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What do you think of cross-training?

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191983.28 in reply to 191983.1
Date: 7/28/2011 12:23:10 AM
Overall Posts Rated:
99
Is Free throws included in "other skills" you mentioned in the message?

From: kaygee
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191983.29 in reply to 191983.28
Date: 7/28/2011 2:47:21 AM
Overall Posts Rated:
173173
This is awful from the very first letter to the very last. Disastrous, I just cannot say anything else.

This Post:
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191983.30 in reply to 191983.29
Date: 7/28/2011 3:40:39 AM
Overall Posts Rated:
406406
This change will bring us many happy moments I guess.

Just imagine your 250k+ Center trains stamina and pops in SB for additional 30k of salary :)

I think training big men has just become rallye bad, with those high salary guys you cant afford to have random pops.

This Post:
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191983.31 in reply to 191983.30
Date: 7/28/2011 4:54:51 AM
Overall Posts Rated:
458458
Will team training be affected by cross training?

Once I scored a basket that still makes me laugh.
From: Phantum
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11
191983.32 in reply to 191983.31
Date: 7/28/2011 5:25:55 AM
Overall Posts Rated:
5050
Cross-training is completely amazing and realistic. Just imagine I'm training handling and suddenly I understand that I can become a better rebounder while doing my dribbling training.

It's so fantastic! My PG will outrebound Centers! My Center will be a better shooter than SG! My SG will be a better Inside defender than PF! Fantastic!

Next thing I would suggest is to delete bounds between the positions. Let's make every player capable of doing everything. That would be even more amazing. This game won't have players known for shooting, rebounding or blocking. Everybody will be the same. That's so nice!

This Post:
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191983.33 in reply to 191983.32
Date: 7/28/2011 5:47:12 AM
Overall Posts Rated:
404404

As an aside, I would not mind the cross training if the manager could decide what to cross train. In other words, decide what primary skill to train and what other skill to cross train (or even if they should cross train).

This would have a lot of sense
It would be like a player that uses 6 days a week to do a classic training,and 1 day in a week work on another aspect of the game because he want to be well-rounded
And the user should do if he want that his players have cross training and the skill he wants to train with cross training week by week so they create exactly the player they want

From: Koperboy

This Post:
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191983.34 in reply to 191983.29
Date: 7/28/2011 5:59:32 AM
Overall Posts Rated:
952952

This is awful from the very first letter to the very last. Disastrous, I just cannot say anything else.


Actually you can. You can tell us why do you think this way. I'm sick of people just stating their opinion (mostly negative) without any arguments.

This Post:
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191983.35 in reply to 191983.33
Date: 7/28/2011 5:59:47 AM
Overall Posts Rated:
406406
I would like to see a player trained for four seasons with the old system and the same player with the same training with the new system - so we could get a better understanding how different the results will be.

However I still dont like the randomness in this whole thing, just imagine you get really unlucky and all the "random" training goes into a skill you really dont want to be trained - this would stop managers training their cream of the crop just out of fear to get this one deadly pop that will boost the salary and significantly diminish the players market price.

This Post:
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191983.36 in reply to 191983.35
Date: 7/28/2011 6:11:47 AM
Overall Posts Rated:
952952
Actually I changed my mind about cross-training. I don't like it that much anymore. I will tell you why.

I have a 20y old Superstar and I want him to play in NT. His potential is a bit low for NT, so I have to make a specialized player. In order to make that work, I have to choose which skill I don't want to train anymore, and I chose Passing (he's at Prolific already).
But in next two seasons of training it is possible that he pops in Passing anyway. This means that because of that pop in Passing, I have to give up at least 3 pops in DR and 2-3 in HA because Passing has a great effect potential wise. I don't want that! In this retrospective, my future trainees will all have to be Hall of Famers...not very good.

The best alternative I can think of is that we choose where should that 10% go to on weekly basis. Now THAT would be great. It doesn't matter if we can choose between limited number of options for secondary training; can you imagine you set OD training and as a secondary training you can choose DR+HA+SB or DR+HA+RB or SB+RB+HA?

This Post:
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191983.37 in reply to 191983.36
Date: 7/28/2011 6:28:37 AM
Overall Posts Rated:
3939
In this retrospective, my future trainees will all have to be Hall of Famers...not very good.


I think NT players should have to be hall of famers, or at the very least MVPs, so in this respect I believe it is a good change.

Now, the choice of where the 10% can go over a number of other skills could be amazing, it would simulate real life in a more accurate manner. I think the selection should perhaps be 4 or maybe 5 chosen skills though as too few would make the pro's far out weigh the cons, there has to be some risk, or it would become too easy..

Just my 2 pennies..

I can accept failure, everyone fails at something. But I cant accept not trying. - MJ
This Post:
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191983.38 in reply to 191983.37
Date: 7/28/2011 6:34:16 AM
Overall Posts Rated:
952952
I think NT players should have to be hall of famers, or at the very least MVPs, so in this respect I believe it is a good change.


Well, having own player play for NT isn't so much about financial gain, but more about being proud for it. So if I drafted a Superstar instead of MVP or HoF, I can still turn him into a NT player for a specific tactics. Not because I want to gain a ton of money out of it (I can't), but because I want to help my NT. Wit the new training system this may be impossible. I know new training system is a bit more realistic, but this means I invested two seasons of training for having a player that can't enter the NT. Great.

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