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Suggestions > Few Ideas i had for the long term

Few Ideas i had for the long term

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From: Royamit
This Post:
44
331929.1
Date: 5/8/2026 2:55:54 PM
Israel Fusion
III.15
Overall Posts Rated:
1313

Idea Number 1: Solidarity Payments for Developing Drafted Players
This is still a very raw idea, but I think it could be interesting to introduce some kind of solidarity payment mechanism for teams that draft, retain, and develop high-potential players.

The main goal would be to give lower division teams a stronger incentive to actually train their own drafted talent instead of immediately falling into a pure “draft and sell” model. Teams would still be free to sell players early if they want, but keeping a strong prospect for several seasons would become more rewarding.

For example, let’s say a player called “Mr. Worldwide Meme” is drafted by "Buzzerbeater Team" next season. He has very high potential, somewhere around MVP level, give or take one potential tier. The team keeps him for four seasons, trains him, but he never fully reaches his ceiling. Later in his career, he is sold multiple times.

Under this proposal, the original drafting club could receive a small solidarity payment every time the player is transferred later in his career, based on how long they originally kept and developed him.

A possible structure could be:

No payment if the player is drafted and sold during his rookie season.

$25,000 if the player stayed for two consecutive seasons.

$50,000 if the player stayed for three consecutive seasons.

Up to $100,000 if the player stayed for four consecutive seasons.

The important part is that the final solidarity payment should probably come from a general Buzzerbeater allocation/system fund, not directly from the buying or selling team’s budget. That way, it rewards long-term player development without punishing the transfer market too heavily.

This could create a healthier balance between selling prospects early and actually investing in homegrown talent.

Idea 2: Optional Foreign Player Restrictions by Nation
I also think it could be worth considering an optional foreign player restriction system, decided separately by each nation’s active leagues.

Many real-life basketball leagues have some kind of foreign-player regulation or homegrown-player requirement. Examples include leagues such as the Spanish ACB, the Israeli Basketball Premier League, and Italy’s Serie A, where squad-building is not completely unlimited regarding foreign players.

In Buzzerbeater, this could be introduced only if a specific country’s active managers vote for it or choose to adopt it. It should not necessarily be a universal rule forced on every nation.

A possible voting structure could include:

All active Division I human managers.

All active Division II human managers.

Selected active managers from Divisions III and IV, if those divisions exist in that country.

Possibly only managers who have played at least a few full seasons in Buzzerbeater, to avoid very new or inactive accounts influencing long-term national rules too heavily.

The idea would not be to destroy squad-building freedom, but to give each country the option to create a more locally flavored league structure. Some nations may prefer a fully open market, while others may want a stronger emphasis on domestic players, homegrown talent, or national-team development.

In my opinion, this kind of optional national rule could add more identity and strategic variety between countries, while still keeping the core game flexible.

Idea Number 3: A Additional Global Competition(sort of the Eurocup to the BB Euroleague equivalent which is the BB3).

take all National Cup winners(excluding Utopia)+BBM Winners,than go with the qualifires up to 32 Teams split into 8 groups of four in round-robin system,the Winner of each group would advance straight into the top 16 and the runner ups would have to compete with a knocked out BB3 team for the right to keep competing. And in the The round of 16 onwards it would be a 2 legged matchups up until the final which be single legged and reward same as the current BB3 fixed amount w

Last edited by Royamit at 5/9/2026 8:44:02 AM

From: Royamit

This Post:
00
331929.3 in reply to 331929.2
Date: 5/9/2026 10:44:48 AM
Israel Fusion
III.15
Overall Posts Rated:
1313
Hi There,MrJ.

I appreciate your review about the first two ideas and i understand it,but i would like to hear your honest opinion about the idea of intredoucing of a secondary competition to the BB3 in the format which i suggested earlier under the "Idea number 3" line (the BB3 wil stay the same).

From: Buero

This Post:
11
331929.4 in reply to 331929.1
Date: 5/10/2026 4:06:57 AM
Los de la Escalera
III.4
Overall Posts Rated:
446446
The first idea seems like something worth considering, and in other games like Hattrick there is already something similar, such as compensation for training costs or something along those lines.

Rather than fixed amounts, I would use a percentage of the total future sales depending on how much training the player has received, or on how many seasons he has spent with the team. Something similar to the current resale percentage that exists for signed players:

If he does not stay even one season: 0% of the future sale
If he stays one season: 3% of the future sale
If he stays two seasons: 6% of the future sale
If he stays three seasons: 10% of the future sale

I would set the limit at three seasons, whether the player is 18 or 19 years old. That way, you make sure people are interested in training players up to the U21 threshold, which would benefit national U21 teams.

I don’t think it would be that difficult to implement, and I do think it would give a real boost to training and to other ways of building teams.

From: Royamit

This Post:
00
331929.5 in reply to 331929.4
Date: 5/10/2026 7:39:23 AM
Israel Fusion
III.15
Overall Posts Rated:
1313
Fixed % of future sales capped into age wouldn't open up a room to cheating and over inflation of youth prices?.

A comment of a BB/GM/Mod/whatever wil be a nice addition to that whole conversation.

I would put those ideas under the Minor suggestions topic,but at the time i didn't had supporter.

This Post:
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331929.8 in reply to 331929.6
Date: 5/11/2026 2:41:13 AM
Los de la Escalera
III.4
Overall Posts Rated:
446446
Well-trained players sell for far more money than poorly trained ones. A 2 million sale is worth much more than several 200k sales, isn’t it? High-salary players with low performance usually sell for very small amounts. So if you want your player to generate significant sums of money, train him properly and in a balanced way for three or four seasons.

From: Royamit
This Post:
00
331929.9 in reply to 331929.8
Date: 5/11/2026 12:25:23 PM
Israel Fusion
III.15
Overall Posts Rated:
1313
Read everyone reviews and i hope that even some form of much needed amended version of my ideas would be brought up into a full disscusion at some point during BB lifes(i wouldn't kept coming back if i didn't like the game).

Edit: MrJ,i do think that could be a good alternative to the BBM which i feel have almost no objective value unless you win it unlike my proposal with your amedments of making its minutes count for something and providing both competitve value and refreshment to the BB3 scenery(however,i do believe in significant increase of the base prize reward or even interdoucing of those at least in the competitions proper and keep the qualifers modet in prize terms)

In addition,the market in BB should also be intrdouced to a form trade mechanism of draft picks in exchange of players over 25 or older without monetary between teams within the same league(i know that BB price valuations are weird,but they are best we got other then guessing,have some restrictions implemented like allowing 2 of those in a season or something simillar)

Last edited by Royamit at 5/15/2026 3:27:50 PM

From: Big city

This Post:
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331929.10 in reply to 331929.8
Date: 6/4/2026 10:05:45 AM
Classics
IV.6
Overall Posts Rated:
5353
Hello’

Would you say the team he’s playing with impacted his performance. On the performance’s statements.

Would it play a factor.

Last edited by Big city at 6/4/2026 10:06:24 AM

From: Buero

This Post:
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331929.11 in reply to 331929.10
Date: 6/5/2026 3:56:49 AM
Los de la Escalera
III.4
Overall Posts Rated:
446446
Yes, but it depends on several factors. For example, if I have a defensive team with good passing, one elite shooter, and I run Patience, that player can put up huge scoring numbers. He could end up near the top of the league, division, or even world rankings in points, shooting percentage, 3-pointers, etc. In that case, he would probably sell more merchandise.