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Outside attack too strong ?

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From: /joao

This Post:
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125704.357 in reply to 125704.345
Date: 1/26/2010 2:03:32 PM
Overall Posts Rated:
33
Biggest problem so far is the high elasticity of guards and centers performance due to offensive focus.

Guards with enough development for inside focus will get freakin owned in a motion/rng attack, because, well, sacrifices need to be made, and they will not be able to reach lvl18/17 JS, and 13/14 JR and at the same time, 9/10 IS, and right now, so they will get handled by 15/16 OD guards.

The same will happen to big men and inside oriented offenses (will sacrifice inside skill so they will be handled easily by some 15/16 ID like the ones most teams already have)

In the end, balanced players will NOT result in larger variaty of tactics, but they will be BASE OFFENSE players, in order to avoid especific focus and thus making them more effective.


This Post:
00
125704.358 in reply to 125704.346
Date: 1/26/2010 2:25:56 PM
Overall Posts Rated:
6161
LOL, I wouldn't say a good option, but a good physcial PG has many uses guarding the 1,2 & 3 spots.

Right is not a popularity contest!
This Post:
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125704.360 in reply to 125704.356
Date: 1/26/2010 2:42:48 PM
Overall Posts Rated:
155155


If he succeeds, your PF and C kan take a high quality shot, since at least one of them is in the last case, or defended by the SF without much ID, or completely open. And this brings back the importance of multiskilled inside men as well, they have to be able to take a jumper when they recieve such a pass.

I'm just thinking and guessing, but it's seems logical this way.


I agree it seems logicial, I just don't know if the game engine is designed this way. I have seen guards drive inside and go up against forwards way too much in a 3-2 zone.

You are assuming that look x has some impact on look x+1. However, what if each look is calculated independently of the last? So if the PF guards my SF on look x, then he can still guard my PF on look x+1. Maybe the assignments are just completely random, so that if the ball goes inside the distribution of who defends is something like:

PG .01
SG .01
SF .02
PF .48
C .48

Not only that, but maybe the "help" defense is the same regardless of where the ball comes from.

By the way, in a zone I wish you could always see who is guarding who. Often when there is a good pass the defender is not mentioned. Does that mean there is no defender? If not, I get pretty confused when I am watching a game with a zone.


Last edited by HeadPaperPusher at 1/26/2010 2:45:20 PM

Run of the Mill Canadian Manager
From: Newton07

This Post:
00
125704.364 in reply to 125704.344
Date: 1/27/2010 5:18:23 AM
Overall Posts Rated:
3535
When you say "tactic", you probably mean "look inside, run&gun, motion...", what is a poor concept of tactic. This "tactic" is not so important in BuzzerBeater. It is just a limited model for the simulation of the "pace" and "focus" in real basket.

Yes, that's what I call tactic and, again, it should be more important imho.

But "Tactic" (with capital letter) is something much wider than just setting "look inside" and set a line-up with 3 centers. This "Tactic" involves the design of players with training according to your long-term strategy.

I call this strategy and, as I have already stated here (125704.252), that's the probably the reason why I am still playing this game.

I may be wrong but I have the feeling that some users who don´t fully understand how the GE works, are trying to promote GE changes on the basis of a very simple view of the game: tactics and ratings. My apologies if I´m wrong, but that's my feeling from reading this long debate thread.

If after 344 posts you still think so this discussion has been a total failure.

The goal of the game is to build a succesful team and make it work better than the others.

We are still talking two different languages. The goal of the game, at least for me, is having fun. Winning helps, no doubts about that, but it is not all.
If I complain about tactics is because after so many season I am bored of playing r&g 80% of the games and LI the other 20%. And I am bored of playing m2m another 80% of the games and 3-2 defense 20 or so %.

All you say about building a team and players with the right skillset to optimize a tactic is correct and everybody has a different view about how to do that. But in the end, no team (or very few) can have two very competitive starting lines, one for inside and one for outside focus. Being able to successfully play the weaker offense (mainly by surprising the opponent) would help to give more variety to this game.
In fact, I assume that what keeps managers from playing most of the times the same tactics and lineup is the game shape management.

It's also true that with the new game engine there are more tactical options (for example Princeton is not as useless as it used to be). But it'is false that nobody cared before. For me, there was more balance between r&g and LI, but the limited usability of most of the other tactics has always been an issue.
That's enough from me.

Btw, yesterday the GE punished me for all I am saying in this thread and made me lose with a 3-2 defense against a LI with awful OF :D (17980002).


This Post:
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125704.367 in reply to 125704.345
Date: 1/27/2010 10:31:51 AM
Overall Posts Rated:
959959
There are alot of Post on this one, so please forgive me if someone else has already brought this up. Push the Ball seems to be the best Tactic, most BBB Finals have been won playing this way & your coach will play to where the team is having the most success


i wouldn't sign this, pretty few of important NT matches are played this way, and i see a lot of looses by team who i see better then their opposition and playing like that.

Normally is it a strategy, where you make few faults but if you risk a bit and set your offense right you gain a bonus.

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