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Suggestions > New Merchandise Income[Official Thread]

New Merchandise Income[Official Thread]

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From: Moresbi

This Post:
00
315010.40 in reply to 315010.38
Date: 06/16/2022 03:48:06
Overall Posts Rated:
9494
Sounds interesting.

Unsure about the salary formulas... it's definitely a high impact area? Maybe closer gaps between levels (but still progressive ones)?

From: mink0ff

This Post:
11
315010.42 in reply to 315010.41
Date: 06/16/2022 04:53:12
BC Vitosha Sofia
II.1
Overall Posts Rated:
795795
Second Team:
Sofia Alpha Dogz
Yes, and this new team build, with all other factors being equal, will perform worse than the previous more balanced build, thus actually losing more than the +30k of new merch.

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
From: mink0ff

This Post:
00
315010.45 in reply to 315010.44
Date: 06/16/2022 09:23:56
BC Vitosha Sofia
II.1
Overall Posts Rated:
795795
Second Team:
Sofia Alpha Dogz
Once again I agree. My point is more like 20-30k is not big enough an incentive. But maybe it's just me...

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
11
315010.46 in reply to 315010.43
Date: 06/16/2022 10:20:43
Wasted Potential
NBBA
Overall Posts Rated:
456456
Second Team:
Hazards to Society
Is the problem not that due to the youth trainer and gym player salaries spiked to new highs, but revenue was never adjusted to account for this?

This Post:
00
315010.48 in reply to 315010.47
Date: 06/16/2022 11:16:35
Wasted Potential
NBBA
Overall Posts Rated:
456456
Second Team:
Hazards to Society
For sure, people shouldn't just push up to a monster salary for no reason. However, now we see 200k+ players that are very balanced builds where in the past a balanced build would be much lower.

From: Bro_Khen

This Post:
00
315010.49 in reply to 315010.48
Date: 06/17/2022 00:58:52
Team Payabang
III.7
Overall Posts Rated:
216216
Agree that the concept is good... and I am with others that this proposed addition needs increased incentives...

-We need more resources...

-Liked the idea of sir Minkoff too... part of the Training Extension direct/indirectly be our incentive.

Additional Suggestions:

-All-Star Appearance be incentivized the week after the ASW.

-Agree with Sir Mediocrity... Add/Increase the Performance-based incentives... probably have a weekly Incentive/Bonus for those Weekly Top Performers separated from the Top Players...

-Add Sponsorship System... In an F1 Managerial game I played (gpro.net)... there is this thing that the speed of the Negotiation process is based on the Performance of a manager... let it be a Season-long race for Players in each per League for a chance to get a Sponsor or better if those who will end at every Category of Top Performers will receive 1 sponsor after Season ends...

-that the Sponsorship incentive will be given Weekly to a player.
-the amount of the incentive is based on the Division he unlocked it.
-sponsor's name be attached to the player's Profile if he receives 1 or more...

-Localized Automated U19 League/CPU-controlled Teams U19 Localized BBM-like Tourney... with Performance-based Incentives...To have a play-by-play or be it a Box-Score only is up to the Devs...
-Use the first half of the Season to Eliminate low-performing players/ use games to eliminate weak performers/CPU owned players.
-Top Performers will be distributed equally to new teams after ASW... and battle it all out.... Player's Incentive will continue until he gets eliminated from this.
-Will encourage Training not only for U21 but also for everyone's Core. And observe Players' Aggression.


Last edited by Bro_Khen at 06/17/2022 01:24:33

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