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newbie big man training

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305734.1
Date: 8/25/2020 1:13:31 PM
Overall Posts Rated:
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Hi, Im returning to this game after a while and Im planning to train bigs starting next season. Last time I've been here, I saw that there's a plan on how to train bigs in order to maximize their potential (elasticity efffects). Can you share one please?

I guess it went smth like this: first you traning 1v1, then ID and so on, that way high DR, HA and ID push other skills when you train them. Is that right? Thanks

Last edited by Kukurucs at 8/25/2020 1:13:46 PM

This Post:
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305734.2 in reply to 305734.1
Date: 8/25/2020 7:05:07 PM
Overall Posts Rated:
4545
Training plans vary depending on what you’re working with. But generally, training 1v1 G is a good start. Provides a better boost to JS and HA compared to 1v1 F. If your trainee has MVP+ potential you’ll want to hit OD and PA as well. So the increased HA from 1v1 G will give a nice elastic effect to those skills cutting down the time devoted to training out of position. You want the elastic linked skill at least three levels higher. So for a good elastic effect when training OD or PA, you’d want HA at least three levels higher.

Apart from 1v1 G, the only other general go-to is training ID first when it comes to big skills. But some players opt rotate ID with SB rather than straight ID. The rest comes down to what your preference is for the end result.

This Post:
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305734.5 in reply to 305734.3
Date: 8/25/2020 9:40:39 PM
Overall Posts Rated:
4545
Like I said, training plans vary depending on what you're working with. If he has allstar/perennial then by all means run a generic rotation. There would be no reason to go near OD or PA training with those potentials either. But if the end result is a C, JS barely effects the cap. PF is another story, but you need JS there.

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305734.8 in reply to 305734.7
Date: 8/27/2020 4:10:40 AM
Overall Posts Rated:
4545
I'm providing an estimate on the cap impact of JS at the C and PF positions. You appear to disagree which is fine since neither of us can definitively prove our side. I could do without the first sentence you wrote though since it was rude and unnecessary.

This Post:
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305734.10 in reply to 305734.9
Date: 8/27/2020 2:42:17 PM
Overall Posts Rated:
4545
You provided examples assuming where a potential big trainee would start and just ran with it. Not everyone hits a respectable JS big. Normally the skill is far lower. You don't need to go balls-to-the-wall on training it.

The claim that 1v1 guards trains HA faster than 1v1 forwards is also unsupported by the data and therefore incorrect.

The data I reference does support that. Simply because you don't use it does not automatically make it incorrect.





The suggestion that the OP should train ID first disregards both the fact that the training speed of various inside skills depends on their relative value to one another and the fact that the order in which you train the skills has an impact on salary/cap due to the (unwanted) training of the skill you are trying to punt. SB also has a higher baseline training speed than ID.

Training ID first was assuming all things being equal. And it's usually trained first (and just in case you missed it...assuming all things being equal) because it has an elastic effect with all other inside skills. And as for your point about SB training I'm not certain why it's relevant. I simply mentioned other users have rotated back-and-forth with that and ID.

Furthermore, you really need to understand that BB is a shrinking community with a low level of forum participation. Having the same handful of users berate and demean others in every thread isn't helping.