Hello, I know this very delayed in replay I wanted to join the conversation, I wasn't member of the game when conversation was taking place so forgive. Me for my replying .
I'd like to propose an alternative solution that might address some of the issues you've raised.
Consider implementing a system where players can gain stamina by sitting out games, rather than relying solely on dedicated training weeks. This approach could have several benefits:
- *Reduced roster management complexity*: By allowing players to gain stamina through inactivity, you might not need to maintain a large roster to manage player fatigue. This could simplify roster management and reduce the strain on smaller teams.
- *More realistic simulation*: Players often improve their endurance through rest and recovery in real-life sports. Simulating this aspect could add depth to the game.
- *Tournament strategy*: This system could introduce new strategic considerations for tournament play. Coaches might need to balance player rest and activity to optimize performance.
Regarding your points about the current system, I understand that the binary nature of stamina training can be limiting. However, the proposed system could offer more flexibility in managing player stamina.
Some potential benefits of this approach include:
- *More nuanced roster management*: By giving coaches more control over player stamina through game participation, you might create more opportunities for strategic decision-making.
- *Increased realism*: Simulating the impact of rest and activity on player stamina could make the game more immersive and realistic.
I'd love to hear your thoughts on this alternative approach in your respective insight view to the game . Do you think it could address some of the concerns you've raised about the current system?