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What is the ideal skill set to start with?

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This Post:
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265313.43 in reply to 265313.42
Date: 12/10/2014 2:47:56 PM
Overall Posts Rated:
137137
Do I control the game engine in minutes given??No?? I can only set it, Thank for playing mr glass players training minutes. games.

If can look he already had 48+ minutes for the last few week ,he is getting his minutes if the ge take him out, not my fault. I know something about tactical stamina and gameshape. In Which you don't. its about quality of play not hitting the player cap as fast a you can in training. next week 48+minutes. problem??

Btw he was hurt last week or maybe a week before that, I think him and another player. It take time to GS. stamina back on par.


Last edited by Mr. Glass at 12/10/2014 2:58:47 PM

This Post:
00
265313.45 in reply to 265313.43
Date: 12/10/2014 2:59:03 PM
Overall Posts Rated:
883883
I know something about tactical stamina and gameshape.

That's funny.
Rucker bad boyz GS: 6 7 5 5 8 6 8 8 2 7 6 8 6
Dead Unicorns GS: 9 8 8 8 8 8 8 8 9 5 (benchy, not used) 6 (3 week injury) 8 9

And last week I had 7 players GS 9.

Please tell me about your vast knowledge of "tactical stamina." I'm all ears.

This Post:
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265313.46 in reply to 265313.44
Date: 12/10/2014 3:00:10 PM
Overall Posts Rated:
883883
Oh, I'm having a blast don't worry.

This Post:
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265313.51 in reply to 265313.43
Date: 12/10/2014 3:55:50 PM
Stavanger Titans
III.12
Overall Posts Rated:
20562056
Second Team:
The Vikings
Sorry, this I don't get. Why should a player not hit the cap ? I try to train my players to the cap ...

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
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265313.52 in reply to 265313.49
Date: 12/10/2014 5:12:05 PM
Overall Posts Rated:
32293229

ten skills, possible skills for 18 y/o: 1, 2, 3, 4, 5, 6 and 7
ten skills, possible skills for 19 y/o: 1, 2, 3, 4, 5, 6, 7 and 8

So for 19 y/o:
1/8 (12,5%) that you get JS 1
1/8 that you get JS 2
...
1/8 that you get JS 8

Same goes for every other skill. That makes 0,125*0,125*0,125*0,125*0,125*0,125*0,125*0,125*0,125*0,125=9,31*10^(-10) % = 0,0000000000931%

So 1 out of 1.073.741.824 players has this skill set (8-8-8-8-8-8-8-8-8-8). Same goes for all 1.


That's assuming that the skills are created entirely randomly and not correlated with any other factors, of course, which is probably unlikely given that it almost every 7'5" player seems to have four or more guard skills at 1. ;) It may be technically impossible to have an all 8 player depending on the actual generation templates, but unless those are somehow published or a counter-example is found I suppose it doesn't really matter.

From: GM-hrudey

This Post:
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265313.53 in reply to 265313.50
Date: 12/10/2014 5:15:22 PM
Overall Posts Rated:
32293229
Yeah it's highly unlikely to see such a player, but given time one will come. And since we're talking ideal players and not most possible player well all 8's is what we get =)


Yep, he'll have all 8s, starter potential, and be the most aggressive player ever to be seen in the game.

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