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Merchandise

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This Post:
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332203.1
Date: 7/21/2026 6:33:46 AM
Zanzibar Thunder
III.16
Overall Posts Rated:
88
Second Team:
Pemba Thunder
What factors truly drive merchandise revenue? I'm a playoff-bound team with a level 4 PR but my merchandise is 1/2 of the league average. I thought perhaps homegrown or country-specific players but I don't think I have that many fewer than other teams. Also, my homegrown starter has some of the smallest attributed jersey sales on the team.

Is it attendance-driven? Player salary driven?

I'm curious to know!

This Post:
11
332203.7 in reply to 332203.1
Date: 7/21/2026 11:32:22 AM
Carieristas
III.14
Overall Posts Rated:
2424
Second Team:
Peiramatozwa
Do you have a merchandise store and/or an arena sponsorship? Those are also included in the merchandise amounts.

This Post:
22
332203.8 in reply to 332203.1
Date: 7/22/2026 9:40:13 PM
Mos Eisley Imperials
III.1
Overall Posts Rated:
350350
Merchandise is not a single number, but a composite of 5 different numbers, as noted in the post that little guest linked.

Of the 5 different numbers, only 2 are directly influenced by your team's ranking and division level (Team Sales and Homegrown & Local bonus). Player Jersey Sales are mostly influenced by having your highest salary players rank well in major stats (my belief is that the 5x5 categories plus Rating are what matters here, on a per game basis NOT a per 36 basis). Players that don't play 50%+1 of your league games don't qualify for rankings and thus don't qualify for Jersey Sales merchandise. (Except that NT and U21 players get a bonus to their Jersey Sales on the week after they appear in a national team game that is not dependent on qualifying for rankings)

The other two are fixed income based on having been playing the game long enough to sink the money into the up front cost -- Merchandise Store and Arena Income. If you max those two out, you'll have approximately $46k per week in fixed merchandise regardless of team or player performance (though also $15k per week in Infrastructure expense to support the Merchandise store).

From: Azariah

This Post:
00
332203.9 in reply to 332203.6
Date: 7/22/2026 9:50:41 PM
Mos Eisley Imperials
III.1
Overall Posts Rated:
350350
As was noted in that thread, the Jersey Sales component is low because your top salary player doesn't qualify for league rankings and thus is not earning the majority of his rankings-related sales. The Jersey Sales component is not effected by the Merchandise Store - that's a completely separate line item within your overall merchandise breakdown.

My understanding (not backed by an official source) is that the PR manager only directly impacts Team Sales (and thus indirectly Homegrown & Local). If that's correct, then I wouldn't expect changing your PR manager to have an impact on Jersey Sales.

This Post:
00
332203.11 in reply to 332203.1
Date: 7/25/2026 7:03:25 PM
Retirees
IV.50
Overall Posts Rated:
22
Second Team:
Retirees II
Not sure if this helps ya but I started playing BB again a few weeks ago.

My team of full American players that's in the playoffs and has a few league leaders in stats, averages 2k less per week than league average.

My utopia team on the other hand, full of utopia flag players, losing record 6th seed, barely any league leaders in any statistical categories, that team averages 66% less per week in merch, than league average, versus my american team that is a smidge below league avg.

Having a bunch of foreigners on your team like yours is used to hurt merch alot in the past. Did that change because I doubt it.

9 of your 12 players are foreign.
They need to get deported =)


Last edited by Old Men at 7/25/2026 7:14:19 PM