive a first warning again.

Thank you very much for your reply/confirmation BB-Justin, I really appreciate it.

As far as I know, you're exactly someone who definitely knows "the nuts and bolts of BB", so there's no doubt in my mind whether or not this answer/confirmation is correct.

It's good to know, that this second warning is indeed being sent, thank you also for confirming that.

Indeed, I did only receive bankruptcy warning on 23rd of May, and not on 30th. Now I'm at -$177K, so based on what you wrote I'm safe for now (without taking any further actions in terms of selling team facilities).



As a clarification though I'd have few questions (which are not urgent as this, but I or someone else might be facing similar situation in near future, so answers are highly appreciated):

Did I understand correctly that if you have received a bankruptcy warning (and obviously if it hasn't been lifted due to "better than -$500K economy update") and therefore bankruptcy warning timer is ticking so to speak, it is not good enough to have "better/less than -$500K balance" at any time during the week , but bankruptcy mechanism always activates if you are at -$500K or worse just right before economy update begins?


Hypothetical example on previous question:
if I would've received bankruptcy warning on Monday 23rd due to balance being, say, -600K but would have gotten at -450K mark during the week by selling some player or facilities. Then if I'd for example fire some of the staff, bringing me at, say, -$510K right before economy update on Monday 30th.

So few points/questions about that example:
A) In this case second bankruptcy warning would always be sent automatically by BB (absolutely without exceptions)?
B) bankruptcy counter only takes a look at situation right before economy update starts, and "bankruptcy timer" either activates or doesn't activate (or resets, if being triggered earlier) based on that account balance (better or worse than -$500K)?
C) to turn this question around, $-balance that you have on your account during paying weekly costs during economy update process, or after economy update finishes (which is far less than before it starts), does not ever trigger the bankruptcy process if being "worse than -$500K?
D) on the other hand if in an above example, I wouldn't have fired my staff members and would've remained at -$450K, my "bankruptcy timer" would've been completely reset (and I would've been safe), right? (As far as I understood, you pretty much replied to this D) already, but I wrote it here to serve also as an example)

Sorry if questions aren't as clearly written as possible, but I didn't have now time to write polished answer but were still hoping to ask these things when they're still fresh on mind (hopefully someone else could also benefit from the answers).


As for a suggestion, I'd suggest you guys to consider adding a "bankruptcy danger lifted for now"-message (or however it'd be best to name, but you get the idea) sent after initial warning, if team's balance is good enough (better than -$500K) before economic update starts.
It might take some stress off those otherwise stressful moments, and of course, I'm not the only one that is dealing with these challenges so it might help some others as well.