I think you will have to choose between your dream of having 100 players, and your buildings. (I've sold some of my buildings a few times already, that is not a big deal.)
What is unclear to me, what will you do after reaching the 100 players limit? Will you try to keep it all the time? Eventually, it will impact your ability to play BZB by severely limiting financial options. (As it is already doing.)
Maybe so. However, when I now try to do the math, if I have 750K worth to sell and I'm at -540K already, that would only bring me to +210K, which would then be taken down with a rate of, say, -80-120K/week (so let's use average 100K here), which would only take 7 weeks to be back at -500K mark with
no buildings left to sell. That's also something that I try to have as a last backup option.
So this is why I'm also looking for another options, as unless I'm mistaken in my thinking (which could be the case), I wouldn't survive even at the end of this season (as I suppose there's still 12-13 weeks of economical updates/salary paying weeks left on this season 71, right?) even if I'd sell all buildings.
Normally selling buildings wouldn't be that much of a big deal, but if you're not building big positive income per week (if for example +10 or +20K/week), then it takes ages to get back those buildings (which are also quite important for HG team).
It is also unclear to me whether or not I'd keep at that 100'ish/100+ level if I'd reach it - optimally yes, if it would be economically possible. But in reality, I'd likely have to start reducing the amount to some extent, while still retaining some of my "player keeping principles" (so don't expect to see "totally normal sized" roster on my team in the near future, or likely ever).
It has already impacted many things in my BB, such as:
A) not being able to acquire good drafting places on any season (in recent years) due to having to prioritize avoiding relegation > I don't think I could've survived even one season on lower league level
B) having to prioritize winning in league games over maximal training (same reason), and train older players unoptimally long
C) economics of my team have suffered big time, I haven't been able to buy all buildings that likely many long term players have bought
D) occassionally, such as now, when you're at minus dollars, you can't make decent/sensible changes, such as buy PR/Coach/doctor with more reasonable salary - your only option is to fire, and then you get level 1 worker which is dreadful for HG team (success wise and potentially economically wise, as we still need to remember that even if I'd fire 20+ players, I still wouldn´t likely survive in lower division, so I have to keep on prioritizing winning on certain league games over training optimally).
E) I just replied quickly, so I probably forgot something essential from the list
So yes, downsides there definitely are. On the other hand, if you're HG team, cash is sometimes not as important for you as it is for a trading team (well, HG teams may trade too, but you got my point), so from that standpoint it hasn't been as dreadful tactical choice economically as it sounds (as I do not plan to become a non-HG team).
So thank you for your reply kecal, I'm glad you wanted to take time to reply... Also, if anyone else has thoughts/ways or ideas on how to be able to fulfill this longtime goal of 100 own draftees (without going to bankruptcy or compromising roster by selling my most expensive players), I'd happily hear them!Last edited by Wagner at 1/27/2026 10:46:31 AM