BuzzerBeater Forums

BB Global (English) > Hire internally staff members

Hire internally staff members

Set priority
Show messages by
This Post:
11
330157.7 in reply to 330157.6
Date: 2/23/2026 6:00:39 PM
Internazionale Torreense
III.3
Overall Posts Rated:
285285
Second Team:
Internazionale Sporting
As far as I know he's the one that is actively developing BB at the moment and the only active dev.

This Post:
1515
330157.8 in reply to 330157.7
Date: 4/2/2026 8:16:29 AM
TrenseRI
II.1
Overall Posts Rated:
36513651
Second Team:
ChiLeaders
It's true, I have been developing a lot less features. There seems to be very little sense in adding features when a new site is being developed in parallel (but I'm not included in the development of it in more than an advisory role). I have been focusing on getting the site more optimized and reducing downtime, the fruits of this work is very hard to perceive though. I don't mind Alonso's comments, he is right as I could have done more, but there's only some amount of time spent on development work I could do that makes sense for the amount of compensation I receive. I'm not complaining, it just is what it is.

Back on topic: we will change the prices and are now taking in suggestions on what those should be, so feel free to write them here.

This Post:
2020
330157.12 in reply to 330157.9
Date: 4/8/2026 6:34:40 AM
valdepeñas F.C
IV.15
Overall Posts Rated:
14501450
It’s funny how it’s always the people who should speak up the least who end up speaking up.

Like everyone else, Marin has had his share of mistakes and successes, but if there’s one thing he hasn’t done, it’s generate confrontation and annoy users – exactly what you never stop doing. ‘Yes, yes, you got involved and came up with some great ideas, you reinvented BB and blah blah blah.’ Have you ever thought about contributing without slagging others off and without being confrontational, or is that just part of who you are?

Perhaps good ideas are better received if they’re put across in a friendly tone, without blaming anyone for mistakes, just as a bit of advice from a normal user

From: Buero

This Post:
1010
330157.13 in reply to 330157.9
Date: 4/8/2026 2:03:07 PM
Los de la Escalera
III.4
Overall Posts Rated:
440440
Your greatest achievement has been bringing the community together, but against you.

From: Big city

This Post:
00
330157.15 in reply to 330157.10
Date: 4/10/2026 1:09:57 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello

That's already do-able. if you players is 65 and 225$ a week his trainer level will start there as well.It will increase though .( As it should given the formula there )

But my gripe with that is switching to trainer is the experience of the player does not go over. He will be basic .But I'm ok with it because it would damage the game and give unfair advantage. Yes trainer and training would be vastly cheaper. But it damages the core of the game.

This Post:
00
330157.16 in reply to 330157.8
Date: 4/10/2026 1:25:37 PM
Classics
IV.6
Overall Posts Rated:
5050
Hello

Thank you for taking the time write the community.

My concern involves the intersection of trainer pricing and experience carry-over. While lower or contracted salaries would offer better financial stability, we must consider the impact on game parity. Long-time managers holding staff with extremely low salaries (e.g., $150/week) would gain an unfair advantage if these individuals also possessed elite training capabilities. Given that the market price for these 'legacy' staff members is currently inflated by specialized leagues, allowing high-level experience to carry over at low costs would create an insurmountable gap between veteran and newer managers

I suggest this formula

I propose implementing a Hybrid Salary Model for veteran trainers.

The goal is to provide a "loyalty discount" without creating an insurmountable advantage for legacy managers. My suggestions are as follows:

The Loyalty Cap: Allow managers to keep staff at their original lower salaries, but implement a Performance Ceiling. For example, a trainer with a $150/week salary could only provide up to Level 3 training benefits.

The "Elite Activation" Fee: To unlock Level 6 training on a legacy staff member, the manager must pay a "Contract Adjustment" that brings the salary closer to current market rates (perhaps a 25% discount compared to a new hire).

Inflation Scaling: Instead of a fixed salary forever, implement a small, predictable annual increase (e.g., 2%) for staff over a certain age. This keeps legacy staff affordable but prevents the "near-zero cost" issue that hurts game parity.

More things to consider and debate

Experience vs. Energy: As the trainer gets very old (e.g., 70+), their salary stays low, but their workload capacity drops. They might provide Level 6 training, but they can only train 2 players instead of 10.

Retirement Risk: The older the trainer, the higher the random chance they retire at the end of each season. This makes holding a "cheap" veteran a high-risk gamble rather than a guaranteed permanent advantage

So the sweet spot would 50-65.also make it possible to retire to hall of fame .

Thank you for you read.

Last edited by Big city at 4/10/2026 1:42:36 PM

This Post:
00
330157.17 in reply to 330157.16
Date: 4/10/2026 4:13:42 PM
La WestVirginia
IV.13
Overall Posts Rated:
77
Second Team:
Nc Dean Dome Cuse Boys
The fix salary is a must or we couldnt predict where they are coming from or we get randoms n b3 higher salary floor would allow sixty.2 mph beginners and semi pro to shoot threes more consequence and frequentely

Advertisement