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Home-Grown League (HGL) Season 4 Official Thread

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From: Wagner

This Post:
00
329501.60 in reply to 329501.58
Date: 1/26/2026 9:00:37 AM
Wagner College
II.2
Overall Posts Rated:
431431

Good luck in the 2nd half, Wagner.

BTW...the X-Man will be returning to my roster in the next few days if negotiations are successful! B)
:D

Thanks - I'll be needing it, it´s a draw with 7 minutes to go.

I suppose you refer to one of your own draftees - please let us know who you bought should that deal be done, so I can update it in a transfers-post (and change your team salaries).

EDIT: My lead 13 at halftime, draw at 7 minutes on a game clock, and finally a 15 point defeat - talking about turnaround/collapse... An offensive rebound by LMS's Jaunkamps 66 seconds left on a game clock (3 point game at that point) and directly after that giving an assist to 3P FG finally started to break the camel's back.
PS. Coach was once again being quite humorous with timeout usage. I was left with 2 timeouts at the end of game, and from 3 remaining at that point he took a full timeout at 2 seconds remaining, being down 15. Peculiar decision, one could say.

Last edited by Wagner at 1/26/2026 9:19:00 AM

From: Wagner

This Post:
00
329501.62 in reply to 329501.61
Date: 1/26/2026 9:17:46 AM
Wagner College
II.2
Overall Posts Rated:
431431


You don't need to ask, Wagner (y)

I was just trying to get you to accidentally reveal X-man's name... xD

From: Wagner

This Post:
00
329501.64 in reply to 329501.63
Date: 1/26/2026 10:51:09 AM
Wagner College
II.2
Overall Posts Rated:
431431


You don't need to ask, Wagner (y)

I was just trying to get you to accidentally reveal X-man's name... xD


Lol

I can tell you that he is one of two long lost sons we wish to have back at the club. I have been bugging the two Aussie owners of these players for a few seasons now. Finally, I have had a breakthrough with one of these players and am excited at the possibility of having him return by the end of the week B)

I see. He's going to provide nice added skill to your team, and after that, I bet you surely wouldn't be looking at winless season.

As for me, I'm running out of ideas/options in terms of reaching my 100 own draftees in a team-goal, as I'm on a verge of bankruptcy.
So unless someone provides me a new idea how to keep on this train going until next draft deadline, some radical changes need to be made.
Starting situation is that I´m at -540K now, and heading towards minus at a rate of -100K/week.
So it'll be soon necessary to call "mayday, mayday", unless something comes up that'll save me (from discarding loads of players).

EDIT: I have some (not actually even too many) facilities to sell if absolutely necessary, but it's -50% that you lose when you sell them so I've avoided it so far, and also wanted to save those as a last resort option (to prevent all players getting listed, if I'd forget to deal with this situation in time). However, I still can't recall exactly how the bankruptcy situation is handled, especially that does the two week "bankruptcy timer" start only from the time when official BBmail has been sent to warn of you potential bankruptcy danger (or do they still send it nowadays?) and not a moment before that BBMail(?)...

Last edited by Wagner at 1/26/2026 11:15:58 AM

From: kecal

This Post:
00
329501.65 in reply to 329501.64
Date: 1/27/2026 6:30:50 AM
Vilniaus „Vilkai“
II.1
Overall Posts Rated:
8383
Second Team:
Iron Dogs
I think you will have to choose between your dream of having 100 players, and your buildings. (I've sold some of my buildings a few times already, that is not a big deal.)

What is unclear to me, what will you do after reaching the 100 players limit? Will you try to keep it all the time? Eventually, it will impact your ability to play BZB by severely limiting financial options. (As it is already doing.)

From: Wagner

This Post:
00
329501.66 in reply to 329501.65
Date: 1/27/2026 10:40:25 AM
Wagner College
II.2
Overall Posts Rated:
431431
I think you will have to choose between your dream of having 100 players, and your buildings. (I've sold some of my buildings a few times already, that is not a big deal.)

What is unclear to me, what will you do after reaching the 100 players limit? Will you try to keep it all the time? Eventually, it will impact your ability to play BZB by severely limiting financial options. (As it is already doing.)

Maybe so. However, when I now try to do the math, if I have 750K worth to sell and I'm at -540K already, that would only bring me to +210K, which would then be taken down with a rate of, say, -80-120K/week (so let's use average 100K here), which would only take 7 weeks to be back at -500K mark with no buildings left to sell. That's also something that I try to have as a last backup option.

So this is why I'm also looking for another options, as unless I'm mistaken in my thinking (which could be the case), I wouldn't survive even at the end of this season (as I suppose there's still 12-13 weeks of economical updates/salary paying weeks left on this season 71, right?) even if I'd sell all buildings.

Normally selling buildings wouldn't be that much of a big deal, but if you're not building big positive income per week (if for example +10 or +20K/week), then it takes ages to get back those buildings (which are also quite important for HG team).

