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Suggestions > Suggestion: Team Chemisty and HomeGrown Player Bonus

Suggestion: Team Chemisty and HomeGrown Player Bonus

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This Post:
00
318337.7 in reply to 318337.1
Date: 3/5/2023 12:30:12 AM
Valencia Basket Club (Taronjas)
A1
Overall Posts Rated:
13761376
The suggestion about team chemistry has some logic and is an intresting idea even if i see it difficult to implement.

About home grown player bonus i think it would be too much of a bonus.

This Post:
44
318337.8 in reply to 318337.1
Date: 3/5/2023 11:51:30 AM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
I totally agree with this suggestion. No prizes to guessing why ;)

With people worrying about teams tanking to accumulate money then "buying a championship", I think team chemistry is a good feature to minimize that, so I don't see why not. The only drawback could be that it requires a rewrite in the GE (or could it just need some minor tweaks? Idk coz I'm not a programmer. I just assume it's a lot of work).

Also, a minor performance bonus for home grown players would be great. In case anyone is wondering, monetary bonus for home grown and locals is not a lot. Out of my top 3 players (total salary of over 440k), 2 are my draftees and 1 is a local. The next 3 players have a salary of 33k, 25k, and 13k respectively, all my own draftees. I only earn 60k. Now imagine having built your team the normal way, with mixed foreigners and maybe 1 draftee who became your franchise player. How much would you earn? Not enough to move any needles really. Which is why it's easier to buy a team and win. Of course, giving boosts to draftees (tho I disagree to boost their skills by one level, maybe make it an effect like experience and game shape) won't directly stop people from tanking and buying a team. They can still tank to train then buy a team later on. But you need to invest enough in scouting (and be lucky enough) to land a HOF or ATG in the draft. You also need to invest quite a sum to build a proper training environment for your draftee, which if you do, would certainly put a dent to your finances, making it harder for you to just "buy a team and win" when your draftee hits his prime. So it makes "tanking to win" a much harder process.

This Post:
00
318337.10 in reply to 318337.9
Date: 3/9/2023 4:44:47 AM
Overall Posts Rated:
22
much better inputs sir, thanks

This Post:
11
318337.11 in reply to 318337.1
Date: 4/3/2023 10:26:22 AM
The TsiBucks
IV.11
Overall Posts Rated:
55
Second Team:
Z Fighters
A good implementation would be if players/teams could get experience on certain tactics. The more you use a tactic the better your team and players get accustomed to the tactics. But will receive a penalty if you transfer any of the players involved in the team's experience.

This Post:
11
318337.12 in reply to 318337.1
Date: 4/6/2023 9:49:51 AM
Roter Stern Stuttgart
Bundesliga
Overall Posts Rated:
354354
A homegrown player can still be a ballhog or an a**hole in the locker...

Manchmal ist man der Hund - manchmal der Baum.