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Low potential making money guide.

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From: Big city

This Post:
00
330205.33 in reply to 330205.32
Date: 3/22/2026 11:25:33 AM
Classics
IV.6
Overall Posts Rated:
5050

. The "20 PPG" Goal requires Passing (The Flow Hole)

8 Passing (PA) is enough for lower leagues.


My rebuttal ~In lower leagues, defense is usually terrible. If your guard has 8 PA, he’s "fine." But if you want him to drop 20+ points every night, he needs to be the primary ball-handler.

New age ~Low passing leads to "bad shot selection." Even against weak teams, an 8 PA guard will force contested jumpers or turn the ball over 4-5 times a game. If you boost that PA to 11 (Prolific), his "Offensive Flow" goes up, and he finds the open looks he needs to hit that 20-point mark consistently.

The "400k" vs. "1 Million" Profit (The Speed Hole)

Train 6 players (2-position) to sell for 400k each.

New age~: Training 6 players at once is 30% slower. By the time 6 players hit those "14s" (level 14 skills), they will be 21 or 22 years old. A manager who trains 1-position (3 players) will have those same players at "14s" by age 20.

The Bottom Line: A 20-year-old with those skills sells for double what a 22-year-old does because the buyer still has time to train them. What your telling is working harder for less money!


The Draft Buying Misconception

The "Sub-Skill" Myth: A higher salary in a draftee doesn't always mean "high subs" in useful areas. Salary is heavily weighted by primary skills. For example, a "Small Forward" draftee might have a high salary simply because they have high Rebounding, which actually creates a "potential cap" problem later if you intend to train them as a guard.

Experience vs. Math

Anecdotal Fallacy: By Claiming "you need to show it on your own team" ignores the community's collective data. Training speed and market trends are well-documented; a manager doesn't need to "experience" a financial loss to know that 2-position OD training for 6 players is less profitable than 1-position training for 3 high-quality prospects.

Times have changed and you can train many things faster than before .

Need of gym?

"I see where you're coming from on the upfront cost, but I think you're underestimating the 'compound interest' of training. In a low league, the Gym isn't an expense—it's an accelerator. If it gets my trainees to market just one week faster, or with one extra level of passing, the profit spike covers the upkeep easily. It’s about building a better product, not just a cheaper one."


Last edited by Big city at 3/22/2026 11:33:41 AM

From: Big city

This Post:
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330205.34 in reply to 330205.32
Date: 3/22/2026 11:45:09 AM
Classics
IV.6
Overall Posts Rated:
5050
Let break down roi.. "experience is never earned ,it told . knowledge comes from words 1st.


Why gym is important?

The Speed : Over two seasons (approx. 28 weeks of training), an 18-year-old training 1-position OD at 0.6 pops/week will get roughly 16.8 pops. With a Gym (10% boost), they get 18.48 pops.

The Price Cliff: In BuzzerBeater, the market isn't linear. The price difference between a player with level 14 (Wondrous) and level 16 (Colossal) OD isn't $200k—it’s often $1M to $2M.

Asset Multiplier: If you are training 6 players (as you suggested), that 1.68 extra "pop" applies to all six players. Even if it only pushes 3 of them into a higher skill tier, you've made an extra $2M+ in sales. This easily covers the $1.42M investment (Gym cost + 2 seasons of upkeep)

The Gym essentially gives you three weeks of "free" training every two seasons. Your effectively paying your trainer for 14 weeks of work but only getting 13 weeks of results compared to a Gym owner.


My final rebuttal

"I definitely see why $1M looks steep at first, especially in a lower league. But the way I look at it, the Gym is the only way to beat 'Age Decay.' Since players train slower every year, that 10% boost is most valuable right now while they are 18 and 19. It’s like paying for a faster car—the upfront cost is higher, but you're going to finish the race (and reach the big-money skill levels) much sooner than everyone else."

Thank you for comment being new to the game don't mean ,you don't know anything in the guide, its expressed very well .. it's a new era and things are changing. The math of game is very easy to understand in theory, the reason I say theory is not because to know it all, its because anything can happen while training a player . But the training math is always final

Last edited by Big city at 3/22/2026 11:52:17 AM

From: Ariane

This Post:
55
330205.35 in reply to 330205.34
Date: 3/22/2026 1:22:03 PM
Ariane BC
III.14
Overall Posts Rated:
3434
Second Team:
BC GoldRush
The Speed : Over two seasons (approx. 28 weeks of training), an 18-year-old training 1-position OD at 0.6 pops/week will get roughly 16.8 pops. With a Gym (10% boost), they get 18.48 pops.


