Two main problems with the current salary formula is that:
- IS is free for SF, which makes no sense considering that ID (a defensive skill that is used to stop SFs with high IS) costs for SF.
- OD is free for PF, which makes no sense considering that JS (an offensive skills used to overcome PFs with high OD) costs for PF.
In other words, the thing that needs fixing is that IS should cost for a SF position just as much as ID does, and OD should cost for a PF position just as much as JS does. No need to make OD cost for C. It should stay free just as JS is free for C, and if you train a C with high OD, their salary formula will naturally at some point switch to a PF position. Same goes with IS for guards, if you train a player with JS/OD/IS 20+, they would probably be SFs, just like how players with JS/OD/ID 20+ are SFs now.
Of course, you can't just make IS cost for SF just as much as ID does, without tweaking the rest of the salary formula for SF as well, otherwise all the current top guards would be SFs with 400k+ salaries. So SF formula needs the most tweaking, and PF formula needs some changes as well.
Other positions only need some minor tweaking, like balancing the salary formula between PG & SG position so we would have roughly equal amount of players in both position, while right now there are 2-3x more PGs than SGs, at least at high levels. Probably reducing a little bit the cost of HA & PA for PG would be a good start.
^
|___ This man knows his sh*t. Listen to him, please.Some more remarks:
When balancing the formulas, do not just make those skills cost more. Make others cost a bit less as well. Crappy players need to be paid less and top players need to remain roughly where they are now salary-wise.
Together with salaries, adjust potential formulas accordingly. Otherwise we are destined to see some crazy stuff.
Reflect those salary / potential adjustments in the BM tool, so that we know what we are doing training-wise. I do not wish to spend 8-10 seasons training players blindfolded...
Last edited by mink0ff at 6/28/2024 6:09:54 PM