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DMI & TSP

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From: SAL
This Post:
11
328405.1
Date: 8/25/2025 11:27:04 AM
Lone Star Legends
IV.64
Overall Posts Rated:
33
What does DMI and TSP mean for a player and what is the difference between the two? Also, when bidding on players should I be going by DMI or by TSP? Thank you in advanced for your help or advice.

Lone Star Legends

From: Phosrik1

To: SAL
This Post:
00
328405.2 in reply to 328405.1
Date: 8/25/2025 1:51:13 PM
Swiss Cheese Defense
IV.24
Overall Posts Rated:
7676
Second Team:
IQ Under Room Temp
DMI represents how well a player is going to play in the upcoming game. But never go strictly off of it as it's really just a rough estimation. NEVER use it as a tool when buying players as it goes up and down radically with Game Shape.

TSP - Total skill points. Just adds up the number of skill points a player has.

When buying players, skill location is more important than TSP. For instance, if you need a PG, a PG with only 90 TSP, 20 OD, and 15 PA is going to be better than a 100 TSP with 15 OD and 11 PA player.

From: kecal

This Post:
33
328405.3 in reply to 328405.2
Date: 8/26/2025 2:46:07 AM
Vilniaus „Vilkai“
III.13
Overall Posts Rated:
7070
Second Team:
Iron Dogs
NEVER use it as a tool when buying players as it goes up and down radically with Game Shape.


Yes, but there is one exception: proficient (9) game shape, which does not have sublevels and is always optimal. If a trainee keeps proficient game shape week after week, growth of DMI is a sign that the training is (still) effective. (Helps with the players near the limit of their potential.)

This Post:
11
328405.4 in reply to 328405.3
Date: 8/29/2025 5:01:34 AM
Clowntown
IV.63
Overall Posts Rated:
99
ty, that is what I also concluded. I keep track of the DMI for my players and I've noticed that it drops for non-trainees over 25 and that drop doubles for 28-29 year old players. This is my data for the current and last week's DMI for players that had game shape 9 in both weeks:

DMI decreases for Non-trainees:
M. Mussche, age 25, went from 138400 to 138200, a decrease by -0,0015
F. Whatley, age 28, went from 108700 to 108400, a decrease by -0,0028

Though at a very slow rate, Whatley's DMI decrease is ~ x2 faster than Mussche's.

DMI for trainees is increasing at a significantly faster pace, the younger the better:
C. Fulton, age 18, from 41700 to 43800, an increase by +0,05
D. Torrats, age 19, from 57400 to 59700, an increase by +0.04

Last edited by Redemption Monk at 8/29/2025 5:02:23 AM

This Post:
22
328405.5 in reply to 328405.4
Date: 8/29/2025 7:41:24 AM
Swan River Serpents
III.2
Overall Posts Rated:
385385
Second Team:
Westopian Tigers
I used to track DMI weekly for tens of seasons.

Now, I simply look at each player's DMI each week and update the highest it achieves for that season. The player's GS is always 9 of course when this occurs.

I find this less onerous while still providing insights into sub training levels and the aging process.

For example, 2 of my players are 35 this season and both have over the last 3 seasons seen their highest DMI recorded for that season, drop ever so slightly. I would expect to see their DMI to drop precipitously over the next few seasons as their age becomes a greater factor.

On the other hand, I enjoy watching the seasonal rise of the highest DMI recorded for my rookies as their training progresses each season. I can also compare past rookies to current rookies to gauge how well they are training comparatively.

This is also a fun way to see how a former U21 NT player trained versus a current U21 NT player for example.

This is my method, and I find it manageable and insightful.

The DMI is just a number. While not the 'Deliberately Meaningless Index' quoted from time to time, it does, as many have noted, allow the astute trainer with a more fine-tuned analysis of player evolution or de-evolution.





Home Grown; for teams who like a challenge!
This Post:
00
328405.6 in reply to 328405.5
Date: 8/29/2025 9:40:16 AM
Clowntown
IV.63
Overall Posts Rated:
99
That's awesome. I have a question: does the GS resets at the same sub-level for all players in the off-season (the default GS and DMI)?

This Post:
11
328405.7 in reply to 328405.6
Date: 8/30/2025 12:05:42 AM
Swan River Serpents
III.2
Overall Posts Rated:
385385
Second Team:
Westopian Tigers
That's awesome. I have a question: does the GS resets at the same sub-level for all players in the off-season (the default GS and DMI)?


Great question. I would say no. The low end of the DMI certainly changes each season. I'm fairly certain that the GS reset (where all players return to 7 at the start of each season) shows players' individual and latest lowest DMI rather than a set default if that makes sense.

That is, while Player A might have a particular season-starting default DMI at the start of Season X, he will certainly have a different one in Season Y etc. So, there isn't, as far as I have observed, a set default DMI that players start with each season.

However, I think I might start tracking the start-of-the-season reset DMI too; It would be interesting to see the other end of what I have been tracking.

Home Grown; for teams who like a challenge!
This Post:
00
328405.8 in reply to 328405.6
Date: 8/30/2025 1:09:56 AM
QQguest
I.1
Overall Posts Rated:
357357
I believe the answer is yes, but I don't have proof.
If a player never receives any training (including Stamina and Free Throw), and you can make sure both Stamina and Free Throw stay the same (with a level 6 nutritionist and no Training Court), then you can compare the DMI after the first training update of each season to see if it is the same.

Last edited by little Guest at 8/30/2025 1:15:28 AM

This Post:
00
328405.9 in reply to 328405.8
Date: 8/30/2025 1:57:05 AM
Swan River Serpents
III.2
Overall Posts Rated:
385385
Second Team:
Westopian Tigers
I believe the answer is yes, but I don't have proof.
If a player never receives any training (including Stamina and Free Throw), and you can make sure both Stamina and Free Throw stay the same (with a level 6 nutritionist and no Training Court), then you can compare the DMI after the first training update of each season to see if it is the same.



I don't believe that is what he is asking, little guest.

I don't think he is asking if (hypothetically) a given player receives no training etc that his DMI will remain the same; I can't see why he would be interested in an answer to such a question.

Regarding your comment, I agree with what you have said: that if a player never receives any training (which would also mean he doesn't play any games either to avoid any sub-level bumps to FT, EXP etc too) then his GS and DMI would remain the same.

However, I believe he is asking if a player, (who likely receives some training at some point) after each new season GS & DMI reset, will always have a default DMI which doesn't change.

If the latter is correct, then no has to be the answer.

Or, I have misread the question?

Home Grown; for teams who like a challenge!
This Post:
00
328405.10 in reply to 328405.9
Date: 8/30/2025 4:52:39 AM
QQguest
I.1
Overall Posts Rated:
357357
I have a question: does the GS resets at the same sub-level for all players in the off-season (the default GS and DMI)?
I thought Redemption Monk was asking whether, after the Game Shape reset, every player's Game Shape is reset to the same value (including the sub-level), for example, 7.5, though I might be wrong.

This Post:
11
328405.11 in reply to 328405.10
Date: 8/30/2025 6:36:04 AM
Swan River Serpents
III.2
Overall Posts Rated:
385385
Second Team:
Westopian Tigers
I have a question: does the GS resets at the same sub-level for all players in the off-season (the default GS and DMI)?
I thought Redemption Monk was asking whether, after the Game Shape reset, every player's Game Shape is reset to the same value (including the sub-level), for example, 7.5, though I might be wrong.


Ah, I see. You might be right. My apologies.

Home Grown; for teams who like a challenge!