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Minor Suggestions 5

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This Post:
00
327532.185 in reply to 327532.184
Date: 8/26/2026 1:03:53 PM
Classics
IV.6
Overall Posts Rated:
9696
Hello



A Possible Compromise to the Financial Changes

I understand the goal behind the new hoarding tax, even though I don't completely agree with the approach. Rather than reversing the update or be bitter and confused, I think there is a way to achieve the same goal while giving managers ( everyone)more meaningful ways to use their money.

**1. League-based reserve**

Give each league a reasonable operating-cash limit. Anything above it goes into a reserve. The money remains the club's, but the reserve carries a **season-end holding fee**, with the percentage and allowance scaling by league. For example div5, 1mill anythin above that goes to reserves. Div 4 , 3 mill. Anything above that goes to reserve. Etc… again if a team has 10 million on hand and it division 5. 9 million is removed. And goes to their reserves. Ou dont to use reserves. It optional, it just smarter way to play and plan.

**2. Emergency access**
Allow **one reserve withdrawal per season** for a genuine emergency, such as avoiding bankruptcy. Withdrawals for normal expenses could carry a higher cost, preventing the reserve from becoming a second checking account. They wil have to be recorded , for example. Buy a Player, arena, bankruptcy.

**3. Expand the gym**
Add **Gym Levels 4 and 5**, available to all leagues but intentionally very expensive. For example, level 4 is 15million and 50k a week,
Level 5 could cost around **$25M to build and $95K/week**, including its own specialized trainer along with your other one in cost.. It would provide advanced development/maintenance options, including things like the proposed **LeBron effect**, without increasing player potential or removing caps. These effect would only be found in these gyms , not like they are now.

**4. Let the reserve fund development**

Managers could optionally use reserve funds for major investments such as the gym, training, arena or players. At season's end, qualifying investment in player development could receive a **percentage toward the existing training-tax exemption**.

**5. Let the market do more of the work**

Allow elite players to command genuinely high transfer prices, with transfer taxation scaled by league as markets . That moves money between clubs while removing a portion from the economy.

The principle is simple:

**Don't just punish teams for having money. Give them expensive, meaningful reasons to spend it.**

The result is a cycle of **saving → investing → developing → circulating money**, while excessive idle cash still carries a cost.

I think that could accomplish the financial goals of the update while preserving more of the long-term strategy that makes building a club rewarding.


Last edited by Big city at 8/26/2026 1:14:03 PM

This Post:
11
327532.186 in reply to 327532.185
Date: 9/2/2026 9:58:38 AM
Classics
IV.6
Overall Posts Rated:
9696


Hello,

Marin and BB Administration,

I am writing a suggestion, to urgently request a critical update to the official BuzzerBeater Rules of Conduct.

Currently, the public rules contain no explicit guidelines regarding user harassment, unwanted contact, or standards of conduct for staff members. Furthermore, there is currently no formal report-harassment function on the site, which leaves users with no proper channel to address these issues. Relying on unwritten policies leaves too much room for interpretation and speculation, creating a vulnerable environment where boundary violations and staff favoritism can go unchecked.

To ensure a fair and safe community for everyone, words and policies must be clearly documented. Unspoken rules do not provide adequate protection.

I strongly urge the administration to update the public Rules of Conduct to include the following additions:

* **Explicit Anti-Harassment Policy & Reporting System:** Establish a dedicated reporting function for harassment, and state clearly that if a user explicitly requests no communication or places another individual on ignore, any attempt to bypass those boundaries—including tagging, provoking, gaslighting, making hidden snark remarks or quips, attempting to demean or belittle, telling a user how to feel when addressed, or using curse words directed or indirectly in speech—must be formally classified as a rule violation.

* **Staff Accountability & Objective Standard:** Staff members, GMs, and BBs must be explicitly prohibited from using administrative tools or public mentions to target users, initiate unwanted contact, or shield fellow staff from standard community guidelines. While staff have the right to monitor the site, they do not have the right to target individuals who have requested distance and no communication. Staff should never make a user feel as though their feelings do not matter, nor should they impose personal opinions or dismiss situations with excuses like "that is not what they meant" based on staff bias, personal titles, or their own feelings about a situation.

