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This Post:
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298817.1
Date: 03/27/2019 12:59:04
Menomonee Falls
IV.6
Overall Posts Rated:
99
Good to see ( 3 ) new GM's/Coaches should make this league much more competitive and interesting in the future !! :)

This Post:
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298817.2 in reply to 298817.1
Date: 04/14/2019 01:33:23
Overall Posts Rated:
4545
I think it's just me and Penguins now. The Bears haven't set a lineup since they started. I've got to fix my training plan in the offseason so I'm not sure how competitive I'll be. Didn't realize how big an impact free agents have on training.

This Post:
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298817.3 in reply to 298817.2
Date: 04/14/2019 11:32:27
Menomonee Falls
IV.6
Overall Posts Rated:
99
Yeah unfortunately, looks like 2 of the 4 "new" coaches have quit! I know it's frustrating taking the losing lumps when you first take over, it usually takes 3-4 seasons to get competitive, there's several ways to go about player acquisition. Actually that's the fun part of devising a "plan" and watching it unfold! Good Luck, duncanator (Larry)

This Post:
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298817.4 in reply to 298817.3
Date: 04/14/2019 12:13:58
Overall Posts Rated:
4545
The loses won't be a problem. I was planning on arena expansions and player training for the next two seasons. Might switch to single position training and offload the extra trainees, but I won't know until after the draft.

This Post:
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298817.5 in reply to 298817.4
Date: 04/16/2019 10:49:01
Menomonee Falls
IV.6
Overall Posts Rated:
99
Sounds like a good plan. Training is real hit or miss, some players need focused training, others do well with broader, general training and a few are real hard to get to pop regardless of the setting. I generally do 2 position training the 1st set, and then a focused training for the ones that don't pop. Players that take 3 or more trainings to pop I usually let go as there's just not enough time to get them to a high competitive level. Good Luck!

This Post:
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298817.6 in reply to 298817.5
Date: 04/16/2019 15:22:36
Overall Posts Rated:
4545
The cross training was bumped up since I last played. I've had at least one player double pop each week. I was planning on sticking to a 2 week rotation, but I want to test out the elastic effect that everyone harps on. Getting these players late doesn't allow many options.