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how to train high passing Defensive Inside Players

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This Post:
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319682.1
Date: 07/28/2023 20:23:37
magicas cotorras
II.4
Overall Posts Rated:
3636
Second Team:
artificial unhealty
Hi.
I see a lot of Centers and Power forwards that have a skill set pretty damn good and particular.
They are players with both defenses at least in 17, with passing skill in 14+ and high shot block, dribble and rebounding.
How could such a incredible skill set be train as that in the game?
I'm really interested in train my players on that way, but i don't figure out what path to take after giving him 1v1 for Guards. What should i do next?

This Post:
22
319682.2 in reply to 319682.1
Date: 07/28/2023 23:41:07
ExplosiveBubbleWrap
III.10
Overall Posts Rated:
13661366
Second Team:
BubblesExploded
After 1v1 I would hit OD for awhile and get that to 13+ OD. That will be very painful to train on taller players if you wait too long.

Bubbles BuzzerBeater Official YouTube Channel:(https://www.youtube.com/@BubblesBuzzerBeater)
This Post:
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319682.3 in reply to 319682.2
Date: 07/29/2023 12:33:10
Tampines Fusion
SBBL
Overall Posts Rated:
419419
Since we're at it, I'd like to have your opinion on this: assuming we're having a newly drafted player, start with ID first, then 1v1, or 1v1 right off the bat?

This Post:
00
319682.4 in reply to 319682.3
Date: 07/29/2023 12:55:31
ExplosiveBubbleWrap
III.10
Overall Posts Rated:
13661366
Second Team:
BubblesExploded
I’ve seen arguments for both, but my belief is that 1v1 first is usually best. I’m training SF/PF who I want to all have high OD and ID and I went 1v1 first, so we shall see how it works out.

Bubbles BuzzerBeater Official YouTube Channel:(https://www.youtube.com/@BubblesBuzzerBeater)
This Post:
22
319682.5 in reply to 319682.3
Date: 07/29/2023 19:57:45
Kitakyushu
ASL
Overall Posts Rated:
11991199
A lot of managers are training ID to 11 and then starting 1 on 1 Fs.
I actually do a pressure training when the DR/HAND are 5 levels above the OD level.

IMO, the faster the player can actually start to play in games, the faster he will not be a liability.
This is my 21 yr old. I will do 1 on 1 Fs until DR/Hand are 5 levels above the OD again.

Jump Shot: prominent Jump Range: average
Outside Def.: prolific Handling: marvelous
Driving: marvelous ↑ Passing: prominent ↑
Inside Shot: prolific Inside Def.: prominent
Rebounding: proficient Shot Blocking: mediocre
Stamina: average Free Throw: prolific

Like I said. This is only my opinion.

This Post:
11
319682.6 in reply to 319682.5
Date: 07/29/2023 23:17:39
Tampines Fusion
SBBL
Overall Posts Rated:
419419
Thanks for the insights Yellow Cake and EBW.

Yes, I agree that this can be quite subjective and might be tailorable to each trainers taste (also depending on starting skills I guess?).

Personally I take the same route as you both, 1v1 first, then OD. I agree with Yellow Cake on the fact that such players be game ready earlier (playing a high JS outside player at C with reverse patient is always better than playing a high ID C at PG during season 2), and I kinda feel it might be more economical too because you're actually using those skills at reverse patient while the high ID C at PG isn't really maximizing his salary. But it just makes me wonder if the ID first training is a faster one if we don't take salary and playability into account.

I actually do a pressure training when the DR/HAND are 5 levels above the OD level.

That said, I personally practice something similar to this as well (tho not necessarily 5 levels). Not because I want them game ready as soon as possible. But rather because I don't want negative elastics on my DR caused by OD (is this a thing?). Just wondering if there is a sweet spot where DR isn't too high but high enough to pull OD faster. I tend to drag the gap bigger for taller players tho.

This Post:
22
319682.7 in reply to 319682.1
Date: 08/01/2023 05:18:38
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13311331
If you want a defender with low JS/IS (for salary and/or potential reasons), you should consider training Handling instead of 1v1 G to keep DR/JS low. Prevents them from taking shots away from your scorers too, without sacrificing flow.

Furthermore I've read conflicting reports about elasticity; one theory says the effect caps at 4 levels difference, but I've recently read another that says the effect keeps increasing with higher levels difference. I haven't read much about the negative effects of elasticity, but I assume it should be equal to the positive effect. However most just take that with 1v1 training since it trains so quick anyway.

I personally stick to 4 levels difference also for performance, but it depends on your situation.

This Post:
00
319682.9 in reply to 319682.8
Date: 08/01/2023 07:07:05
Tampines Fusion
SBBL
Overall Posts Rated:
419419
Ah, I think that must explain why some managers are too stubborn and insist on training their driving to legendary. I guess it's just not common knowledge

Yes, having your DR too high and OD too low will cause your DR to train slower the more you train it. Negative elastics exist. However the relation isn't exactly that straightforward. If I'm not wrong, some skills like passing do not have negative elastic effects on other skills despite being positively affected by driving. I think you should be able to check it via coach parrot.

This Post:
11
319682.10 in reply to 319682.8
Date: 08/01/2023 08:30:23
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13311331
If you train a skill that's much higher than other skills, it will get slowed down by the elastic effect. (Source: (144856.38). Note that it's an old source, don't remember if there were more that talked about the negative effect but I thought it was commonly accepted. Don't know if it was ever proven.

This Post:
00
319682.11 in reply to 319682.10
Date: 08/01/2023 11:29:24
NakamichiDragons
II.4
Overall Posts Rated:
17961796
Second Team:
Little Computer People
Wow … completely new information for me.

Doesn‘t sound unlikely.

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)