Except that's not how gym works. With a level 3 gym, you get 10% of the training (so 0.06 in your example) randomly attributed to one of the 12 skills, and this happens three times (i.e. the level of the gym). So after two seasons, the expected gain per skill is approximately 0.4. If your trainees have low sublevels, it would not be impossible to observe no pops due to the gym even after two seasons.

The Price Cliff: In BuzzerBeater, the market isn't linear. The price difference between a player with level 14 (Wondrous) and level 16 (Colossal) OD isn't $200k—it’s often $1M to $2M.


Did you mean between level 14 and 19 (which is colossal)? Because if you really believe there is a $1M to $2M difference between a level 14 and 16 in OD, that is once again a proof that you have no clue about the transfer market.

Asset Multiplier: If you are training 6 players (as you suggested), that 1.68 extra "pop" applies to all six players. Even if it only pushes 3 of them into a higher skill tier, you've made an extra $2M+ in sales. This easily covers the $1.42M investment (Gym cost + 2 seasons of upkeep)


But there is absolutely no way you get +$2M from cross pops in your example. I really have the impression you are making up numbers in order to avoid admitting you were wrong about the value of the gym.
I would love if you could prove me wrong by providing some examples from the transfer market though, but I think this will be be difficult to do.

From: Aries

This Post:
44
330205.36 in reply to 330205.35
Date: 3/22/2026 4:32:47 PM
Mindsilvania
III.6
Overall Posts Rated:
113113
Second Team:
Išpistukai
I really have the impression you are making up numbers


Maybe he's just using AI to write these :) Would explain inconsistencies and inaccuracies

This Post:
55
330205.38 in reply to 330205.37
Date: 3/22/2026 7:51:07 PM
Corntucky Mildcats
II.2
Overall Posts Rated:
149149
Second Team:
Winchester Crows
I can't believe it took yall this long to realize it as was AI lol. After the first response, I was like uh oh. NOBODY talks like this. There has never been a single person, in the history of existence, who speaks ESL like this. It is soulless, overly effusive, slop.

The OP should grab a book and go outside for a few hours.

From: Big city

This Post:
00
330205.41 in reply to 330205.35
Date: 3/27/2026 2:46:40 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello
Dear GM please remove the comment that don't help the thread not of my own. Any word of troll and slander please remove kindly thank you ..

Sorry for the delay

You’re correct on the raw math—the Gym is a slow-burn tool for building sublevels, not a 'pop machine.' At 0.4 gain per skill over two seasons, you won't see immediate pops, but those hidden decimals are what keep Game Performance and Salary Efficiency high.

In the high-end market, buyers will pay a massive premium for 'thick' sublevels and balanced secondaries. Even if the Gym doesn't trigger a visible pop, it ensures a player isn't 'hollow' at his current skill level. For elite prospects, leaving that 10% extra efficiency on the table usually costs more in final Transfer Value than the Gym’s upkeep. It’s an investment in the Total Skill Point (TSP) ceiling, not a shortcut to the next level."

Because you don't know training of this era with that "there no way".. level 5 trainers with gym level 3, is better than level 6 trainer alone .. You can train" all star" capped in 1 season time . You don't speak on that , because you never don'e it

You don't understand that nor have you tried it or trained it . Your full of doubt and thats ok. There many ways to play the game

Build the center and get back with me on money you can make with it untill then. Thank you and have fun ..

Last edited by Big city at 3/27/2026 2:59:06 PM

This Post:
33
330205.42 in reply to 330205.41
Date: 3/27/2026 3:46:07 PM
Glasgow Blue Jays
ESL
Overall Posts Rated:
148148
Second Team:
Colorado Rattlers
Oh god, here we go again.

Having thought about it again Zagreb is correct that such blatant disinformation does need to be called out for other users benefit.

Nothing you say is remotely true. Salary as calculated at the start of each season does take into account sub levels so there is no 'salary efficiency' aspect. Certainly not in the way you are describing it.

For anyone reading, you are warned not to trust a word that the AI enthusiast spouts. They say even broken clock is right twice a day, but I am starting to question even that.

Training a player who you think could make our u21 National Team? Message me to check in with progress towards the team.
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