It is also unclear to me whether or not I'd keep at that 100'ish/100+ level if I'd reach it - optimally yes, if it would be economically possible. But in reality, I'd likely have to start reducing the amount to some extent, while still retaining some of my "player keeping principles" (so don't expect to see "totally normal sized" roster on my team in the near future, or likely ever).

It has already impacted many things in my BB, such as:
A) not being able to acquire good drafting places on any season (in recent years) due to having to prioritize avoiding relegation > I don't think I could've survived even one season on lower league level
B) having to prioritize winning in league games over maximal training (same reason), and train older players unoptimally long
C) economics of my team have suffered big time, I haven't been able to buy all buildings that likely many long term players have bought
D) occassionally, such as now, when you're at minus dollars, you can't make decent/sensible changes, such as buy PR/Coach/doctor with more reasonable salary - your only option is to fire, and then you get level 1 worker which is dreadful for HG team (success wise and potentially economically wise, as we still need to remember that even if I'd fire 20+ players, I still wouldn´t likely survive in lower division, so I have to keep on prioritizing winning on certain league games over training optimally).
E) I just replied quickly, so I probably forgot something essential from the list

So yes, downsides there definitely are. On the other hand, if you're HG team, cash is sometimes not as important for you as it is for a trading team (well, HG teams may trade too, but you got my point), so from that standpoint it hasn't been as dreadful tactical choice economically as it sounds (as I do not plan to become a non-HG team).

So thank you for your reply kecal, I'm glad you wanted to take time to reply... Also, if anyone else has thoughts/ways or ideas on how to be able to fulfill this longtime goal of 100 own draftees (without going to bankruptcy or compromising roster by selling my most expensive players), I'd happily hear them!

Last edited by Wagner at 1/27/2026 10:46:31 AM

From: Wagner

This Post:
00
329501.69 in reply to 329501.67
Date: 1/28/2026 5:26:15 AM
Wagner College
II.2
Overall Posts Rated:
431431


EDIT: I have some (not actually even too many) facilities to sell if absolutely necessary, but it's -50% that you lose when you sell them so I've avoided it so far, and also wanted to save those as a last resort option (to prevent all players getting listed, if I'd forget to deal with this situation in time). However, I still can't recall exactly how the bankruptcy situation is handled, especially that does the two week "bankruptcy timer" start only from the time when official BBmail has been sent to warn of you potential bankruptcy danger (or do they still send it nowadays?) and not a moment before that BBMail(?)...


I couldn't recall exactly how it works so I asked an experienced manager (GM-Perpete) who knows this game well. Here is his reply:

Well, once you get a message on a Monday about being under -500k, you have two weeks to get above that line or all of your players will be put on sale for $1 to save the team. If it that's not enough, well... yeah, that's the full bankruptcy with losing the team.

So, 2 weeks after initial email to get your team back into positive, or have all your players listed at $1 each. And...if that doesn't fix the debt, you lose your team.


EDIT: Noted the manager's name.

*HGL off-topic warning, do not read if you don't want other than HGL information* ;)

Thank you MrJ for reaching out GM-Perpete (and also thanks to him for responding)!
I can recall seeing some posts on Global earlier on, but as a non-Supporter forum search functionality is out of my reach so it's often times way too arduous trying to find certain discussions (that you remember existed).

Being earlier on this kind of situation as well (it's been too long to remember all the details that are attached to the process), I can recall some specifics have been discussed on some threads, and lots of details - if my memory serves me - are part of that bankruptcy process, that aren't covered in detail in BB game manual.

But I hope to be able to arrange things so that no such official BB-mail will be sent to me (and no further details of the process will be needed). It's just one of the biggest goals that I've had, so giving up on it wouldn´t be easy.
On the other hand, I simply can't let all my players get listed at $1, as that would effectively ruin large part of the motivation towards BB (and certainly would destroy all work done to train players, by losing them, and in addition making any success in HGL impossible).

Plus, transfer prices of players most of the time seem very low to me, and if the transfer price rule is followed strictly nowadays, I couldn't get much more than $500K from each of my 2 "youngish" best players, of which selling one of them in addition to selling all facilities would hardly allow me to survive until next season's draft at best...
And it'd make it more probable for me to be a strong relegation candidate, and as said, even if I'd fire 15-25 players, I still likely couldn't survive economically on a lower league level. Talking about being in between the tree and a bark... ;P

EDIT: GM-Perpete mentioned "being under -500k, you have two weeks to get above that line or", and you replied to me "So, 2 weeks after initial email to get your team back into positive, or". If I can recall, and interpret game manual correctly (it says something like 'even if after players sales you haven't been able to escape the bankruptcy limit/reach the right side of bankruptcy limit'), I guess I should be on the safe side if interpreting/assuming it so that it is enough to be, say, at -499K (as that's better than -500K which is the limit), but you don't actually have to have a positive (+) bank account balance in order to avoid bankruptcy...

Last edited by Wagner at 1/28/2026 5:37:06 AM

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