Idea Number 1: Solidarity Payments for Developing Drafted Players
This is still a very raw idea, but I think it could be interesting to introduce some kind of solidarity payment mechanism for teams that draft, retain, and develop high-potential players.
The main goal would be to give lower division teams a stronger incentive to actually train their own drafted talent instead of immediately falling into a pure “draft and sell” model. Teams would still be free to sell players early if they want, but keeping a strong prospect for several seasons would become more rewarding.
For example, let’s say a player called “Mr. Worldwide Meme” is drafted by "Buzzerbeater Team" next season. He has very high potential, somewhere around MVP level, give or take one potential tier. The team keeps him for four seasons, trains him, but he never fully reaches his ceiling. Later in his career, he is sold multiple times.
Under this proposal, the original drafting club could receive a small solidarity payment every time the player is transferred later in his career, based on how long they originally kept and developed him.
A possible structure could be:
No payment if the player is drafted and sold during his rookie season.
$25,000 if the player stayed for two consecutive seasons.
$50,000 if the player stayed for three consecutive seasons.
Up to $100,000 if the player stayed for four consecutive seasons.
The important part is that the final solidarity payment should probably come from a general Buzzerbeater allocation/system fund, not directly from the buying or selling team’s budget. That way, it rewards long-term player development without punishing the transfer market too heavily.
This could create a healthier balance between selling prospects early and actually investing in homegrown talent.
Idea 2: Optional Foreign Player Restrictions by Nation
I also think it could be worth considering an optional foreign player restriction system, decided separately by each nation’s active leagues.
Many real-life basketball leagues have some kind of foreign-player regulation or homegrown-player requirement. Examples include leagues such as the Spanish ACB, the Israeli Basketball Premier League, and Italy’s Serie A, where squad-building is not completely unlimited regarding foreign players.
In Buzzerbeater, this could be introduced only if a specific country’s active managers vote for it or choose to adopt it. It should not necessarily be a universal rule forced on every nation.
A possible voting structure could include:
All active Division I human managers.
All active Division II human managers.
Selected active managers from Divisions III and IV, if those divisions exist in that country.
Possibly only managers who have played at least a few full seasons in Buzzerbeater, to avoid very new or inactive accounts influencing long-term national rules too heavily.
The idea would not be to destroy squad-building freedom, but to give each country the option to create a more locally flavored league structure. Some nations may prefer a fully open market, while others may want a stronger emphasis on domestic players, homegrown talent, or national-team development.
In my opinion, this kind of optional national rule could add more identity and strategic variety between countries, while still keeping the core game flexible.
Idea Number 3: A Additional Global Competition(sort of the Eurocup to the BB Euroleague equivalent which is the BB3).
take all National Cup winners(excluding Utopia)+BBM Winners,than go with the qualifires up to 32 Teams split into 8 groups of four in round-robin system,the Winner of each group would advance straight into the top 16 and the runner ups would have to compete with a knocked out BB3 team for the right to keep competing. And in the The round of 16 onwards it would be a 2 legged matchups up until the final which be single legged and reward same as the current BB3 fixed amount w
Last edited by Royamit at 5/9/2026 8:44:02 AM