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Bugs, bugs, bugs > No pop the last 12 weeks

No pop the last 12 weeks

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This Post:
00
290471.9 in reply to 290471.8
Date: 10/23/2017 3:26:05 AM
Tavraikos BC
III.16
Overall Posts Rated:
8888
the only dmi readings I can retrieve from buzzer-manager.com

23 YEARS OLD
21/7 ONE ON ONE 48+(FORWARDS)
28/7 REB 48+ (POP UP REBOUND + ID)
His training WITHOUT POP:
4/8 IS 48+(C)
11/8 REB 48+
18/8 IS 48+ (C)
25/8 IS 48+(C)
1/9 IS 48+(C)
8/9 IS 48+(C)
15/9 IS 48+(C-PF)
22/9 IS 48+(C-PF) dmi 555600
24 YEARS OLD
29/9 STAMINA 48+ dmi 858800
6/10 IS 48+ (C-PF)
13/10 REB 48+
20/10 REB 47 dmi 913400

This Post:
00
290471.11 in reply to 290471.10
Date: 10/23/2017 5:28:25 AM
Tavraikos BC
III.16
Overall Posts Rated:
8888
http://prntscr.com/h0u4du

This are the values for the last 14 weeks training as shown at buzzer-manager

This Post:
11
290471.12 in reply to 290471.11
Date: 10/25/2017 3:54:59 AM
Sin City inFamous
IV.16
Overall Posts Rated:
724724
These data are not enough to judge if he's capped or not.

other thing, BB-Manager data are not BB data, that site estimates potential according to some users ideas, not the real functioning of Buzzerbeater.

So, in the end, i can think the player is capped.

Remember: being capped doesn't mean the player will never pop up. Simply his training will be slower. Very slower.

This Post:
00
290471.13 in reply to 290471.12
Date: 10/25/2017 8:00:06 AM
Tavraikos BC
III.16
Overall Posts Rated:
8888
OK

But how can I retrieve and provide data which r useful to show if he is caped or not..??

This Post:
00
290471.14 in reply to 290471.13
Date: 10/25/2017 8:52:38 AM
Sin City inFamous
IV.16
Overall Posts Rated:
724724
Buzzer-Manager has an estimated value.

Other way is to record player DMI when he's at max in Game Shape and match it. If the difference is slight, he may be capped. But both are community ideas.

For policy, BB can't give you other informations.

This Post:
00
290471.15 in reply to 290471.6
Date: 10/28/2017 9:00:23 PM
Tavraikos BC
III.16
Overall Posts Rated:
8888
He is maybe 7.1 or 7.9 perennial allstar with 93 skills...

And we have on transfer list a player who is an all star, though 6.1 or 6.9 with 106 skills...

Explain that to me if it is logical a player with lower value potential such as an allstar can gain more 13 skills than a player with potential perennial allstar????

This Post:
00
290471.16 in reply to 290471.14
Date: 10/28/2017 9:04:12 PM
Tavraikos BC
III.16
Overall Posts Rated:
8888
OK thanks

I understand your policy for the game but u have to understand that you can't convince me that my player is capped with 93 skills and I found a player with lower potential with 106 skills...

No logic...

This Post:
11
290471.17 in reply to 290471.15
Date: 10/28/2017 9:11:37 PM
Overall Posts Rated:
3232
The only allstar pot players with 106 on the TL are outside players they'll always have higher skillpoints cuz they have 6 main skills while bigs have 4.

But then again in this (290529.1) thread someone went way beyond the cap of a P.allstar player and actually got me thinking about trying togo for some extra pops after my trainees cap.

This Post:
00
290471.18 in reply to 290471.15
Date: 10/29/2017 4:57:40 AM
Overall Posts Rated:
13351335
Not every skills affect the potential cap the same and they are all different for each position. You can't just look at TSP.

This Post:
00
290471.19 in reply to 290471.16
Date: 10/30/2017 4:25:08 AM
Sin City inFamous
IV.16
Overall Posts Rated:
724724
As other 2 users tell you, potential is linked related to best role of the player, and according to this the weight of the skills in potential limit calculation is different.

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