Minutes
Once you have picked what you are training, pick the position you want to train. For example, if you want to train jump range, pick outside shooting. If you want to do one position training, SG is your only option. The training screen is pretty clear on what position(s) are being trained. The new site is even more helpful with this, as when you go to "manage my team" there is an explicit training box showing what you are training, what position(s) and who has minutes at those positions for the training week in question.
Ok, once you know what position(s) you are training, now you have to make sure you get your trainees at least 48 minutes in those position(s). Less than 48 minutes is not helpful - the formula is not linear. What I mean is that 24 minutes does not give you 50% training. In fact, it is significantly less than that. I would not worry too much about getting 47 minutes but 45 or less and you might as well do some team training. On the other hand, more than 48 minutes does not give you anything extra.
I will give some tips later on how to get your players exactly 48 minutes. It is very helpful if you are doing a 1 position training program and want to train 3 players. However, with 2 position training I do not suggest trying to train 6 players. Getting everyone full minutes is a real headache.
Use a training rotation
You have to be careful of skills that get really high in comparison to the other main skills for the player's position. For example, if you are training a C and you push his inside d to 13 while leaving the rest of his C skills at 7. First: this type of player will not be as good as a player with more balance. But the second point is that it is also not an efficient training program. Once his outside d gets up it will start to train slower than the rest of his skills. The reverse can be said for a skill that is much lower than the rest of the skills for his position. So, for example, a C with high inside d, inside shot and shot blocking but atrocious rebounding will train faster in rebounding.
For this reason, it is more efficient to rotate the skills you are training and never let any of the skills for his position get too low. For example, when training a PF or C, make sure to rotate between inside shot, inside d, rebounding and shot blocking on a regular basis. Sure, SB is not as important as the other inside skills but it is still important to train it from time to time or you are not training efficiently.
Similarly, for a guard, rotate between the 6 guard skills. For example, for a SG, of course you may want to train outside d and jump shot more than the others. But you do not want those skills to get too much higher than the other guard skills.
Also, I have seen some people focus on one skill for half a season, then switch to another skill. Again, I have to emphasize that this is slightly less efficient than a training program that rotates training every 2-3 weeks.
The only exception I might make is for outside d on a guard. OD is the longest skill to train so the more you can train it earlier in a player's career, the better. In the coming seasons, I think OD of 12 will be the minimum for a guard to make the team, but it may even take 13-14. Getting your guard to proficient-prominent OD by 19 is a must.
Last edited by HeadPaperPusher at 12/04/2009 15:07:53
Run of the Mill Canadian Manager