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Training Speed Analysis (thread closed)

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381.378 in reply to 381.377
Date: 2/24/2008 9:15:25 AM
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from your prior post(s), it seemed pretty clear that you had 3 players pop in rebounding back to back to back over 3 weeks. since this is prob double/triple what most of us are experiencing i had to ask again.

mind giving their skill levels? im wondering if they are really low level and train faster at low levels or something. this pace of training is pretty much unheard of, and it almost appears to be a glitch or something.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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381.379 in reply to 381.371
Date: 2/24/2008 7:24:26 PM
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but also a more skilled player will improve more quickly


straight from the rules, friend. and i think my limited data bears this out.

This Post:
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381.381 in reply to 381.380
Date: 2/25/2008 9:53:43 AM
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I thought this might be the case too, but i'm not really sure as to what is classified as a 'high' skill. I mean, strong in a skill high or is sensational high? i'm gonna train JR this week and see what happens.

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381.383 in reply to 381.325
Date: 2/25/2008 10:28:53 AM
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I had the same thing happen. I trained 4 players in RB (C/PF, lvl 9/8 trainer) for 8 weeks, and had only one player pop in Inside Shot.

It appears that what we thought we knew about the training of secondaries was highly optimistic. It will be very difficult to see just how long it takes to have a secondary skill pop twice, because the primary skill will increase very quickly (perhaps too quickly). In order to really know the speed of the secondary training, one would have to train the same primary until the secondary popped twice; from my experience that would mean training only one skill for more than a season and creating mono-skilled behemoths in the process.

For instance, I'd suggest an 18-20yo player will pop in RB twice every three weeks (I'd assume this is also accurate for all other skills, but haven't tested it yet) or 7-8 levels per season (not including playoffs). So a player could easily be trained from respectable to wondrous in a primary skill during the course of one season, without his secondaries popping twice.

The prevailing wisdom around these forums has always been to rotate training. I am apt to agree, as longer I trained RB during my 8-week study, the more I saw my team suffering in other areas (i.e., I now have a player with prominent RB that still has atrocious SB).

@WFU03:
Perhaps it would be best to remove the suggested # of weeks from secondaries altogether in the first post. For instance:
RB C/PF
Trains RB 1-3 weeks
Also trains IS, ID


the futher away from the other skills the skill you are training you get the slower it promotes...

if all the skills on the player is at the same level the pops will be more often.
For the other training types, players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would. This encourages you to develop players with a combination of skills, but there are many combinations of skills which work well together -- you can develop players who will be a good fit for your team's needs.

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381.384 in reply to 381.383
Date: 2/25/2008 11:27:12 AM
Overall Posts Rated:
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For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would.

If (in this example) inside shot and rebound are high, training in shot blocking will be faster, in a sense of "catching up". Related skills to high skills are working as if on a rubber band.

It does on the opposite positively not say that the high skills will benefit from faster training. Au contraire, it is ment to encourage(s) you to develop players with a combination of skills. Higher skills training higher would do the opposite, create mono-monsters.

Fastest training will thus be training lower skills. It remains to find out, how big the distance between the leading (high) skill and the lower ones should be. For instance, should one train skill A to 10 and the catch up with the remaining ones (B, C,...) on 7. I would not say that balanced skills have the best effect. The best effect will be seen if one or more skills "take the lead".


This Post:
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381.386 in reply to 381.382
Date: 2/25/2008 4:54:05 PM
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but if it's the difference that matter so much, why has my 20 YO pg with skills at average or higher in all the "guard" skills only had one pop in JS over 3 weeks of training? Also, where did you get this info from, regarding the difference in skills mattering more than the skill itself? Did you just infer it from the rules or is this discussed else where?

This Post:
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381.387 in reply to 381.385
Date: 2/25/2008 7:49:09 PM
Overall Posts Rated:
576576
someone get this man some supporter

someone other than me, that is

edit - what, you two with the 1-2 week pops? so you've had actual back-to-back pops in the same skill?

Last edited by brian at 2/25/2008 7:50:20 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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