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Offensive Rebounds

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154325.19 in reply to 154325.18
Date: 8/16/2010 6:24:25 PM
Overall Posts Rated:
214214
Shaq - i think a lot of it is just the wording you use. I've noticed a lot of the time when you post you seem to speak from opinion or the way you think things work (or should work) but you write as if it's 100% fact that this is the way the game works. That can be a dangerous way to talk in the Help forums if you're not giving out 100% facts and may be why some people are 1 balling your posts so you might just need to watch out for that is all (this doesn't include me, i rarely rate posts at all)

Hadron - again i'm not 100% sure and i've never been very good on breaking mechanics down piece by piece so i might not be able to give you all the information you're after. I mainly work from information i get and then go by "feel" and experimentation with my players from there.
Defensively, i'm not even sure that ID does play a part. Getting a defensive rebound could just be a by-product of playing good defense and being near the ball but not actually factored into the rebound part of it itself. I do believe that rebounding (and the rebounding of the rest of your team) is what determines how many rebounds you get (and later in the game stamina probably starts to take effect also) and the position you play is a factor as well.

Offense rebounds in particular would just be rebounding matchups i'd think but like i said before as well, defensive zones obviously play a part here too.

From: Hadron

This Post:
00
154325.21 in reply to 154325.19
Date: 8/16/2010 7:34:41 PM
Overall Posts Rated:
3333
Okay, thanks for that DireWolf. So I'm ditching the notion of boxing out then and going back to square one where the rebounding attribute is all that matters in determining rebounds. Fine. And the thing about positioning is something that you think might be how it works but may not actually be there in the game code at all. That's what I'm going with then. Unless someone brings new assumptions and confusion into this thread.

Please don't.

From: DireWolf

This Post:
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154325.22 in reply to 154325.21
Date: 8/16/2010 7:56:54 PM
Overall Posts Rated:
214214
Well, in my mind boxing out is a rebounding thing, it's not a defensive thing (you still try and box out if you're going for an offensive rebound, it's just harder to do) and i do believe that boxing out is a part of rebounding in game mechanics as well.

Maybe that's where the confusion was coming in to it?

Either way, to try and put some sort of a summary on things (or at least my view on them) there are probably a lot of factors for offensive rebounding in particular with rebounding skill being the major winner by far but shot selection, opponents rebounding skill, players position on the court when the shot goes up, even stamina later in the game would all come in to play i'd say. The only one that you can really control here is rebounding though.

From: Hadron

This Post:
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154325.23 in reply to 154325.22
Date: 8/16/2010 8:57:36 PM
Overall Posts Rated:
3333
You're right, boxing out is what's confusing me. In reality a major factor to boxing out is the strength of the player, and his positioning sense. Neither of those are there in this game - maybe the physicality attribute is there, but from what I've read on the forums thats far from certain. I'm quite sure there is a 'tendency to foul' hidden attribute but if that's the same thing as the physicality variable I don't know. And positioning would probably require another separate hidden variable, what else could it depend on - inside defence, experience?

It seems to me that unless one knows exactly how the game is coded one can only guess at factors like boxing out. So it makes sense to go with what's known for sure - the rebounding ability.

Thing is just the rebounding ability didn't seem to explain how my SF bagged the same no. of offensive rebounds as my center whilst he was pulling down half the no. of total rebounds compared with the center. But I realised after what someone mentioned earlier (I think that was you) that it might be a defence thing - I have played 3-2 zone a few times which would mean the SF has lesser chance at getting defensive boards. Add to that the random factor and I have myself an explanation.

From: DireWolf

This Post:
00
154325.24 in reply to 154325.23
Date: 8/16/2010 9:02:31 PM
Overall Posts Rated:
214214
Sounds pretty solid to me.

From: GC 30

This Post:
00
154325.25 in reply to 154325.24
Date: 8/16/2010 11:34:37 PM
Overall Posts Rated:
2121
Maybe the IS of some players,especially the SF gives the player some advantage

if a SF has a good mismatch inside he maybe gets closer to the basket more often,and maybe gets more chances of rebounding

but this is just a guess,looking at my team the ones with better RB gets more ofensive rebounds,so RB is the big factor I'd say,ID I dont think is used by the GE,you dont need to be a good defender to box out

From: myToast

This Post:
00
154325.26 in reply to 154325.23
Date: 8/19/2010 3:29:08 AM
Overall Posts Rated:
2727
Stamina (compare to matchup)
aggressiveness (hidden attribute)
rebounding
position on the court - wing player can get many OR if he is used in post up over smaller (weak rebounder) player

forget about ID and IS help score the ball which will only makes less miss shots.

From: SplitJ
This Post:
00
154325.27 in reply to 154325.26
Date: 8/19/2010 5:05:44 AM
Overall Posts Rated:
6161
man.. I really want to get a set of super aggresive player

*evil smile*

edit: forgot to add evil smile. (=.=)

Last edited by SplitJ at 8/19/2010 5:06:35 AM

From: JON

This Post:
00
154325.28 in reply to 154325.1
Date: 8/19/2010 3:10:37 PM
Overall Posts Rated:
2828
It's funny, I've seen players with inept rebounding that average 10+ RPG. It seems to me defense has a bigger influence on rebounding than the actual rebounding stat.

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