BuzzerBeater Forums

Suggestions > Stamina / Minutes

Stamina / Minutes

Set priority
Show messages by
This Post:
00
323403.6 in reply to 323403.5
Date: 05/31/2024 10:17:30
QQguest
II.3
Overall Posts Rated:
260260
I oppose adding a training-specific substitution pattern just for training purposes because it feels very boring.
This game require us to observe the behavior patterns of the computer coach on the field and then find ways to master it to achieve our goals.

As far as I know, the distribution of minutes between the starters, backups and reserves varies depending on the game situation (such as whether it enters garbage time).
Also, using a substitution pattern such as Coach Picks from Depth Chart, if the starters are significantly weaker than the backups, the backups will have noticeably more playing time.
Besides, no one said, for example, that backups for different positions can't be the same player.
There are different arrangements to try, which might produce different results.




This Post:
00
323403.7 in reply to 323403.6
Date: 05/31/2024 13:35:54
Jack Sparrow
IV.58
Overall Posts Rated:
6262
I oppose adding a training-specific substitution pattern just for training purposes because it feels very boring.
This game require us to observe the behavior patterns of the computer coach on the field and then find ways to master it to achieve our goals.

As far as I know, the distribution of minutes between the starters, backups and reserves varies depending on the game situation (such as whether it enters garbage time).
Also, using a substitution pattern such as Coach Picks from Depth Chart, if the starters are significantly weaker than the backups, the backups will have noticeably more playing time.
Besides, no one said, for example, that backups for different positions can't be the same player.
There are different arrangements to try, which might produce different results.


Please explain to me how I can make one of my players play approximately 28 minutes with the current game configuration.

I still haven't managed to do it, except once when I injured a prop.

This Post:
00
323403.8 in reply to 323403.7
Date: 06/01/2024 01:15:28
QQguest
II.3
Overall Posts Rated:
260260
If the score leads significantly, using Follow Depth Chart, the starters' playing time is about 28 minutes, give or take a few minutes.
This game (129647754) is an example, the starters of my PF and C positions play 28 minutes and backups play 20 minutes.

If the score is very close or even slightly behind the opponent, then Follow Depth Chart is indeed not effective.
However, if the backup players are significantly stronger than the starters, using Coach Picks from Depth Chart might work.
For example, in this (old) game (37151492), my PG starter plays 29 minutes, and the backup plays 19 minutes.

If there is no restriction on a single position playing for 28 minutes, and the backups are close in strength to the starters, it is possible to achieve this by using Coach Picks from Depth Chart or Let Coach Decide.
In this B3 game (129757425), TWT's Z. Bevalds plays 25 minutes, and according to BBAPI, he plays 8 minutes at PG, 8 minutes at SG, and 10 minutes at SF.
I guess TWT probably set Z. Bevalds as the backup for the PG, SG, and SF positions.

This Post:
00
323403.10 in reply to 323403.4
Date: 06/10/2024 09:21:45
Holy City Hoopers
IV.5
Overall Posts Rated:
1717
Second Team:
Charleston Chuckers
It is generally believed that stamina affects ratings.
In this old thread (116609.1), we can see that there is a way to study it, so I don't think it's necessary to add a new indicator to show how tired a player is.


I will look at that thread. Thank you.

Currently, the Substitution Pattern includes: Follow Depth Chart, Let Coach Decide, Coach Picks from Depth Chart, and Depth Chart until 4th.
I think this is good without complicated settings.
So I don't see why there is a need for change.


I disagree that this is good or sufficient. The total minutes played by my listed starter will depend on his stamina level, skills related to the backup, and score of the game. In other words, 3 things out of my control in that specific moment. If I want to have roughly 50% split between my starter and sub then the only option is to blow out my opponent. Which depends on the skill level of my opponent and available players.

It seems fundamentally similar to the current method.
Training once per season is equivalent to 7.14% of weekly training.
I don't see the necessity for changing it.


That's fair. I just hate "wasting" a week of training for something like Stamina. I look forward to seeing the pops on Friday AM. I could drop this one as it is more personal enjoyment than any game strategy.

This Post:
00
323403.11 in reply to 323403.9
Date: 06/10/2024 09:51:58
Holy City Hoopers
IV.5
Overall Posts Rated:
1717
Second Team:
Charleston Chuckers
The whole process of managing minutes is just arbitrary and not fun for me. I feel like I'm coaching from the booth and my assistant coach won't take any orders and I can't discipline or fire him. If you're going to make hard rules about how many minutes a player needs to play each week to stay in optimal form, you need to allow for more direct control over the minutes. I've been playing the game since season 3, so I do know how to manipulate it to keep my players in good form. But I don't enjoy it.

I'd also really like to be able to have a tweener play two positions for ~36 minutes split evenly between the two roles. Either off the bench or starting at one role. Currently impossible outside of injuries or a very specific blowout scenario. Or have a 50/50 split between a defensive and offensive role player at a specific position. Maybe time it up so defensive is with the starters and offensive comes on to carry the bench. Again, not possible. This is basic basketball strategy in college and the pros.

3. Ability to train stamina as % of weekly training.

Why do you think that would be useful?


Two reasons. One, it gives you more control over stamina levels over a period. Right now, you can periodically train stamina. So your choice is to train it 0, 1, or 2 times per season (or more). If you want to train it 1.5 times per season then you can do 1 this season and 2 next season. If you want to train it 1.3 times per season then you can do 1, 1, 2. With a slider, you could just say 5% or 10% of total ratings or anywhere in-between. Set it and forget it.

Two, I find it unenjoyable to train stamina. Training is one of the parts I enjoy about this game. Waking up on Friday to see which skills have popped. Stamina week is boring and the results are not really visible in the game. I'd rather have 95% pops per week than 100% pops for 12-13 weeks and 0 pops for 1-2 weeks. Just personal preference I guess there.

Last edited by Gccsteel at 06/10/2024 09:53:12

Message deleted
This Post:
00
323403.13 in reply to 323403.10
Date: 06/10/2024 10:59:27
QQguest
II.3
Overall Posts Rated:
260260
I disagree that this is good or sufficient. The total minutes played by my listed starter will depend on his stamina level, skills related to the backup, and score of the game. In other words, 3 things out of my control in that specific moment. If I want to have roughly 50% split between my starter and sub then the only option is to blow out my opponent. Which depends on the skill level of my opponent and available players.
OK

In basketball games, when the scores are close, the playing time for the starters is usually longer because the coach wants the most experienced and skilled players on the court to help secure the victory for the team.
Generally, the playing time for starters ranges from about 30 to 40 minutes in a 48-minute game.
It is rare for the playing time of starters and bench players to be nearly equal.

If you say this is a special strategy aimed at preserving players' stamina for more important games, then I can accept it.

This Post:
11
323403.14 in reply to 323403.13
Date: 06/10/2024 11:17:01
Holy City Hoopers
IV.5
Overall Posts Rated:
1717
Second Team:
Charleston Chuckers
If you say this is a special strategy aimed at preserving players' stamina for more important games, then I can accept it.


Yes, mostly for preservation of minutes in Buzzerbeater. Worst is playing a starter at backup and then you blow them out...or needing starter minutes in a blowout scenario...

However, NBA final game 2 last night Celtics split Horford and Porzingis very evenly at C. And Mavericks did the same thing with Gafford and Lively at C also. I would say this was a very important game for both teams. Rest of starters played majority of game. Would just be nice to have some more control for strategy and also minutes management.