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Low potential making money guide.

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This Post:
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330205.1
Date: 3/14/2026 3:08:10 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello, this my guide. On how to make fast money with low potential.


To make money in BuzzerBeater using low-potential players, you are essentially running a "Training Flip." You buy "trash" with high sub-skills, polish them for 1–2 seasons, and sell them to lower-division teams that need cheap, functional starters.
Here is the deep-dive guide on making money from Star (5), All-Star (6), and Perennial All-Star (7) potential players.

1. The Strategy: The "Quick Polish" Flip
Higher potential players (Superstar+) take 6 seasons to peak. Low potential players "cap" (hit their skill limit) in 2–3 seasons.
The Goal: Buy at 18/19, train 1.5 seasons, sell before they hit age 21.

Why it works: Managers in lower divisions (Div IV/V) want players with Double Digit skills (10+ OD or JS) but can't afford $100k salaries. A "Star" player with 12 OD and 10 PA is their dream.

2. The "Buy" Checklist (The Money Makers)
To make a profit, you must buy players with High Secondaries.
Height Matters: Only buy Guards under 6'2" (188cm) or Bigs over 6'10" (208cm). Height determines training speed. A 6'0" Star trains 2x faster than a 6'8" Star in Passing.
The "Hole" Buy: Look for a player with great skills but one "Atrocious" or "Pitiful" hole (like a 19-year-old with 1 Passing). These players sell for pennies because they are "unplayable." You fix the hole, and the value triples.
TSP Efficiency: Aim for a Starting TSP of 45–50 at age 18.

3. The "Potential Cap" Math (Deep Facts)
Potential in BuzzerBeater is a hidden points bucket. Every skill "pop" fills the bucket.
Star (5): Caps at ~80–85 Total Skill Points (TSP).
All-Star (6): Caps at ~90–95 TSP.
Salary vs. Potential: Once a player’s calculated salary reaches their potential "soft cap," training slows down by 70–80%.
Star Cap: ~$25k–$35k salary.
All-Star Cap: ~$40k–$60k salary.
Pro Tip: Driving (DR) and Handling (HA) take up very little "potential space." You can over-train these on low-potential players to boost their TSP without hitting the cap as fast.

4. How to Maximize Profit (The Regimen)

To flip for max cash, follow the "12/10/10" Rule:
Get OD to 12 (Sensational): Defense is the most expensive/desired skill on the market.
Get PA to 10 (Prominent): Guards with high passing are rare in lower tiers.
Get JS to 10 (Prominent): Makes the player look "green" (good) on the search page.

The Timeline:
Buy: 18yo Star with 1-2 "holes" for $5k - $20k.
Train: 1.5 Seasons of Single Position (PG) training.
Sell: 20yo Star with "clean" skills for $400k - $700k.

5. Why "Low Potential" is actually BETTER for Cash
Lower Salaries: You don't lose money on weekly wages while training them.
Faster Turnaround: You can flip three Star players in the time it takes to finish one Superstar.
Market Liquidity: More users can afford a $500k player than a $4M player. Your "stock" moves faster.
The "Golden Rule" for Sales
Always list your flips on Thursday/Friday (before the weekend games) and set the starting price at $0. This creates a bidding war. If you list for a high fixed price, people will ignore it.

6.What are you waiting for ??
Get started!!!






Last edited by Big city at 3/14/2026 3:13:28 PM

This Post:
11
330205.2 in reply to 330205.1
Date: 3/14/2026 3:22:07 PM
Classics
IV.6
Overall Posts Rated:
5050
Let's turn a 19yo PG star potential player around.

Given the normal focus/normal pace offense, we'll focus on: base offense


12-week plan:
Weeks 1-4:
- Passing (primary)
- Jump Shot (secondary)

Weeks 5-8:
- Handling (primary)
- 1-on-1 Defense (secondary)

Weeks 9-12:
- Passing (primary)
- Stamina (secondary)

Aim to get Passing to at least 10+, Jump Shot to 10+, and Handling to 8+.


This take 1 year to do, And fit for base offense weekly salary. 15k- 26k

How much can you sell.him.for 500k - 1mill .

From: Ariane

This Post:
22
330205.3 in reply to 330205.1
Date: 3/16/2026 5:31:47 AM
Ariane BC
III.14
Overall Posts Rated:
3434
Second Team:
BC GoldRush
Hey, thanks for taking the time to share your ideas but unfortunately there is absolutely no way your approach actually works. The reason is simple: with the current market, you would be happy to sell the 12-10-10 players that you describe for 100k$. I don't know where your $400k - $700k estimate comes from but certainly not from observing the transfer market.



From: Big city

This Post:
00
330205.5 in reply to 330205.3
Date: 3/16/2026 1:25:00 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello

"Hey, appreciate your input, but it seems you're overlooking the player's star potential as an base offense guard. With the right potential, these players can definitely fetch $400k-$700k. That's actually a bargain for a top-notch guard. Maybe revisit the numbers and consider the player's ceiling?"

I'm showing a way to create players. In Market filled with one thing . I don't see where it can't work.?

From: Big city

To: MrJ
This Post:
11
330205.6 in reply to 330205.4
Date: 3/16/2026 1:46:35 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello,

I hear what you’re saying, and I definitely appreciate the perspective of someone who has put in the work. There is a massive difference between talking about the "ideal" build and actually getting into the weeds to produce four players with 100+ TSP before they even hit 23. Which I have done since I have been here. The guide is not hard to understand.. MyThat’s a serious track record that speaks for itself.

It’s true that while some might focus on the theory(which I do not ), you’re looking at the actual results on the court., my court is data not anything else. My goal isn’t to talk down to anyone or ignore the grind it takes to hit those benchmarks; it’s to provide a space where that kind of high-level experience can be shared. I’m always open to being corrected by someone who is actually out there hitting those development targets. I don't see any post from you on that aspect . So what are you correcting me. For the sake of arguing, or shall I say belittling you have not built ? Post is proof.


To make sure we’re looking at the right blueprint, what training focus or specific skill-set did you prioritize to get those 100+ TSP players developed so early? Like I have which is open sharing format .Keep in no mind two players are the same .

To play the game is one thing,to criticize a trainer is another . Kindly. Show us your format ? Not a insult, I think it fair Or. Do I have to buy supporters to see your threads.




I

Last edited by Big city at 3/16/2026 1:53:16 PM

This Post:
00
330205.10 in reply to 330205.7
Date: 3/17/2026 3:36:36 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello
Kindly Mr Egm



"His claim doesn't hold up without data to back it. I've posted specifics about the player's superstar potential and how to build it , and as an EGM, You know the TSP caps at 100 at 23 years old. I'm doing it right now, so it's 100% accurate. I'd love to see some factual data supporting his position. If not, let's focus on contributing to the discussion rather than speculating and taking sides.

The data I post above is correct for base tactical point guard . At highest level in potential 400k + is the selling price.

From: Big city

To: MrJ
This Post:
00
330205.11 in reply to 330205.9
Date: 3/17/2026 3:44:30 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello


"Hey, let's keep the discussion focused on building great players! This thread's about creating top-notch offense PGs in base offense , and I'd love to share and learn from data-driven insights so do.many other in need . If you're not interested in sharing or discussing specifics, no worries at all – let's keep the conversation helpful for those who are interested. 😊"

Thank you

Last edited by Big city at 3/17/2026 3:46:08 PM