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S73 - BB-Marin Q&A

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From: LynxBK

This Post:
00
332391.47 in reply to 332391.36
Date: 8/6/2026 4:46:10 PM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
187187
Ty very kindly for your time to go over all questions posted here in the forum.
I was very surprised to learn OD got a discount for guards. Time for more Tony Allen's then.

Last edited by LynxBK at 8/6/2026 4:46:27 PM

This Post:
55
332391.48 in reply to 332391.45
Date: 8/6/2026 4:53:58 PM
Classics
IV.6
Overall Posts Rated:
9797
Hi Marin,

Thank you for taking the time to answer the community's questions and for continuing to engage with us on these updates.

As a newer manager stepping into this game, I’ve spent a lot of time reading the history on the forums. I am honestly so grateful and humbled to just walk in the lanes that this incredible community has spent decades paving and building. But looking at how things are being handled right now leaves me feeling genuinely sad for them and sad overall.

It feels a bit like a person making every single payment on a car for years, treating it like their own, only to have someone sneak up in the dead of night, take the keys back because "you didn't actually pay for it," and then tell them to "find a way to work." You hand out the keys and the sandbox to build these rosters, but without a full blueprint for every player type, the community had to reverse-engineer the math through sheer dedication no loop holes even if the player’s are kinda wacky. We all have to understand nothing by chance nothing is pure,. But To watch managers pour years of their lives into building amazing athletes, only for you to take the keys, wipe the drawing boards clean, and say "No, that's illegal/unrealistic, /abuse of code”—it just feels wrong.

Also, on the point of realism: given how long this game has been around, evolution is natural. Over time, evolution creates more refined, beautiful, and better versions of things. A lot of folks might say this new evolution of player costs less in some areas while delivering more overall value—and honestly, I don't see how a better, more evolved version of the game is a bad thing overall! But calling those master-crafted player builds "unrealistic" just doesn't sit right when that progression is the natural result of struggle throughout the years of game age minds within the community and evolution of it.

I understand you missed or skipped a couple of the tougher tactical questions, but that's okay—the under-the-hood math is deeply complex.

Thank you again for your time, your patience, and for keeping the game moving forward. It's a wonderful world to step into, even if the garage feels a little colder tonight.

Last edited by Big city at 8/6/2026 4:57:34 PM

This Post:
00
332391.53 in reply to 332391.44
Date: 8/7/2026 3:12:40 AM
TrenseRI
II.1
Overall Posts Rated:
37003700
Second Team:
ChiLeaders
Yes, ID not OD, sorry. Edited it now.

From: CoachP

This Post:
88
332391.54 in reply to 332391.53
Date: 8/7/2026 8:11:29 AM
Corntucky Mildcats
III.5
Overall Posts Rated:
163163
Second Team:
Winchester Crows
"Marin why using discord instead the official page to comunicate with the users?
A: Discord is a modern chat option, one of many used by most companies to talk to their customers. It is more convenient and is a standard today. When we build an in-website alternative that's good enough, we can switch back. In the meantime, we will try to keep the forums alive too."

The BB teams's responsibility is to the entire user base. Never once was it mentioned that all future official game news will be posted on Discord first. This website is outdated, yes, fair, but it is still the team's job to ensure as many users see official news as possible. The old site is not an excuse to ignore this basic responsibility. Nothing was posting in News until yesterday. Nothing was posted on the landing page, manage my team page, or training page. I am sure Justin may even have stickied a note in the app if you asked him to.

Foto reposted Discoed stuff here in the forums and says he will continue to do so. That is appreciated but its also the bare minimum. His first thread wasnt even pinned or labeled official or anything.

Q1: Do you think the team did a good job communicating this massive news to as many users as possible? with time for them to prepare?

Q2: Why is the team so averse to a 3-5 season roadmap? The logic that discord is "industry standard" hence why it was used, is fine logic. But please use that same logic elsewhere. Roadmaps are industry standard. And in a game that is VERY long term, a loose roadmap with a general direction would help users relax and let them focus their mental energy elsewhere in the game.

Contrary to your claim, or a hasitly made poll, we like changes and have been clammoring for some of these for a long time. What users dont like, is a rugpull, or to feel like they were put in a disadvategous position through some form of negligence.

For a game this small and a team this small, comms should be better.



From: Gui

This Post:
77
332391.56 in reply to 332391.1
Date: 8/7/2026 10:22:43 AM
Sanxia Hawks
III.2
Overall Posts Rated:
5353
Second Team:
Sanxia Hawks II
Hi @GM-Sergio and @BB-Marin,

Thank you for opening this Q&A thread

1. The 25M Reserve: A Strategic Championship Window, Not "Dead Cash"
Official policy often views large treasury reserves as stagnant liquidity. However, in BB's reality of long 4-to-6 season training cycles, holding 25M was never about hoarding—it represents a Championship Window after years of patient rebuilding. In a market lacking high-quality player supply, using heavy taxes to force spending will only cause artificial, irrational inflation on the transfer market rather than genuine economic vitality.

2. Fixing the SB Loophole at the Expense of Innocent 3D Trainees
We understand the developers' intent to address the historical "low-cost SB + 3-2 Zone" meta. However, heavily penalizing Shot Blocking and dual-defense across the board has created severe collateral damage. Many managers spent years meticulously crafting low-salary, high-efficiency 3D role players, only to see weekly salaries jump by $30k–$50k overnight. Once jump-shot and range are added, their salaries will rival those of National Team players. Imposing such heavy holding costs on specialized 3D builds to fix a tactical flaw is a far too costly trade-off.

3. Social Mobility vs. Growing the Player Base: The True Direction Forward
If the goal is to improve the experience for newer managers by reducing cash hoarding and increasing market liquidity... the reality is that new player retention fails not because Division I teams hold 25M reserves, but due to onboarding friction, aging UI, and a lack of external outreach.

Rather than imposing tighter constraints on loyal, long-term managers and forcing everyone into a homogenized arms race, the development team should focus resources on external outreach and expanding the player base! For example, implementing a referral program where managers earn Supporter status when invited friends register and stay active. Injecting fresh blood is the true foundation of market vitality.

💡 Conclusion: What Kind of BuzzerBeater Do We Want to See?
We appreciate the developers' intention to keep the market active. However, diverse roster-building strategies, the sense of achievement in long-term planning, and the freedom to choose your team's development direction are the core values that have sustained BuzzerBeater for over a decade. Any policy adjustment should preserve space for these varied playstyles, rather than continuously shrinking the survival space for different tactical mindsets.

I welcome everyone's constructive thoughts on this!

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