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Player Mentoring

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This Post:
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104370.1
Date: 08/08/2009 20:50:36
Overall Posts Rated:
66
I think to give more value to the older players, they should have a score in the ability to train other players too. Maybe not on the level as a trainer, but an added boost to training. When they reach a certain age, their skill in training should go up like the other skills.

This Post:
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104370.2 in reply to 104370.1
Date: 08/09/2009 05:31:15
Overall Posts Rated:
406406
Although I like your idea, I don't think a system like that can be introduced in this game. It would be necessary to link two players, but how would you do that?

This Post:
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104370.3 in reply to 104370.2
Date: 08/09/2009 11:10:23
Overall Posts Rated:
66
I mean not really linking two players, but link the total score into one system. Like a grading system, the more mentors you have, the better(or higher) the mentoring score. More or less in the way the Fan Survey is linked.

This Post:
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104370.4 in reply to 104370.3
Date: 08/09/2009 11:15:10
Overall Posts Rated:
33
So you're saying that having players that are good at mentoring (or, in today's case, high experience) will make training your young players faster? And how do you make the difference from just "player" to "mentor"?

This Post:
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104370.5 in reply to 104370.4
Date: 08/09/2009 11:30:32
Overall Posts Rated:
66
It is one and the same you can be a player and mentor. My idea is when a player reach a certain age(let's say 30 years old), they get a random mentoring score that does not go up or down. You would never know how good a player is good in mentoring until they reach that age. Just like you can't judge who is going to be good at it and who is not. It's random.

This Post:
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104370.6 in reply to 104370.5
Date: 08/09/2009 23:50:30
Overall Posts Rated:
33
All the same, I think it should have something to do with experience.

This Post:
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104370.7 in reply to 104370.5
Date: 08/10/2009 03:10:56
Overall Posts Rated:
587587
My idea is when a player reach a certain age(let's say 30 years old), they get a random mentoring score that does not go up or down. You would never know how good a player is good in mentoring until they reach that age.

I don't think the idea is without merit, but it needs much more thought. Right now it sounds like creating yet another transfer market where teams pick up players over 30 to more or less ride the pine and somehow give a boost to the younger players. That's pointless. There would need to be a clear link between the "mentor player" in-game performance and their effect in training. And it needs to be fine-tuned such that it's strategically pretty much as wise to go without veteran as it is to spend money/playing time on them to boost the young ones; perhaps the presence of the "mentor player" would affect the training speeds based on their own skill set or something.

Thinking about my two previous sentence for only 15 seconds or so, I get the mental image of the young players, like vampires, sucking the skills from the veterans who become worse and worse and finally writhe in agony until they get sacked. Yes, I like this idea, but it needs more work. I agree with the comment about considering also the player's experience level.

Any change like this has the potential problem of making the game more complicated. That's a real issue. If it's too complicated, it kills interest and accessibility for new managers and those not willing to spend much time; if it's too simple or has a very limited effect, why introduce it at all. There needs to be room for a real choice, where there are no completely wrong alternatives, only outcomes that differ enough to make it a strategic option.

This Post:
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104370.8 in reply to 104370.7
Date: 08/10/2009 17:51:08
Overall Posts Rated:
66
The way I was thinking is that it gives more of an option to people who been playing the game longer. I mean, the new owners pretty much can do it(sign veterans) if they want but it is not necessary. The option is going to the young roster to grabbing one or two to develop and have vets as the rest of the players. I don't think it is pointless at all, guess how many NBA teams have veterans on there rosters just riding the pine. I don't know, maybe we should limit it to starters and higher. I do like the own skill set comment too.

I have a feeling this game is going to get more complex in the future and what is wrong with having a game that keeps you guessing. I would like to see more options you can have on each level of division.

Your right that this needs a little more thinking and anyone else have suggestions to this, bring it to the table. Maybe we can tweak this.

This Post:
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104370.9 in reply to 104370.8
Date: 08/10/2009 18:00:06
Overall Posts Rated:
404404
I don't think it is pointless at all, guess how many NBA teams have veterans on there rosters just riding the pine.

This is not a great example,this situation exist also in BB,you can have in your roster some old player that you could use in scrimmage and can play in emercency situation also in championship game.

Last edited by Steve Karenn at 08/10/2009 18:00:46

This Post:
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104370.10 in reply to 104370.9
Date: 08/10/2009 18:04:01
Overall Posts Rated:
959959
and in a few season we will have old players, on the highest competion level so that very much top team use then as starters.

This Post:
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104370.11 in reply to 104370.10
Date: 08/10/2009 18:10:52
Overall Posts Rated:
404404
But this will yet happened in the next seasons,now the players born with high potential are reaching their maximum level and it will be not easy to going over them

Last edited by Steve Karenn at 08/10/2009 18:11:03