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Ask Your Questions Here#3

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This Post:
11
322394.897 in reply to 322394.896
Date: 10/15/2025 8:38:41 PM
Hemet Hooligans
III.9
Overall Posts Rated:
5050
Appreciate the reply. I bought the $500,000 arena design. I do not have a merchandising store though. I'm gonna have to make that a new priority. But I'm light years from that now. I'm in the red to about $350,000 and soon to be more if I don't drop or sell someone. I just lost the Championship for my league. But I won't be able to win it next year unless I get real lucky in some buys and sells. I don't see it happening, competing to advance, this next season. I think i'm gonna have to sell a player, or two, take my lumps, and save save save for a season with a subpar team. Then when I get my savings up enough, I will start investing in a merch store. Thanks for the advise and take it easy!

Last edited by MichTodd at 10/15/2025 8:39:48 PM

This Post:
00
322394.898 in reply to 322394.897
Date: 10/15/2025 9:48:33 PM
Hemet Hooligans
III.9
Overall Posts Rated:
5050
In terms of percentage, approximately how much training will I lose if I fire my staff trainer?

From: LynxBK
This Post:
00
322394.899 in reply to 322394.11
Date: 10/16/2025 3:08:46 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
3030
Do players of same nationality but drafted by utopia and non-utopia teams impact local team's merchandise revenue differently?

From: LynxBK

This Post:
00
322394.902 in reply to 322394.901
Date: 10/16/2025 8:49:37 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
3030
I was looking at two players on the TL of Macedonian nationality. The difference is: one was drafted by Utopia team and the other by a non-Utopia team. So I was wondering, would both worth the same merchandise $ (If I buy one or the other; theoretically if they are equally skilled, performed equally etc...).

This Post:
00
322394.903 in reply to 322394.898
Date: 10/16/2025 12:12:21 PM
Mos Eisley Imperials
II.3
Overall Posts Rated:
244244
The estimates I've seen are that each level of trainer is approximately 3% more effective than the previous (additively).

Specifically, the estimates coachParrot uses were that a level 1 trainer is 88% as effective as a level 5 trainer, and a level 7 trainer is 106% as effective as a level 5 trainer.

This Post:
11
322394.905 in reply to 322394.893
Date: 10/17/2025 12:53:40 AM
QQguest
II.2
Overall Posts Rated:
387387
It seems that your league is very competitive and challenging.
Besides increasing income, I’m sure you also know that players should be chosen based on a high performance-to-salary ratio.

I’ve seen a method used by quite a few B3 teams: they bid a small amount on a player and then fire them before the financial update. (328292.3)
Although I think this method is a bit dirty, it can indeed give you a player whose strength is greater than their one- or two-thousand salary.

This Post:
00
322394.906 in reply to 322394.905
Date: 10/17/2025 4:50:21 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
3030
Do team infrastructure that affects weekly training (Gym and Training Court) like the trainers - you need to have them before the training update i.e If I buy a Gym 1 minute before the training update will I get their full effect?

From: LynxBK

This Post:
00
322394.907 in reply to 322394.888
Date: 10/17/2025 5:22:59 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
3030
Friday will be the reset, no matter where the players are, if they are with their clubs or...travelling :P
OK, now I see it. I guess this is the base Game shape level (by base level I mean the level and sublevel after a season reset). I see a patern in the DMI for the non-trainees at this base GS level - all are in the range of 0.282-0.283 from the value at GS level 9.

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