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Suggestions > New Merchandise Income[Official Thread]

New Merchandise Income[Official Thread]

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From: Moresbi

This Post:
33
315010.7 in reply to 315010.1
Date: 06/12/2022 02:59:04
Overall Posts Rated:
9494
The concept sounds good.

This alternative too, if it's not too much, of course:

1st star: 25% of salary as merch
2nd star: 20% of salary as merch
3rd star: 15% of salary

And so on and so forth.


If you add 10% to the 4th top player and 5% to the 5th one, you'd have a medium 15% for your "supposedly" starting five or, at least, 15% of your 5 top players, which should be around half the whole squad.

From: Moresbi

This Post:
00
315010.9 in reply to 315010.8
Date: 06/12/2022 10:47:41
Overall Posts Rated:
9494
Fair enough (thanks for the added info, btw).

In favor.

More so in the deeper rosters aspect, for sure.

As you mentioned, if it has a smaller but positive impact in the game, that can be furthered by other changes, sounds good. Makes it more balanced and versatile, while more difficult to dominate easily (all good).

This Post:
00
315010.11 in reply to 315010.1
Date: 06/12/2022 12:10:31
QQguest
II.3
Overall Posts Rated:
255255
In my opinion, the difference between higher salary and lower salary is too much. For example, 200k is 4 times greater than 50k. The former is 30k bonus, but the latter is only 7.5k bonus. It is too little.
How about using this kind of formula:
Let x be the salary of their top salary player.
Bonus = a*x^b+c, where 0 < b < 1 ?

For example, Bonus = 67*x^0.5
67*200k^0.5 = 29963
67*50k^0.5 = 14982

Last edited by little Guest at 06/13/2022 04:39:54

This Post:
00
315010.13 in reply to 315010.11
Date: 06/12/2022 14:11:24
Stars Team
Ligat Ha'al
Overall Posts Rated:
1717
Second Team:
Stars Team II
Higher salaries and latest requirement for extended roster generate wide team with average players.
The superstars with high salary that went through huge training investments worth nothing these days. Bonus that motivate keeping such players specifically is critical.
Using your formula i would put b = 2 to properly address that.


From: Solesky

This Post:
00
315010.15 in reply to 315010.8
Date: 06/12/2022 16:37:07
Wuhan Wastrels
II.4
Overall Posts Rated:
4545
If you're simply asking us, would we like more revenue then yes.

Thanks,

From: mink0ff

This Post:
1010
315010.17 in reply to 315010.16
Date: 06/12/2022 17:25:30
BC Vitosha Sofia
II.1
Overall Posts Rated:
795795
Second Team:
Sofia Alpha Dogz
Yes, you should bring more money into the game in order to balance out the increased median salaries and restore value in training.

Yes, you should do part of it via merchandising. The current idea seems legit but the percentage needs to be higher imho. Around 20-25% at least. You could think about binding it to the next paid player if the aim is to have superstars dispersed more evenly. The higher the difference - the bigger the bonus.

And yes - you probably should bring a bit more money into the game via the TV contract as well. But definitely you should also increase the salary floors (%) in all divisions. This will achieve two goals at the same time:

1) Will make tanking much less efficient. Competitive teams won't feel it at all.
2) Will virtually give a bit more money to teams in lower divisions (the salary floor is a percentage of TV money - the higher the league level, the bigger the %)

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
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