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Is BB dying a slow death?

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From: Big city

This Post:
00
326400.81 in reply to 326400.75
Date: 6/4/2026 6:29:33 PM
Classics
IV.6
Overall Posts Rated:
5353
Hello

What was it like 10yrs ago there no”YouTube “or anything like that. Just. Basically spreadsheets and guessing? Or am i seeing to far off?

Theory’s maybe as well , How did manager like yourself manage, was the forums much better more involved. Any manager from the era. That made you get better through there philosophy.

Was training always long ?

From: Mykines
This Post:
2121
326400.82 in reply to 326400.81
Date: 6/4/2026 7:31:48 PM
Few-Shot Learners
IV.56
Overall Posts Rated:
2828
My view is that BB's biggest problem is not one specific mechanic. It is that the game hides too much of what makes it good. I don't want BB to become simple, fast, casual or mobile game-like. The slow pace, long-term planning, training decisions, promotion/relegation, national teams and attachment to players are exactly what make BB interesting.
But there is a difference between depth and obscurity.

Too much of BB is still understood through old forum posts, private experience and community folklore. That works for people who have been here for years like many of us but it does not work for someone who joins today, loses a few games, trains badly for a month, misunderstands the economy and then quietly disappears.

A new user should not need to become an archaeologist to understand the basics of the game. I would start by making the existing game clearer.

The manual should be rewritten properly. Training should be explained better. Tactics should be explained better. The game should tell users what matters, without revealing every formula. Right now BB often feels like it is hiding the ball from the user and then blaming the user for not understanding basketball management.
The same applies to the interface. I dont need fancy animations but I need the game to feel maintained, readable and usable on mobile (it's 2026, come on). At the moment, a new visitor can easily get the impression that the game is abandoned before they even discover what is good about it.

For me the priority would be:
- make the game understandable
- make the site and mobile experience decent
- make the manual actually useful
- communicate!!!!!!!!!!!!!!!!!!!!!!!!
- protect the long-term nature of the game

only then start touching the engine carefully (e.g. salary, training more than once a week etc)

Last edited by Mykines at 6/4/2026 7:33:10 PM

From: Old Men

This Post:
11
326400.84 in reply to 326400.1
Date: 6/5/2026 3:17:49 PM
Retirees
IV.50
Overall Posts Rated:
11
Second Team:
Retirees II
Hi (again) yall 2x returning player here.
Last I quit a few hundred would be online with max in low 1,000's.
Seems about the same from last time I played lmao.
Didn't start in a div 5 league like last time.
But first time I played, started in a half full div 5 league.
It's ok though, most games dont last a year or two, suprised this place was still around 👍
Alittle annoyed the training system wasnt revamped and I have to start a center at pg to get a passing pop. Or a guard at center to get an IS pop, but whatever, it is what it is. I guess its too hard to code that or something.

Last edited by Old Men at 6/5/2026 3:22:25 PM

From: knecht

This Post:
00
326400.87 in reply to 326400.81
Date: 6/8/2026 6:30:23 AM
Legion X
II.2
Overall Posts Rated:
2626
The core of the game has largely stayed the same over the years. Sure, tactics evolved — Look Inside was king back in the day — and some leagues got merged along the way. Personally, I think the introduction of Utopia was a misstep, though I can see what they were going for. On the positive side, the infrastructure improvements and the app were genuinely welcome additions.

What's slowly killing this business, though, is the lack of communication — and at this point, I don't see that changing. If it were going to, we would have seen it by now.

The user base has been on a steady decline, and I don't expect that trend to reverse anytime soon. There simply isn't a large audience for slow-paced manager games anymore.

Lord of All the Beasts, Fishes & Hoes in the Milky Way aka Drip God from Vienna
This Post:
66
326400.90 in reply to 326400.88
Date: 6/8/2026 8:12:34 AM
DarkQueen
III.10
Overall Posts Rated:
300300
I spoke privately with BB-Marco Yesterday.

I was a big believer in Spicy Sparks when they arrived, they communicated and basically tried their best IMO. My opinion didn't change after leaving the team too.

Even though they communicated basically nothing at 2025, i was still confident.
At this point, H2 2026, I really started to think Spicy Sparks straight up just Abandoned BB. Not communicating anything nor sharing any progress is a very stupid decision when you literally purchase a community based game.

It seems like Spicy Sparks has decided an All or Nothing approach; He explained they dont want to communicate/share progress because they view these things as discussions that will drain their limited time, with BB users who can never be satisfied. They'd rather spend that time working and progressing.

While I agree there's a loud minority that isn't worth the time, this approach also hurt the relationship with "Normal" BB users who just wanna know everything's okay, that progress is being made and literally to know the Management is still here lol. Patience isn't a problem for most of us. We literally play the slowest game on earth.

His approach is to start communicating and getting feedback and getting Community managers when they will get closer to the finished product of the new website and etc etc.

I asked him to figure out whatever way, whatever unit of measurement of progress, whatever way to communicate even if its just announcements without discussions. Communication is a spectrum and they must figure out a way to do it.

He offered to talk to the dev team (apparently, there are 4 of those working on BB among other apps) and perhaps creating a progress page where they can make updates over there.
BB-Marco Seem to be very confident that they will Deliver a very good product once its finished.

So, I guess we will see...


What a great strategy for a software house to decide to eliminate all communication with users! In 23 years of development, I'd never thought of it!
I probably always had the wrong approach.
:)

From: knecht

This Post:
11
326400.91 in reply to 326400.88
Date: 6/8/2026 9:27:46 AM
Legion X
II.2
Overall Posts Rated:
2626
Honestly, reaching customers has never been easier — or more uncanny. Throw in a few buzzwords, a vague value proposition, and a desired tone, and AI hands you a polished press release within seconds. The barrier to communication is basically zero now.

Which is both exciting and a little terrifying.

Exciting because smaller teams can punch way above their weight. Terrifying because everyone else can too — meaning the volume of content just keeps climbing while actual signal stays flat.

The real differentiator isn't who can generate the slickest press release anymore. It's who still has something worth saying.

Lord of All the Beasts, Fishes & Hoes in the Milky Way aka Drip God from Vienna
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