BuzzerBeater Forums

Suggestions > Minor Suggestions 5

Minor Suggestions 5

Set priority
Show messages by
From: Ragzzy42

To: MrJ
This Post:
00
327532.40 in reply to 327532.39
Date: 12/19/2025 4:51:21 PM
Tampa Tampons
III.4
Overall Posts Rated:
2525
Second Team:
Broken Lifters
One thing that I feel would be beneficial would be to add game-shape drops/pops to the training table and add a filter similar to how skill/experience drops/pops are displayed. This way we can better track how minutes are affecting our players gameshapes.

This Post:
00
327532.42 in reply to 327532.41
Date: 12/21/2025 3:24:00 AM
Algarve Dolphins
II.4
Overall Posts Rated:
22
About that, and if you don't mind me asking... is there/have you found a big "interval"/gap between min/max minutes for those "sweetspots"? (indeed, it is helpful).

Also and assuming it hasn't been suggested yet:
- a place where every season's top performance (points, reb, ass and blocks) by the players gets "stored" (it would be nice to compare from year to year and even between players, and so on);
- also a place where the top performance by the players gets "stored" in the team. I know those are registered on the players but they're gone with them, even if they did it with our team. Triple doubles and so on, I mean (and do let me know if I'm mistaken).

Happy holidays, btw!

From: Ragzzy42

To: MrJ
This Post:
00
327532.43 in reply to 327532.41
Date: 12/21/2025 11:29:35 AM
Tampa Tampons
III.4
Overall Posts Rated:
2525
Second Team:
Broken Lifters
I also do it manually, essentially taking a screenshot of the weekly stats page after the Thursday game. But I don’t understand why gameshape data shouldn’t be displayed like any other skill, where you can review the history and minutes retroactively.

This Post:
11
327532.44 in reply to 327532.42
Date: 12/21/2025 11:44:55 AM
Tampa Tampons
III.4
Overall Posts Rated:
2525
Second Team:
Broken Lifters
I believe the general consensus is 48-75 minutes. However I have also heard and somewhat experience that stamina plays a part in gameshape, so my goal is 60-70 minutes for higher stamina, and 55-65 for lower stamina.

Being able to analyze gameshape data would make it easier to dial in where each individual players sweet spot is.

This Post:
00
327532.45 in reply to 327532.44
Date: 12/21/2025 11:55:41 AM
Algarve Dolphins
II.4
Overall Posts Rated:
22
I believe the general consensus is 48-75 minutes. However I have also heard and somewhat experience that stamina plays a part in gameshape, so my goal is 60-70 minutes for higher stamina, and 55-65 for lower stamina.

Being able to analyze gameshape data would make it easier to dial in where each individual players sweet spot is.


It wouldn't be the same if it was "easy"
But it's already nice to have an idea of what to look around and try stuff out to maximize whatever one can, if able.
Thank you

This Post:
11
327532.46 in reply to 327532.45
Date: 12/21/2025 11:30:41 PM
Tampa Tampons
III.4
Overall Posts Rated:
2525
Second Team:
Broken Lifters
I actually think having the history of the game shape would add complexity to minute management. Having to identify and juggle different players sweet spots instead of just aiming for ~65 minutes every week would add an additional element to team minute management.

I should also note this probably should be a supporter only feature, similar to how supporters are able to view training history.

This Post:
00
327532.47 in reply to 327532.46
Date: 12/22/2025 2:55:08 AM
Algarve Dolphins
II.4
Overall Posts Rated:
22
I actually think having the history of the game shape would add complexity to minute management. Having to identify and juggle different players sweet spots instead of just aiming for ~65 minutes every week would add an additional element to team minute management.

I should also note this probably should be a supporter only feature, similar to how supporters are able to view training history.


True enough... though, I would say it would have to have a "decent" gap/interval, since we can only "manage" the minutes, so much.... imagine what it would be to invest considerably on a player that you then wouldn't be able to fit in due to a minutes problem... ouch!

Makes sense! All that helps and improves on gameplay/display is, of course

Advertisement