I'm not sure if this is just how the game engine works, but here's what happened:
With only a second left, the opposing team grabbed a rebound, threw a full-court pass, and was able to attempt a buzzer-beater shot. One of my players fouled the shooter. The game was tied 100–100, and the opponent made both free throws, so I ended up losing.
If this is how the game engine works, could the developers make it more realistic by accounting for the time it takes the ball to travel on a full-court pass? Also, I rarely see shot-clock violations in games. Are they currently implemented in the game, or are they just relatively uncommon?
Preview the game here:
https://www.buzzerbeater.com/match/138839541/reportmatch.aspx?realTime=2870