GROUP 5 - IS on bigs vs guards / future formula direction / what is a loopholeSilver [forum]
Marin, it seems IS is a bit more inexpensive with bigs under the new formula, but as you've stated, some of the shifts to the guard formula were not ideal. Guard ID became more costly but the impact to IS was not significant.
Is this something you will continue to work on in future salary updates, making IS on bigs more viable and IS on guards more cost prohibitive? We're certainly in a strange state of the game at the moment where to run an elite inside offense you need shot blockers at the 1-2 and guards at the 3-5.
A: IS for guards was made more costly in the second salary update. Not by a lot, but as I said, the direction where we're going with the changes matters a lot. We are making all these changes to try and prevent illogical lineups (like shot blockers on 1 and 2, etc). More changes will be based on real data.
TonyC [forum] - Future plans
I know plans change, but what can you share about your expectations for future salary and GE updates? Do you anticipate penalizing IS and SB more in the future? Do you anticipate major GE updates in the next ~3 seasons?
A: Salary formula will continue to shift. The problem with the old formula was that it was very hard to predict and tune, while being incredibly complicated to read and modify. We've now moved on to a weights based formula which is much easier to tune and which can be simplified even more in the future. The idea is to track game trends and decide on changes based on those. Our short term plan is to make SB a little bit more costly, especially in the extremes, and long term plan is to shift towards a formula which rewards more rounded, logical builds that fit player archetypes better. IS changes will need more data, but I'm not against further changes there.
GE is undergoing a small overhaul - this season we're just fixing bugs, next season we might decide to make some real changes, like nerfing 3-2, if it proves necessary after the salary changes. There are no more specific plans for the GE.
Jeründerbar [forum]
1. What data will you look at to determine this salary change is a success or not (or needs more tweaking)?
A: It's hard to say exactly, but we can track usage of specific tactics, training types and market cost of players. All need to be taken into account, but it's now easier than ever to get high quality reports out from the database.
2. Did the total salary mass stay about equal through the 2nd update?
A: It went down almost 2%. Mostly on the middle to lower end of the spectrum. Link to the appropriate chart here:
(https://ibb.co/kVGVs5Qt)3. Can you elaborate more on the mentioned loopholes, or at least what you consider to be a loophole in general?
A: Loophole is player build that takes advantage of training a skill that does not affect player salary much, because other higher skills keep that player in a specific best position while making the player very useful in the GE. So, the prime example is a PG with high SB.
GM-Sergio [discord]
Can we expect more salary formula changes? Will traditional bigs playing at PF/C possibly have their IS cost lowered in the future? Will we be able to train high JR shooters to around 17 JR easier? What about passing on guards? Are all the formulas going to have a look taken at them eventually? Thank you
A: IS cost reductions for bigs or JR for guards are not planned, neither is passing, but there are no guarantees, the data analysis will tell us what to do. I don't think we'll ever make the formula public, if that's what you mean, but you will be able to figure it out eventually, up to a point.
Last edited by BB-Marin at 8/6/2026 1:20:13 PM