BuzzerBeater Forums

Help - English > how to train high passing Defensive Inside Players

how to train high passing Defensive Inside Players

Set priority
Show messages by
This Post:
22
319682.7 in reply to 319682.1
Date: 08/01/2023 05:18:38
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13501350
If you want a defender with low JS/IS (for salary and/or potential reasons), you should consider training Handling instead of 1v1 G to keep DR/JS low. Prevents them from taking shots away from your scorers too, without sacrificing flow.

Furthermore I've read conflicting reports about elasticity; one theory says the effect caps at 4 levels difference, but I've recently read another that says the effect keeps increasing with higher levels difference. I haven't read much about the negative effects of elasticity, but I assume it should be equal to the positive effect. However most just take that with 1v1 training since it trains so quick anyway.

I personally stick to 4 levels difference also for performance, but it depends on your situation.

This Post:
00
319682.9 in reply to 319682.8
Date: 08/01/2023 07:07:05
Tampines Fusion
SBBL
Overall Posts Rated:
423423
Ah, I think that must explain why some managers are too stubborn and insist on training their driving to legendary. I guess it's just not common knowledge

Yes, having your DR too high and OD too low will cause your DR to train slower the more you train it. Negative elastics exist. However the relation isn't exactly that straightforward. If I'm not wrong, some skills like passing do not have negative elastic effects on other skills despite being positively affected by driving. I think you should be able to check it via coach parrot.

This Post:
11
319682.10 in reply to 319682.8
Date: 08/01/2023 08:30:23
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13501350
If you train a skill that's much higher than other skills, it will get slowed down by the elastic effect. (Source: (144856.38). Note that it's an old source, don't remember if there were more that talked about the negative effect but I thought it was commonly accepted. Don't know if it was ever proven.

This Post:
00
319682.11 in reply to 319682.10
Date: 08/01/2023 11:29:24
NakamichiDragons
II.4
Overall Posts Rated:
18231823
Second Team:
Little Computer People
Wow … completely new information for me.

Doesn‘t sound unlikely.

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
00
319682.13 in reply to 319682.12
Date: 08/01/2023 13:34:29
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13501350
I haven't experienced it either, but I do wonder where the idea came from that it does exist. Or maybe it's something that should work but doesn't?

This Post:
00
319682.15 in reply to 319682.14
Date: 08/01/2023 14:12:17
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13501350
You don't have to sell it to me ;) I was just wondering how these opposing ideas come to live, taking into account that this game has (had) multiple aspects that do not actually work as designed/described.

This Post:
00
319682.16 in reply to 319682.14
Date: 08/02/2023 04:49:14
Tampines Fusion
SBBL
Overall Posts Rated:
423423
If there's a negative elastic effect, creating aspiration would have no interest because the positive effect would be canceled by the negative one. But it's a fact that training, for example, 1on1 until 20 DR, then OD until 20 is much better than training both skills at the same time.

You're looking at the wrong place. Basically negative elastic effects work like this: if you have two players: 16 DR and 12 OD and 16 DR and 3 OD, the first player will pop to 17 DR faster, because the DR-OD gap isn't as far as the latter. Meanwhile the latter will have much faster OD training compared to the former.

I agree that it is a fact that OD trains faster when you hit 20 DR before training OD. But are you sure that you aren't training DR at a slower pace?

I guess to answer this we might have to run coach parrot and see which hits 20 DR 20 OD at an earlier pace.

Advertisement