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Suggestions > New Merchandise Income[Official Thread]

New Merchandise Income[Official Thread]

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From: mink0ff

This Post:
11
315010.27 in reply to 315010.25
Date: 06/13/2022 14:02:47
BC Vitosha Sofia
II.1
Overall Posts Rated:
792792
Second Team:
Sofia Alpha Dogz
or maybe even just a raise of the salary floors, this can be done this off-season, which means next season the BB managers will already enjoy it.
No, it cannot!!!

F@cking learn to announce changes well in advance, as it was when BB used to be ran by outstanding minds. I have already planned my budget for next season (and acted upon those plans) with the current salary floors in mind. I am sure many others have done so as well.

The 15% bonus can be introduced next season because it is not an expense. Yet I would not do it either 'cause again - planning is involved. I might wanna run a team with one player with a salary right below the salary floor and a bunch of 1k salary guys, just to maximize tanking. For the tenth time - When you introduce changes, you need to give us time to adjust!

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
22
315010.28 in reply to 315010.1
Date: 06/13/2022 21:04:33
Porch Pirates
III.10
Overall Posts Rated:
3737
I mean I kinda feel obligated to vote against a merchandise boost based on a single player purely because that inherently disadvantages the playstyle I like to use, (strong bench players and 5 good-but-not-great starters) It also directly powers up the teams my lineup is meant to counter (ones with a lot of strength concentrated in 1-2 players).

But I also welcome the challenge of going against the grain. I chose this playstyle because it allows me to compete effectively despite having 15% less than the league average budget (I haven't finished my arena yet, team is too new), and I really don't think a $5K difference (between what I'd receive and what most others in my league would get) in a budget of over $300K really is gonna make or break anyone.

Tl;Dr: Against it bc it nerfs my playstyle, but won't be too upset if it happens bc it seems like a relatively small change.

From: mink0ff

This Post:
00
315010.33 in reply to 315010.31
Date: 06/15/2022 09:04:37
BC Vitosha Sofia
II.1
Overall Posts Rated:
792792
Second Team:
Sofia Alpha Dogz
Giving extra merch for one player only, discourages managers from stacking 3-5 of them in one team and encourage teams to buy their own star, instead of being a mid-low table team having no reason to have a star.
So getting additional 50k (for a 250k salary star) instead of 30k (for a regular top tier player @ ~150k salary) or essentially an additional 20k per week is supposed to "encourage teams to buy their own star" and doing so decrease their performance levels cause we all know that the BB game engine rewards balance?

Seriously? I don't feel encouraged...

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
44
315010.35 in reply to 315010.34
Date: 06/15/2022 18:44:17
Wasted Potential
NBBA
Overall Posts Rated:
454454
Second Team:
Hazards to Society
In all of these cases regarding player value, I would remind the BBs that managers have absolute control over how long to train a player. As such, they have significant control over the player's salary. Perhaps they have made a poor choice to train players so long, inflating their skills and thus salary. Well, that is their choice. Why should they get "bailed out" of their poor decision?


I would hate for BB to encourage managers not to train players to their fullest potential. Yes, I agree that managers should take care to train skills in such a way that the salary doesn't become very high without the added boost in talent. However, buzzerbeater should be doing more to encourage having these tremendous players on your team and not the opposite. People loving having a star on their team who can put up big stats and if you look at the NBA it is a stars league.

Buzzerbeater is not a stars league. Just looking at USA division 1 for example, only 5 players average of 20 points per game. In the NBA that number is 27. Yes BB has less offense and less teams in a league, but it definitely has less stars.

I think incentivizing users to create these awesome players is a good idea. However, I do agree that having it purely based on their salary is poor design. Adding extra merchandise should be based on performance such as being a league leader, national team player, etc. With many of the top national team players, you have to ruin yourself financially to keep them long term and it pushes you to have a short roster. The harder it is to keep these players the more national team competition will turn into which country has the most farm accounts that can train and hold onto these players.

I know that might not have been your point, I've just in general seen pushback against teams lead by stars recently and I disagree with that viewpoint.

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