Hoarding Tax Q&A:
陈硕良 [forum]
I support the goal of shortening team cycles and encouraging asset circulation. In the long run, a higher asset holding tax can help reduce excessive asset accumulation and keep the economy moving.
My concern is the speed of the change rather than the direction. Increasing the tax rate from 10% to 20% while lowering the threshold from 25M to 15M in a single season is a very significant adjustment. Such a large change is likely to cause a major repricing of player assets rather than a gradual transition.
In the short term, the announcement itself may create a rush of market activity, as many managers will try to adjust their assets before the higher tax takes effect. This could create temporary inflationary pressure and distort player prices. After the new system is introduced, however, the increased holding cost and reduced purchasing power may lead to a significant downward adjustment in player valuations.
The main concern is that this transition may create a market shock rather than a natural adjustment. Managers may be forced to make similar decisions at the same time, causing unusual supply and demand pressure in the transfer market. The resulting price movements may be driven more by the timing of the policy change than by normal market dynamics.
Another possible consequence is the impact on training investment. With the tax threshold reduced from 25M to 15M, many players who previously had no holding tax burden may see their market value adjusted downward due to the increased cost of ownership. However, training costs would remain unchanged, which could reduce the return on investment for training-focused teams. Reviewing training costs in the future may be necessary to maintain a healthy balance between player development and the new asset taxation system.
For these reasons, I would suggest considering a more gradual implementation. As an illustrative example only, the tax rate could move from 10% to 13%, then 16%, and finally 20% over several seasons, while the threshold could also be reduced gradually from 25M to 15M. The exact figures are not important, but a phased approach would allow the market to adapt more naturally while still achieving the goal of shortening team cycles.
I support the objective of the policy, but I believe a slower transition would produce a healthier and more stable outcome for the game economy.
tunjevina [forum]
As someone who, until a few weeks ago, thought the hoarding tax already started at $15m, I fully support this change.
BB has always been a long-running game, but when I started in Season 15, you could reach the top level in half of the time it takes now.
Making money in BB was much, much easier for new managers. With no minimum salaries and no boycott, you had the option to tank whenever your wallet needed a boost. In Div I, tanking could get you $700k+ per week, or $10m+ in a season. It was also easier to make money through training, because to train a quality player who isn't falling behind the players on the TL, you didn't need to spend money on a gym, youth coach, or training field. You could also day-trade if you wanted to. All of this meant that new managers could catch up financially to the ones at the top faster.
But too many managers were tanking every season, making the competition less fun. So I supported many of the restrictions that were implemented and thought they were necessary. However, they also made the game much slower for new managers, while those of us who started earlier got to profit from BB's Wild West era.
I see no reason for anyone to have more than $15m in their budget. This should be a basketball manager first, not a financial simulator where the winner is decided among the 4-5 richest teams.
It seems to me that reducing the maximum budget would level the playing field a bit, allow newer managers to catch up with us older ones faster, and ultimately make the competition more i