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Low potential making money guide.

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This Post:
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330205.28 in reply to 330205.27
Date: 3/21/2026 6:43:24 PM
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IV.6
Overall Posts Rated:
5050
GM hello.

I think its written very well..

I don't get why some is upset . Over base offensive player build ,they never will use with low potential.. If they they feel it not their thing. No need to name call. And be offensive .


Personal attack are versus the Tos right. If they don't want other to train low potential players ok. Just say that. Low potential sale is not going to hurt a manger in the upper ranks. I don't see how.. you've said that much they will be going back and forward in the bottom league .

It's for selling . GM I don't see them posting anything positive. On player building . . Only complaints and looking for enemy...If long time. Mangers want their market to get better post how to build players for their market... low potential is just a quick sell.

It's not a waste of time or effort by anyone ,It's just a sell.. of low potential



Last edited by Big city at 3/21/2026 6:51:08 PM

This Post:
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330205.29 in reply to 330205.26
Date: 3/21/2026 6:58:22 PM
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IV.6
Overall Posts Rated:
5050
Hello.

I don't get ur gripe or w/e. Is



The game has changed since your day . You either get with the times and thing added for the new era of training or get left behind.. they posted these new things for training you can't seem to accept that . I'm not gettting folded into your displeasure .

Thank you for your post.. I'll be looking forward to your post of betterment . Until then stay well

Last edited by Big city at 3/21/2026 6:59:11 PM

From: Aries

This Post:
22
330205.32 in reply to 330205.1
Date: 3/22/2026 5:00:17 AM
Mindsilvania
III.6
Overall Posts Rated:
113113
Second Team:
Išpistukai
I'm assuming by lower salaries you mean that legends/mvps blow up in salaries since you have to train them longer.

Here are some of my suggestions for your guide:

1. I don't think Gym economically worth it if you train short term and selling players below 7 digit price. 1mln cost and 210 k seasonal upkeep. All you will get for 2 seasons is around 1 extra pop in each skill

2. You are right that market is saturated by similar build young players with high dv/ha and barely anything else. But Passing is not the skill i would train, cause you can find 19 year old draftees with 8+ PA and thats enough for lower leagues

3. If main idea is selling after couple of seasons why not train driving pg/sg ~1 season, which would raise JS a lot (sacrificing IS). And then 2nd season switch to OD with elastics. You could get to 14 JS, OD, DV, HA at the end of 20 years (if you buy 19 draft with good guard skills that is). Such player could be worth 400k perhaps? This is without youth coach too, only 5 lvl regular trainer

4. You can even go futher and train OD for pg/sg and create 6 players for selling, of course OD will be lower even with low heights

5. Tips for buying drafts: higher salary than skills indicate, means that player has high subs somewhere. Buy at the start of season when there is a lot of supply of drafts

6. Like others said, you need to show it on your own team with your own experience.

From: Big city

This Post:
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330205.33 in reply to 330205.32
Date: 3/22/2026 11:25:33 AM
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Overall Posts Rated:
5050

. The "20 PPG" Goal requires Passing (The Flow Hole)

8 Passing (PA) is enough for lower leagues.


My rebuttal ~In lower leagues, defense is usually terrible. If your guard has 8 PA, he’s "fine." But if you want him to drop 20+ points every night, he needs to be the primary ball-handler.

New age ~Low passing leads to "bad shot selection." Even against weak teams, an 8 PA guard will force contested jumpers or turn the ball over 4-5 times a game. If you boost that PA to 11 (Prolific), his "Offensive Flow" goes up, and he finds the open looks he needs to hit that 20-point mark consistently.

The "400k" vs. "1 Million" Profit (The Speed Hole)

Train 6 players (2-position) to sell for 400k each.

New age~: Training 6 players at once is 30% slower. By the time 6 players hit those "14s" (level 14 skills), they will be 21 or 22 years old. A manager who trains 1-position (3 players) will have those same players at "14s" by age 20.

The Bottom Line: A 20-year-old with those skills sells for double what a 22-year-old does because the buyer still has time to train them. What your telling is working harder for less money!


The Draft Buying Misconception

The "Sub-Skill" Myth: A higher salary in a draftee doesn't always mean "high subs" in useful areas. Salary is heavily weighted by primary skills. For example, a "Small Forward" draftee might have a high salary simply because they have high Rebounding, which actually creates a "potential cap" problem later if you intend to train them as a guard.

