So all this above information I looked up from the HGL Team Stats-posts (link in previous post) - and you could do the same if you want to see how your team fares against next opponent of yours. :)
Shhhh, Wagner...
...don't help them scout their games XD
That would be one way to go (to not write based on stats, or not to publish them in the first place even if they'd be available), but I wanted to showcase with couple of games that you can pretty easily get the idea of how one can try to find advantage against another team. While HGL is a good spirited league and we have respect towards each other, many of us are also competitive in spirit, so finding your opponents' weaknesses could be just what you need to get those all-important wins to secure a place in Playoffs, or win your closest opponent.. :)
One could say that anyone could do the work and find out/calculate these statistics themselves, but knowing how much effort it takes just take my word for it, that - nobody, I mean nobody - of us would calculate all those stats (or not even nearly all of those stats) themselves... :D
And I can safely say, that not everybody will inspect these stats with great care, so for managers like you I believe team stats will actually create/give more leverage to win in a given situation that you're in, as I believe you do check them out quite carefully (while all your opponents possibly do not).
For me it's also interesting in that sense, because I feel like I learn to know teams better and better all the time, slowly but still. Now I remember that you and for instance KKS are great in rebounding, that BCR takes very good care of the ball, and earlier I learnt that HB has great AST/TO ratio, and that KKS likes to play the slowest tempo in HGL, etc... For me this creates certain kind of "profile" and reflects the spirit of a given team. A profile that'll of course change eventually, but in many instances for example managers' defensive or offensive focus will remain in long term, and is reflected on what kind of players they like to develop/train... :)
EDIT: maybe, possibly, now that I have thought about it, you or LennuK. could have possibly/theoretically taken on team stats-project like this (because you both have used a lots of time for certain things in BB, and also in HGL). But still original comment remains valid in a sense that the work is done (and it's results revealed) in an attempt to benefit everybody (and to create HGL even more interesting), also those who don't have that much time or energy or skills to calculate all stats and by using them to analyze their own team and their opponents themselves.
Last edited by Wagner at 2/20/2026 7:10:57 AM