I lost my B3 match, and the deciding factor wasn't tactics or team strength, but the fact that two of my players got injured during the game and had to leave the pitch.
I understand that injuries are part of basketball. However, in a manage game where managers spend time preparing lineups, tactics, and rotations, losing a match primarily because of random injuries feels more like a design flaw than a meaningful challenge.
The issue isn’t that injuries exist – it’s that the current system can single-handedly decide the outcome of a match, with little room for the manager to adjust or respond. That takes away from the strategic depth the game should reward.
If injuries are meant to add realism, perhaps the mechanic could be rebalanced – for example, by allowing better injury prevention through staff management, or offering more effective in-game adjustments when a key player goes down.