Experience vs. Math

Anecdotal Fallacy: By Claiming "you need to show it on your own team" ignores the community's collective data. Training speed and market trends are well-documented; a manager doesn't need to "experience" a financial loss to know that 2-position OD training for 6 players is less profitable than 1-position training for 3 high-quality prospects.

Times have changed and you can train many things faster than before .

Need of gym?

"I see where you're coming from on the upfront cost, but I think you're underestimating the 'compound interest' of training. In a low league, the Gym isn't an expense—it's an accelerator. If it gets my trainees to market just one week faster, or with one extra level of passing, the profit spike covers the upkeep easily. It’s about building a better product, not just a cheaper one."


Last edited by Big city at 3/22/2026 11:33:41 AM

From: Big city

This Post:
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330205.34 in reply to 330205.32
Date: 3/22/2026 11:45:09 AM
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Let break down roi.. "experience is never earned ,it told . knowledge comes from words 1st.


Why gym is important?

The Speed : Over two seasons (approx. 28 weeks of training), an 18-year-old training 1-position OD at 0.6 pops/week will get roughly 16.8 pops. With a Gym (10% boost), they get 18.48 pops.

The Price Cliff: In BuzzerBeater, the market isn't linear. The price difference between a player with level 14 (Wondrous) and level 16 (Colossal) OD isn't $200k—it’s often $1M to $2M.

Asset Multiplier: If you are training 6 players (as you suggested), that 1.68 extra "pop" applies to all six players. Even if it only pushes 3 of them into a higher skill tier, you've made an extra $2M+ in sales. This easily covers the $1.42M investment (Gym cost + 2 seasons of upkeep)

The Gym essentially gives you three weeks of "free" training every two seasons. Your effectively paying your trainer for 14 weeks of work but only getting 13 weeks of results compared to a Gym owner.


My final rebuttal

"I definitely see why $1M looks steep at first, especially in a lower league. But the way I look at it, the Gym is the only way to beat 'Age Decay.' Since players train slower every year, that 10% boost is most valuable right now while they are 18 and 19. It’s like paying for a faster car—the upfront cost is higher, but you're going to finish the race (and reach the big-money skill levels) much sooner than everyone else."

Thank you for comment being new to the game don't mean ,you don't know anything in the guide, its expressed very well .. it's a new era and things are changing. The math of game is very easy to understand in theory, the reason I say theory is not because to know it all, its because anything can happen while training a player . But the training math is always final

Last edited by Big city at 3/22/2026 11:52:17 AM

From: Ariane

This Post:
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330205.35 in reply to 330205.34
Date: 3/22/2026 1:22:03 PM
Ariane BC
III.14
Overall Posts Rated:
3434
Second Team:
BC GoldRush
The Speed : Over two seasons (approx. 28 weeks of training), an 18-year-old training 1-position OD at 0.6 pops/week will get roughly 16.8 pops. With a Gym (10% boost), they get 18.48 pops.


Except that's not how gym works. With a level 3 gym, you get 10% of the training (so 0.06 in your example) randomly attributed to one of the 12 skills, and this happens three times (i.e. the level of the gym). So after two seasons, the expected gain per skill is approximately 0.4. If your trainees have low sublevels, it would not be impossible to observe no pops due to the gym even after two seasons.

The Price Cliff: In BuzzerBeater, the market isn't linear. The price difference between a player with level 14 (Wondrous) and level 16 (Colossal) OD isn't $200k—it’s often $1M to $2M.


Did you mean between level 14 and 19 (which is colossal)? Because if you really believe there is a $1M to $2M difference between a level 14 and 16 in OD, that is once again a proof that you have no clue about the transfer market.

Asset Multiplier: If you are training 6 players (as you suggested), that 1.68 extra "pop" applies to all six players. Even if it only pushes 3 of them into a higher skill tier, you've made an extra $2M+ in sales. This easily covers the $1.42M investment (Gym cost + 2 seasons of upkeep)


But there is absolutely no way you get +$2M from cross pops in your example. I really have the impression you are making up numbers in order to avoid admitting you were wrong about the value of the gym.
I would love if you could prove me wrong by providing some examples from the transfer market though, but I think this will be be difficult to do.

From: Aries

This Post:
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330205.36 in reply to 330205.35
Date: 3/22/2026 4:32:47 PM
Mindsilvania
III.6
Overall Posts Rated:
113113
Second Team:
Išpistukai
I really have the impression you are making up numbers


Maybe he's just using AI to write these :) Would explain inconsistencies and inaccuracies

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