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Stamina / Minutes

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323403.7 in reply to 323403.6
Date: 5/31/2024 1:35:54 PM
Overall Posts Rated:
140140
I oppose adding a training-specific substitution pattern just for training purposes because it feels very boring.
This game require us to observe the behavior patterns of the computer coach on the field and then find ways to master it to achieve our goals.

As far as I know, the distribution of minutes between the starters, backups and reserves varies depending on the game situation (such as whether it enters garbage time).
Also, using a substitution pattern such as Coach Picks from Depth Chart, if the starters are significantly weaker than the backups, the backups will have noticeably more playing time.
Besides, no one said, for example, that backups for different positions can't be the same player.
There are different arrangements to try, which might produce different results.


Please explain to me how I can make one of my players play approximately 28 minutes with the current game configuration.

I still haven't managed to do it, except once when I injured a prop.

This Post:
00
323403.15 in reply to 323403.11
Date: 4/21/2025 5:46:41 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello, I know this very delayed in replay I wanted to join the conversation, I wasn't member of the game when conversation was taking place so forgive. Me for my replying .

I'd like to propose an alternative solution that might address some of the issues you've raised.

Consider implementing a system where players can gain stamina by sitting out games, rather than relying solely on dedicated training weeks. This approach could have several benefits:

- *Reduced roster management complexity*: By allowing players to gain stamina through inactivity, you might not need to maintain a large roster to manage player fatigue. This could simplify roster management and reduce the strain on smaller teams.
- *More realistic simulation*: Players often improve their endurance through rest and recovery in real-life sports. Simulating this aspect could add depth to the game.
- *Tournament strategy*: This system could introduce new strategic considerations for tournament play. Coaches might need to balance player rest and activity to optimize performance.

Regarding your points about the current system, I understand that the binary nature of stamina training can be limiting. However, the proposed system could offer more flexibility in managing player stamina.

Some potential benefits of this approach include:

- *More nuanced roster management*: By giving coaches more control over player stamina through game participation, you might create more opportunities for strategic decision-making.
- *Increased realism*: Simulating the impact of rest and activity on player stamina could make the game more immersive and realistic.

I'd love to hear your thoughts on this alternative approach in your respective insight view to the game . Do you think it could address some of the concerns you've raised about the current system?

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