* **Technical Improvements for Civility:** I would also strongly recommend improving the block and ignore features between all parties (users and staff alike) to completely prevent boundary bypassing and foster genuine civility across the platform.

* **Documented Penalties:** Clear, written penalties for harassment and staff misconduct must be publicly documented in the Rules of Conduct in **bold lettering**, ensuring there is zero wiggle room, zero subjective bias, and zero excuses among anyone.

Please take the time to review these current gaps in the platform's safety policies and features, and update the rules so they are clearly visible for the entire community on the help pages..

Thank you for your time and all you do,

Big City

This Post:
55
327532.187 in reply to 327532.186
Date: 9/3/2026 4:39:39 AM
D.V.A.S.
III.3
Overall Posts Rated:
955955
Second Team:
Milano Calibro 9
U21 & NT stats


I think it would be nice to add U21 & NT stats on Career Stats page

i.e. (/player/6769986/careerstats.aspx)


Bill, trying to become Azerbaijan coach since S51, made it once
This Post:
11
327532.188 in reply to 327532.187
Date: 9/9/2026 9:26:12 PM
Tampa Tampons
III.4
Overall Posts Rated:
3939
Second Team:
Broken Lifters
Silly suggestion / question: why does there need to be stoppage of time during the games? Timeouts and quarter endings take up this crucial time that my ADHD riddled brain has me itching like a crackhead when I’m watching nail biter games live. Cant we just end a quarter and immediately begin the next one? Or does the RNG overheat if not given sufficient breaks?

Last edited by Ragzzy42 at 9/10/2026 11:03:28 PM

From: knecht

This Post:
11
327532.189 in reply to 327532.188
Date: 9/10/2026 4:39:08 AM
Legion X
II.2
Overall Posts Rated:
124124
Silly suggestion / question: why does there need to be stoppage of time during the games? Timeouts and quarter endings take up this crucial time that my ADHD riddled brain has me itching like a crackhead when I’m watching nailer games live. Cant we just end a quarter and immediately begin the next one? Or does the RNG overheat if not given sufficient breaks?


I am agree.

Lord of All the Beasts, Fishes & Hoes in the Milky Way aka Drip God from Vienna
This Post:
11
327532.190 in reply to 327532.189
Date: 9/10/2026 11:08:03 AM
Glasgow Blue Jays
ESL
Overall Posts Rated:
197197
Second Team:
Colorado Rattlers
I actually quite like the intermissions between quarters and timeouts as an opportunity to go afk for a few moments.

The most annoying thing for me is the display bug with full timeouts and the clock getting all messed up.

Training a player who you think could make our u21 National Team? Message me to check in with progress towards the team.
This Post:
00
327532.191 in reply to 327532.190
Date: 9/10/2026 11:02:39 PM
Tampa Tampons
III.4
Overall Posts Rated:
3939
Second Team:
Broken Lifters
I get that, but I get distracted and miss a few mins and for some reason that’s when my team falls apart. So I compulsively try to watch key games, and nothing pisses me off like a “Full Timeout”.

From: Aedon

This Post:
00
327532.192 in reply to 327532.188
Date: 9/13/2026 9:10:17 AM
Golden Saucer Chocobos
IV.53
Overall Posts Rated:
1212
Silly suggestion / question: why does there need to be stoppage of time during the games? Timeouts and quarter endings take up this crucial time that my ADHD riddled brain has me itching like a crackhead when I’m watching nail biter games live. Cant we just end a quarter and immediately begin the next one? Or does the RNG overheat if not given sufficient breaks?


Part of the reason buzzer beater has been able to be around for the 18 years it’s been around is because of those three minute breaks in between each quarter as advertisement time placement ability.

Without that either supporter prices need to go up, they need more supporters, or bb may lose ability to be free forever.

Let’s not mess with this one.

From: Ragzzy42

This Post:
00
327532.193 in reply to 327532.192
Date: 9/13/2026 1:20:06 PM
Tampa Tampons
III.4
Overall Posts Rated:
3939
Second Team:
Broken Lifters
You lost me on this one. Are you saying that the additional ~45 mins of stoppage time is intended as a way to drive up ad revenue? Does anyone else get fed ads during quarter breaks?