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BB Global (English) > Season 74 Update: Changes and the Road Ahead

Season 74 Update: Changes and the Road Ahead

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This Post:
99
333086.54 in reply to 333086.52
Date: 10/8/2026 4:48:44 AM
kk naprijed
Prva Liga BiH
Overall Posts Rated:
783783
I really think BB should go back to factory settings...
And start from there.
Every game change made this game worse!
After 60 seasons of playing this game, that is my experience.

This Post:
22
333086.56 in reply to 333086.55
Date: 10/9/2026 4:15:05 AM
Spartan 300
II.4
Overall Posts Rated:
53715371
Second Team:
Spartan Kids
Nah, not go back to LI mate, but I dont want a 3-2 meta either.

We need to find a balance where you can play all off/def tactics, not just 1 to be over power.

I dont know what they will do, but a 3-2 zone need a nerf.

This is where we hold them!
This Post:
00
333086.57 in reply to 333086.54
Date: 10/9/2026 4:24:42 AM
Spartan 300
II.4
Overall Posts Rated:
53715371
Second Team:
Spartan Kids
Hope they will find some balance this time...

This is where we hold them!
This Post:
00
333086.58 in reply to 333086.1
Date: 10/9/2026 11:07:26 AM
Clowntown
IV.1
Overall Posts Rated:
1212
What about these changes:
- Inside Scoring trains more inside defense and slightly less jump shot.
- Rebounding now depends on energy. A tired player rebounds worse than a fresh one, which was not the case before.
- Rebounds knocked out of bounds are now much less frequent and depend on position — a guard tipping the ball out is now far rarer than a center doing it, where before every player did it at the same rate.
- Finally, a long standing bug where experience was applied repeatedly in overtime has been fixed. Games going to multiple overtimes were giving players a substantial and entirely unintended boost.

Will these changes be reverted in Season 74?

From: Eagle

This Post:
99
333086.60 in reply to 333086.1
Date: 10/14/2026 6:47:02 AM
RSC Eagles
II.4
Overall Posts Rated:
119119
I have been using Buzzerbeater since 2008, with a lot of passion.
I like the game perfectly as it is right now.
When you are saying you guys are going to increase the pace of the seasons with more games being played faster, this scares me. Even now, I hardly find enough time to prepare my games in advance.
This is just one of the concerns I have with the new format.
I also am skeptical of other changes you guys are planning to do with this new version.

Let's just say that I'm hoping you will change as little as possible.
Because the more changes you do, the less chance I'm going to continue playing this game.
For me, it's just fine as it is right now.
That's my opinion....

From: melo15
This Post:
22
333086.61 in reply to 333086.1
Date: 10/15/2026 4:08:23 PM
Kaer Morhen
III.1
Overall Posts Rated:
55
Sorry in advance if somebody had already suggested following..

I'd really love to see changes made to the training system. The fact that you can only effectively train 6 players per week, without serious penalties, is beyond unrealistic and underwhelming and i don't see the reason for being like this.

I wish that we could train every player's individual skill on a weekly basis without having them to play in a certain position.
Requirement can be that we have to hire more trainers and that every trainer can train max 3-4 players.

The other wish i have is that we could setup tactic individually, where you can change focus for each player separately.

Focus: Mostly Inside, More Inside, Balanced, More Outside, Mostly Outside
Shooting/Passing: Pass Mostly, Pass More, Balanced, Shoot More, Shoot Mostly.

This would make preparing tactics even more important and unpredictable, scouting would be super necessary in order to set proper tactics.


Last edited by melo15 at 10/15/2026 4:09:10 PM

From: melo15

This Post:
11
333086.63 in reply to 333086.62
Date: 10/16/2026 1:17:01 PM
Kaer Morhen
III.1
Overall Posts Rated:
55
Possible, but that's where experience comes into play. They can train 30 players to have great skills but experience should count for something.

I just feel that it's stupid that we have to play bigs on guard positions in order to adjust training etc. Makes zero sense that only 6 players are trained each week, super unrealistic. There has to be a better way.

From: BwBSoft

This Post:
22
333086.64 in reply to 333086.61
Date: 10/16/2026 4:42:08 PM
BC NotSoSoft
Kõrgliiga
Overall Posts Rated:
9494
Second Team:
BC Soft
Agree that the current training system could use some changes. Currently you can realistically only train 2 players at once, 3 gets very tricky and 4+ means you're basically halving the training speed. This also means that it becomes almost pointless to invest in draft once you've found your 2-3 trainees and actually start trying to win games.


I wish that we could train every player's individual skill on a weekly basis without having them to play in a certain position.


Couldn't agree more!


Requirement can be that we have to hire more trainers and that every trainer can train max 3-4 players.


Either that or a system where you can train more players in total but only train 2-3 guys with max efficiency. Something like this:

Main focus - Train 2 players with 100% efficiency.

Secondary focus - Train 2 players with 50-75% efficiency.

Tertiary focus - Train 2 (or maybe up to 3-4) players with 30-40% efficiency.

The exact numbers could be discussed further. Maybe add a secondary trainer to slightly help those efficiencies.

In that way, you could give slower training to players with less potential - a player with a "Role player" potential could be exactly that, a role player for your needs.

It would make home-grown teams more viable and you could build the team exactly how you'd like, not needing to find a perfect fit for a team build you have in mind.


For individual focus for players - also not a bad idea. Hate to see my worst shooter think he's Kobe.

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