I agree slightly.
Something i have noticed alot recently is really really good players becoming inactive due to high salaries being too high and people not wanting to rinse their whole teams salary on a good player .
Example 1:
(53129812) he is 26 yrs old, salary $213,583, not a NT guy, tsp 108 (will probably expire and be a non player soon) sale price is the set $500,000 because his manager is defunct. this means for a team week 1 you are putting up minimum $713,583 for this guy.
Example 2:
(52467823) 28 yrs old, salary 93,748, tsp 97 starting bid is $500,000 but his "suggested" price is between $90,000 and 150,000 meaning he will also be gone from the system (currently has 0 bids and 7 views (im probs 3) with 1 day remaining)
Example 3:
(49860881) 35 yrs old, salary $101,195 tsp 126, $500,000
Example 4:
(49861052) 35 yrs old, salary $184,040 tsp
150 starting bid $500,000had 32/8/10 in his last game in SGGL
The first two players are a real shame to lose — they’re young, but any team that wants them probably can’t afford them. The last two are older, yet still so skilled that they’re basically out of reach for newer or lower‑division teams.
So the question is: should there be a way for developing or lower‑tier teams to buy players like this without it becoming financially crippling?
Potential benefits of improving the system
1. Lower user turnover
When I first left BB, it was because I felt like I’d hit a glass ceiling. I couldn’t afford good players without risking bankruptcy, my young prospects weren’t developing fast enough, and I was stuck between Div II teams with years of experience and Div III leagues full of bots where I’d win by 70 every game.
That experience wasn’t fun — and I know I’m not the only one who’s been in that exact spot.
2. Good players stay in circulation
Players are lasting longer now — the “LeBron effect” — but instead of that being a positive, it’s creating a pile‑up of expensive players that nobody wants to buy from dead teams.
Take that last player as an example: any newly promoted Div III team getting smashed in Div II would love to rent him for a season just to be competitive. But they can’t. Even with a solid arena, they don’t have $684,040 for the first week alone, and even if they did, can their finances survive a single $184k‑salary player?
How to implement improvements
This is where it gets tricky.
You still want competitive balance, and you still want teams investing in the right areas. But the current system creates a huge risk around NT‑level players.
These guys get bought and sold constantly. A friend outside BB once told me he “doesn’t want to be left holding the bag” on one of them — and he’s right.
You buy an NT player for even $1,000, but then you’re paying a $200k+ salary, which is over $2.2 million across a season before finals. If you lose in finals or realise you can’t sustain that cost, you try to sell him… and nobody buys. Not even for $1,000.
He just sits on the transfer list for weeks, bleeding your finances dry.
For a season i experimented with a borderline NT player, big salary tried to get him his extra skill points our NT manager wanted. We finished 4th because the team around him (Div II) wasnt good enough. So if NT players/near NT level guys are going to be so expensive that even a div II team cannot handle them. you limit their market to only Div I teams. here is our glass ceiling.